Files
Aurora.3/code/datums/datum.dm
Wildkins 9f1bdd2847 Exoplanet Overhaul: The Shape of Things to Come (#16216)
* the end of the beginning

* SPEED

* SPEED

* we real speed

* fix ore gen

* re-organize exoplanet stuff

* reorg and rename defines, fix ores

* Everything Else

* 1.2.0+a3 rust_g

* fix merge

* get rid of noise maps

* fix adhomai, delete random maps

* make adhomai poggers or something idk

* debug

* crystal planet, misc bugfixes

* fixes

* log

* change mineral gen to make adhomai work

* try this

* huh

* huhw

* rust_g 1.2.0+a4

* port adhomai changes to correct file

* fix for rock nomad

* bugfixes
2023-04-25 13:48:54 +00:00

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/datum
var/tmp/list/active_timers
var/tmp/datum/weakref/weakref
var/tmp/isprocessing = 0
var/tmp/gcDestroyed //Time when this object was destroyed.
/// Status traits attached to this datum. associative list of the form: list(trait name (string) = list(source1, source2, source3,...))
var/list/status_traits
/// Components attached to this datum
/// Lazy associated list in the structure of `type:component/list of components`
var/list/datum_components
/// Any datum registered to receive signals from this datum is in this list
/// Lazy associated list in the structure of `signal:registree/list of registrees`
var/list/comp_lookup
/// Lazy associated list in the structure of `signals:proctype` that are run when the datum receives that signal
var/list/list/datum/callback/signal_procs
/// Is this datum capable of sending signals?
/// Set to true when a signal has been registered
var/signal_enabled = FALSE
/// A cached version of our \ref
/// The brunt of \ref costs are in creating entries in the string tree (a tree of immutable strings)
/// This avoids doing that more then once per datum by ensuring ref strings always have a reference to them after they're first pulled
var/cached_ref
// Default implementation of clean-up code.
// This should be overridden to remove all references pointing to the object being destroyed.
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
/datum/proc/Destroy(force=FALSE)
SHOULD_CALL_PARENT(1)
weakref = null
destroyed_event.raise_event(src)
var/ui_key = SOFTREF(src)
if(LAZYISIN(SSnanoui.open_uis, ui_key))
SSnanoui.close_uis(src)
if(LAZYISIN(SSvueui.open_uis, ui_key))
SSvueui.close_uis(src)
tag = null
var/list/timers = active_timers
active_timers = null
if (timers)
for (var/thing in timers)
var/datum/timedevent/timer = thing
if (timer.spent)
continue
qdel(timer)
// Handle components & signals
signal_enabled = FALSE
var/list/dc = datum_components
if(dc)
var/all_components = dc[/datum/component]
if(length(all_components))
for(var/I in all_components)
var/datum/component/C = I
qdel(C, FALSE, TRUE)
else
var/datum/component/C = all_components
qdel(C, FALSE, TRUE)
dc.Cut()
var/list/lookup = comp_lookup
if(lookup)
for(var/sig in lookup)
var/list/comps = lookup[sig]
if(length(comps))
for(var/i in comps)
var/datum/component/comp = i
comp.UnregisterSignal(src, sig)
else
var/datum/component/comp = comps
comp.UnregisterSignal(src, sig)
comp_lookup = lookup = null
for(var/target in signal_procs)
UnregisterSignal(target, signal_procs[target])
return QDEL_HINT_QUEUE
/datum/proc/process()
set waitfor = FALSE
return PROCESS_KILL