Files
Aurora.3/code/game/objects/items/weapons/storage/internal.dm
Llywelwyn e17a924751 Skrell recreational additions: 2 brands of cigarettes, 2 brands of chewing tobacco, wulumunusha cigarettes (#16091)
* initial commit with placeholders

- adds wulumunusha cigarette variant
- adds federation (tobacco) and traverse (wulu) cigarette packets w/ placeholder names and description

* initial fixes + changes for skrell team

- fixes sprite names
- removes the initial_affect from wulu extract; it's slow-acting, there should be no instantaneously noticeable effect
- traverse cigarettes no longer contain wulu, and instead are now mentholated with dyn
- traverse cigarettes are now added to vendors
- separate wulu cigarette added as a placeholder pending lore decision

* chewing tobacco and brand names

- brand names
- regular and menthol (dyn) chewables added
- added to loadout/vendors
- sprite changes

* descriptions + flavours

- added descriptions given by skrell team
- changed contents to give proper flavour messages

* cl, and wulu flavour description

- adds cl
- changes wulu flavour desc
- restricts diona from selecting the wulu pouch

* fixes

- adds wulu cigarette description

* updates packet descriptions

- short and wide

* pedantic description change

the old description bothered me

* adverbs of frequency go before the verb

* Update code/game/objects/items/weapons/cigs_lighters.dm

erroneous comma

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* ash-tray to ashtray on all the descriptions whilst we're here

and wulu desc changed by brotendo's request

* Typo Fix

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-03-28 12:40:42 +00:00

199 lines
7.1 KiB
Plaintext

//A storage item intended to be used by other items to provide storage functionality.
//Types that use this should consider overriding emp_act() and hear_talk(), unless they shield their contents somehow.
/obj/item/storage/internal
var/obj/item/master_item
var/special_master_item_handling = FALSE
/obj/item/storage/internal/New(obj/item/MI)
master_item = MI
loc = master_item
name = master_item.name
//verbs -= /obj/item/verb/verb_pickup //make sure this is never picked up.
..()
/obj/item/storage/internal/Destroy()
master_item = null
return ..()
/obj/item/storage/internal/attack_hand()
return //make sure this is never picked up
/obj/item/storage/internal/mob_can_equip(M, slot, disable_warning = FALSE)
return 0 //make sure this is never picked up
//Helper procs to cleanly implement internal storages - storage items that provide inventory slots for other items.
//These procs are completely optional, it is up to the master item to decide when it's storage get's opened by calling open()
//However they are helpful for allowing the master item to pretend it is a storage item itself.
//If you are using these you will probably want to override attackby() as well.
//See /obj/item/clothing/suit/storage for an example.
//items that use internal storage have the option of calling this to emulate default storage MouseDrop behaviour.
//returns 1 if the master item's parent's MouseDrop() should be called, 0 otherwise. It's strange, but no other way of
//doing it without the ability to call another proc's parent, really.
/obj/item/storage/internal/proc/handle_mousedrop(mob/user as mob, obj/over_object as obj)
if (ishuman(user) || issmall(user)) //so monkeys can take off their backpacks -- Urist
if(over_object == user && Adjacent(user)) // this must come before the screen objects only block
src.open(user)
return 0
if (!( istype(over_object, /obj/screen) ))
return 1
var/obj/item/real_master_item = special_master_item_handling ? get_master_item() : master_item
//makes sure master_item is equipped before putting it in hand, so that we can't drag it into our hand from miles away.
//there's got to be a better way of doing this...
if (!(real_master_item.loc == user) || (real_master_item.loc && real_master_item.loc.loc == user))
return 0
if (!( user.restrained() ) && !( user.stat ))
switch(over_object.name)
if("right hand")
user.u_equip(real_master_item)
user.equip_to_slot_if_possible(real_master_item, slot_r_hand)
if("left hand")
user.u_equip(real_master_item)
user.equip_to_slot_if_possible(real_master_item, slot_l_hand)
real_master_item.add_fingerprint(user)
return 0
return 0
//items that use internal storage have the option of calling this to emulate default storage attack_hand behaviour.
//returns 1 if the master item's parent's attack_hand() should be called, 0 otherwise.
//It's strange, but no other way of doing it without the ability to call another proc's parent, really.
/obj/item/storage/internal/proc/handle_attack_hand(mob/user as mob)
var/obj/item/real_master_item = special_master_item_handling ? get_master_item() : master_item
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.l_store == real_master_item && !H.get_active_hand()) //Prevents opening if it's in a pocket.
H.put_in_hands(real_master_item)
H.l_store = null
return 0
if(H.r_store == real_master_item && !H.get_active_hand())
H.put_in_hands(real_master_item)
H.r_store = null
return 0
src.add_fingerprint(user)
if(real_master_item.loc == user)
src.open(user)
return 0
for(var/mob/M in range(1, real_master_item.loc))
if (M.s_active == src)
src.close(M)
return 1
/obj/item/storage/internal/Adjacent(var/atom/neighbor)
var/obj/item/real_master_item = special_master_item_handling ? get_master_item() : master_item
return real_master_item.Adjacent(neighbor)
/obj/item/storage/internal/proc/get_master_item()
return master_item
/obj/item/storage/internal/hardsuit
special_master_item_handling = TRUE
/obj/item/storage/internal/hardsuit/get_master_item()
if(istype(master_item.loc, /obj/item/rig))
return master_item.loc
return ..()
/obj/item/storage/internal/skrell
name = "headtail storage"
icon = 'icons/obj/action_buttons/organs.dmi'
icon_state = "skrell_headpocket"
storage_slots = 1
max_storage_space = 2
max_w_class = ITEMSIZE_SMALL
use_sound = null
/obj/item/storage/internal/skrell/Initialize()
. = ..()
name = initial(name)
// Helmet Slots
/obj/item/storage/internal/helmet
var/list/helmet_storage_types = list(
/obj/item/storage/box/fancy/cigarettes = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/acmeco = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/blank = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/dromedaryco = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/nicotine = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/rugged = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/pra = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/dpra = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/nka = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/federation = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/dyn = HELMET_GARB_PASS_ICON,
/obj/item/storage/box/fancy/cigarettes/wulu = HELMET_GARB_PASS_ICON,
/obj/item/clothing/head/hachimaki = HELMET_GARB_PASS_ICON,
/obj/item/clothing/head/leader_headband = HELMET_GARB_PASS_ICON
)
can_hold_strict = TRUE
/obj/item/storage/internal/helmet/Initialize(mapload, defer_shrinkwrap)
. = ..()
can_hold = list()
for(var/thing_type in helmet_storage_types)
can_hold += thing_type
/obj/item/storage/internal/helmet/handle_item_insertion(obj/item/W, prevent_messages)
. = ..()
if(. && istype(loc, /obj/item/clothing/head/helmet))
var/obj/item/clothing/head/helmet/helmet = loc
helmet.update_clothing_icon()
/obj/item/storage/internal/helmet/remove_from_storage(obj/item/W, atom/new_location)
. = ..()
if(. && istype(loc, /obj/item/clothing/head/helmet))
var/obj/item/clothing/head/helmet/helmet = loc
helmet.update_clothing_icon()
/obj/item/storage/internal/tail
name = "tail storage"
storage_slots = 1
max_storage_space = 2
max_w_class = ITEMSIZE_SMALL
use_sound = null
/obj/item/storage/internal/tail/can_be_inserted(obj/item/clothing/tail_accessory/TA, stop_messages)
if(!istype(TA))
return FALSE
. = ..()
if(!.)
return
var/obj/item/organ/external/E = loc
if(!istype(E))
return FALSE
var/mob/living/carbon/human/H = E.owner
if(!istype(H))
return FALSE
if(!TA.compatible_with_human(H))
return FALSE
return TRUE
// we can generally assume user has all the proper groin stuff here, otherwise the above block of code is busted
/obj/item/storage/internal/tail/handle_item_insertion(obj/item/W, prevent_warning, mob/living/carbon/human/user)
. = ..()
if(.)
user.update_tail_showing()
/obj/item/storage/internal/tail/remove_from_storage(obj/item/W, atom/new_location)
. = ..()
if(.)
var/obj/item/organ/external/E = loc
if(!istype(E))
return
var/mob/living/carbon/human/H = E.owner
if(!istype(H))
return
H.update_tail_showing()