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Aurora.3/code/game/objects/structures/plasticflaps.dm

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/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
name = "\improper plastic flaps"
desc = "Completely impassable - or are they?"
icon = 'icons/obj/stationobjs.dmi' //Change this.
icon_state = "plasticflaps"
density = 0
anchored = 1
layer = 4
explosion_resistance = 5
build_amt = 4
atmos_canpass = CANPASS_PROC
var/manipulating = FALSE //Prevents queueing up a ton of deconstructs
var/list/mobs_can_pass = list(
/mob/living/carbon/slime,
/mob/living/simple_animal/rat,
/mob/living/silicon/robot/drone
)
var/airtight = FALSE
/obj/structure/plasticflaps/Initialize()
. = ..()
material = SSmaterials.get_material_by_name(MATERIAL_PLASTIC)
/obj/structure/plasticflaps/Destroy()
if(airtight)
clear_airtight()
. = ..()
/obj/structure/plasticflaps/proc/become_airtight()
airtight = TRUE
var/turf/simulated/floor/T = get_turf(loc)
if(istype(T))
update_nearby_tiles()
/obj/structure/plasticflaps/proc/clear_airtight()
airtight = FALSE
var/turf/simulated/floor/T = get_turf(loc)
if(istype(T))
update_nearby_tiles()
/obj/structure/plasticflaps/c_airblock()
if(airtight)
return AIR_BLOCKED
return FALSE
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS))
return prob(60)
var/obj/structure/bed/B = A
if (istype(A, /obj/structure/bed) && B.buckled)//if it's a bed/chair and someone is buckled, it will not pass
return 0
if(istype(A, /obj/vehicle)) //no vehicles
return 0
var/mob/living/M = A
if(istype(M))
if(M.lying)
return ..()
for(var/mob_type in mobs_can_pass)
if(istype(A, mob_type))
return ..()
return issmall(M)
return ..()
/obj/structure/plasticflaps/ex_act(severity)
switch(severity)
if (1)
qdel(src)
if (2)
if (prob(50))
qdel(src)
if (3)
if (prob(5))
qdel(src)
/obj/structure/plasticflaps/attackby(obj/item/W, mob/user)
if(manipulating) return
if(W.iswirecutter() || W.sharp && !W.noslice)
manipulating = TRUE
visible_message(SPAN_NOTICE("[user] begins cutting down \the [src]."),
SPAN_NOTICE("You begin cutting down \the [src]."))
if(!W.use_tool(src, user, 30, volume = 50))
manipulating = FALSE
return
visible_message(SPAN_NOTICE("[user] cuts down \the [src]."), SPAN_NOTICE("You cut down \the [src]."))
dismantle()
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
airtight = TRUE
/obj/structure/plasticflaps/mining/Initialize()
. = ..()
update_nearby_tiles()
//Airtight plastic flaps made for the kitchen freezer, blocks atmos but not movement
/obj/structure/plasticflaps/airtight
name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
layer = 3
airtight = TRUE
/obj/structure/plasticflaps/airtight/Initialize()
. = ..()
update_nearby_tiles()
/obj/structure/plasticflaps/airtight/CanPass(atom/A, turf/T)
return 1//Blocks nothing except air