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https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution To-do: - [x] Finish storyteller verbs. - [x] Storyteller landmarks. - [x] Proper storyteller spawning. Right now the gamemode system is happy with just picking one storyteller and no actors. - [x] Antagonist whitelists code. - [x] Adding the Storyteller whitelist. - [x] Mission map loading code. - [x] Map in a bunch of missions. - [ ] Storyteller adminhelps. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: DreamySkrell <>
54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
/datum/build_mode
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var/the_default = FALSE
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var/name
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var/icon_state
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var/datum/click_handler/build_mode/host
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var/mob/user
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/// This variable controls the permissions required to have this build mode added. Mainly used to prevent VV editing from being given to storytellers.
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var/permission_requirement
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/datum/build_mode/New(var/host)
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..()
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src.host = host
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user = src.host.user
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/datum/build_mode/Destroy()
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host = null
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. = ..()
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/datum/build_mode/proc/OnClick(var/atom/A, var/list/parameters)
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return
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/datum/build_mode/proc/Configurate()
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return
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/datum/build_mode/proc/Help()
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return
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/datum/build_mode/proc/Log(message)
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log_admin("BUILD MODE - [name] - [key_name(usr)] - [message]")
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/datum/build_mode/proc/Warn(message)
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to_chat(user, "BUILD MODE - [name] - [message])")
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/datum/build_mode/proc/select_subpath(given_path)
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var/desired_path = input("Enter full or partial typepath.","Typepath","[given_path]") as text|null
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if(!desired_path)
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return
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var/list/types = typesof(/atom)
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var/list/matches = list()
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for(var/path in types)
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if(findtext("[path]", desired_path))
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matches += path
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if(!matches.len)
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alert("No results found. Sorry.")
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return
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if(matches.len==1)
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return matches[1]
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else
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return (input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches)
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