Files
Aurora.3/code/game/objects/structures/signs.dm
Juani2400 e38b75b2a7 Map fixes and modifications; new "Command" directional sign. (#3093)
Fixes: #3089,
fixes #3085,
fixes #3081,
fixes #3074 (should),
fixes #2988,
fixes #2907,
fixes #2749 and
fixes #2631.
- Fixes a variety of other bugs and issues that were not reported in the Github.
- Modifies the Warden's Office, Security Desk and Captain's office to different layouts. These do not include structural modifications.
2017-07-18 12:25:46 +03:00

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/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = 1
opacity = 0
density = 0
layer = 3.5
w_class = 3
/obj/structure/sign/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
qdel(src)
return
if(3.0)
qdel(src)
return
else
return
/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
user << "You unfasten the sign with your [tool]."
unfasten()
else ..()
/obj/structure/sign/proc/unfasten()
var/obj/item/sign/S = new(src.loc)
S.name = name
S.desc = desc
S.icon_state = icon_state
//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
//S.icon = I.Scale(24, 24)
S.sign_state = icon_state
qdel(src)
/obj/item/sign
name = "sign"
desc = ""
icon = 'icons/obj/decals.dmi'
w_class = 5 //big
var/sign_state = ""
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
if(istype(tool, /obj/item/weapon/screwdriver) && isturf(user.loc))
var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
if(direction == "Cancel") return
var/obj/structure/sign/S = new(user.loc)
switch(direction)
if("North")
S.pixel_y = 32
if("East")
S.pixel_x = 32
if("South")
S.pixel_y = -32
if("West")
S.pixel_x = -32
else return
S.name = name
S.desc = desc
S.icon_state = sign_state
user << "You fasten \the [S] with your [tool]."
qdel(src)
else ..()
/obj/structure/sign/double/map
name = "station map"
desc = "A framed picture of the station."
/obj/structure/sign/double/map/left
icon_state = "map-left"
/obj/structure/sign/double/map/right
icon_state = "map-right"
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'."
icon_state = "securearea"
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/drop
name = "\improper DANGER! DROP HAZARD"
desc = "A warning sign which reads 'DANGER! DROP HAZARD'."
icon_state = "drop"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/redcross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "redcross"
/obj/structure/sign/greencross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "greencross"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/sign/kiddieplaque
name = "\improper AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
icon_state = "kiddieplaque"
/obj/structure/sign/atmosplaque
name = "\improper FEA atmospherics division plaque"
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
icon_state = "atmosplaque"
/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
name = "The Maltese Falcon"
desc = "The Maltese Falcon, Space Bar and Grill."
/obj/structure/sign/double/maltesefalcon/left
icon_state = "maltesefalcon-left"
/obj/structure/sign/double/maltesefalcon/right
icon_state = "maltesefalcon-right"
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
name = "\improper SCIENCE!"
desc = "A warning sign which reads 'SCIENCE!'."
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A warning sign which reads 'CHEMISTRY'."
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'."
icon_state = "hydro1"
/obj/structure/sign/directions
name = "direction sign"
desc = "A direction sign, claiming to know the way."
icon_state = "direction"
/obj/structure/sign/directions/science
name = "\improper Science department"
desc = "A direction sign, pointing out which way the Science department is."
icon_state = "direction_sci"
/obj/structure/sign/directions/engineering
name = "\improper Engineering department"
desc = "A direction sign, pointing out which way the Engineering department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
name = "\improper Security department"
desc = "A direction sign, pointing out which way the Security department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
name = "\improper Medical Bay"
desc = "A direction sign, pointing out which way the Medical Bay is."
icon_state = "direction_med"
/obj/structure/sign/directions/evac
name = "\improper Escape Dock"
desc = "A direction sign, pointing out which way the escape shuttle dock is."
icon_state = "direction_evac"
/obj/structure/sign/directions/cryo
name = "\improper Cryogenics Storage"
desc = "A direction sign, pointing out which way the station's Cryogenics Storage station is."
icon_state = "direction_cryo"
/obj/structure/sign/directions/dock
name = "\improper Departures/Arrivals Dock"
desc = "A direction sign. It reads: 'Reminder: All personnel are required to make use of the Auto-locker device before heading to the Docking area. Thank you.'"
icon_state = "direction_dock"
/obj/structure/sign/directions/civ
name = "\improper Civilian department"
desc = "A direction sign, pointing out which way the Civilian sector is."
icon_state = "direction_civ"
/obj/structure/sign/directions/com
name = "\improper Command department"
desc = "A direction sign, pointing out which way the Command sector is."
icon_state = "direction_com"
/obj/structure/sign/directions/all
name = "\improper All directions"
desc = "A multi-coloured direction sign, pointing out in which all main departments are located."
icon_state = "direction_all"
/obj/structure/sign/christmas/lights
name = "Christmas lights"
desc = "Flashy."
icon = 'icons/obj/christmas.dmi'
icon_state = "xmaslights"
layer = 5
/obj/structure/sign/christmas/wreath
name = "wreath"
desc = "Prickly and overrated."
icon = 'icons/obj/christmas.dmi'
icon_state = "doorwreath"
layer = 5