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* SDQL2 update * fix that verb * cl * fix that * toworld * this is pointless * update info * siiiiick.. * vv edit update * fix that * fix editing vars * fix VV * Port the /TG/ globals controller. * part 1 * part 2 * oops * part 3 * Hollow Purple * sadas * bsbsdb * muda na agaki ta * ids 1-15 * 16-31 * 41-75 * bring me back to how things used to be before i lost it all * the strength of mayhem * final touches * cl * protect some vars * update sdql2 to use glob * stuff? * forgot that is not defined there * whoops * observ * but it never gets better * a --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
25 lines
957 B
Plaintext
25 lines
957 B
Plaintext
//replaces the old Ticklag verb, fps is easier to understand
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/client/proc/set_server_fps()
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set category = "Debug"
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set name = "Set Server FPS"
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set desc = "Sets game speed in frames-per-second. Can potentially break the game"
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if(!check_rights(R_DEBUG|R_DEV))
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return
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var/cfg_fps = (10 / GLOB.config.Ticklag)
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var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [cfg_fps])","FPS", world.fps) as num|null)
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if(new_fps <= 0)
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to_chat(src, SPAN_DANGER("Error: set_server_fps(): Invalid world.fps value. No changes made."), confidential = TRUE)
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return
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if(new_fps > cfg_fps * 1.5)
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if(tgui_alert(usr, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [cfg_fps]","Warning!",list("Confirm","ABORT-ABORT-ABORT")) != "Confirm")
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return
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var/msg = "[key_name(src)] has modified world.fps to [new_fps]"
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log_admin(msg, 0)
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message_admins(msg, 0)
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world.change_fps(new_fps)
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