Files
Aurora.3/code/game/objects/items/devices/radio/intercom.dm
Geeves b3891901ea Radiojammer Stationbound Blocking (#10246)
* AI Firedoor Rebalance

* Update geeves-because-the-question-is-incorrect.yml

* improve the implementation considerably

* Update geeves-because-the-question-is-incorrect.yml

* put this back

* jammer UI
2020-11-14 12:10:35 +01:00

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/obj/item/device/radio/intercom
name = "station intercom (General)"
desc = "Talk through this."
icon_state = "intercom"
anchored = TRUE
appearance_flags = TILE_BOUND // prevents people from viewing the overlay through a wall
w_class = ITEMSIZE_LARGE
canhear_range = 2
flags = CONDUCT | NOBLOODY
var/number = 0
var/obj/machinery/abstract/intercom_listener/power_interface
var/global/list/screen_overlays
var/radio_sound = null
clickvol = 40
/obj/item/device/radio/intercom/custom
name = "station intercom (Custom)"
broadcasting = FALSE
listening = FALSE
/obj/item/device/radio/intercom/interrogation
name = "station intercom (Interrogation)"
frequency = 1449
/obj/item/device/radio/intercom/private
name = "station intercom (Private)"
frequency = AI_FREQ
/obj/item/device/radio/intercom/specops
name = "\improper Spec Ops intercom"
frequency = ERT_FREQ
/obj/item/device/radio/intercom/department
canhear_range = 5
broadcasting = FALSE
listening = TRUE
/obj/item/device/radio/intercom/department/medbay
name = "station intercom (Medbay)"
frequency = MED_I_FREQ
/obj/item/device/radio/intercom/department/security
name = "station intercom (Security)"
frequency = SEC_I_FREQ
/obj/item/device/radio/intercom/entertainment
name = "entertainment intercom"
frequency = ENT_FREQ
canhear_range = 4
/obj/item/device/radio/intercom/Initialize()
. = ..()
power_interface = new(loc, src)
generate_overlays()
update_icon()
/obj/item/device/radio/intercom/proc/generate_overlays(var/force = 0)
if(LAZYLEN(screen_overlays) && !force)
return
LAZYINITLIST(screen_overlays)
screen_overlays["intercom_screen"] = make_screen_overlay(icon, "intercom_screen")
screen_overlays["intercom_scanline"] = make_screen_overlay(icon, "intercom_scanline")
screen_overlays["intercom_b"] = make_screen_overlay(icon, "intercom_b")
screen_overlays["intercom_l"] = make_screen_overlay(icon, "intercom_l")
/obj/item/device/radio/intercom/department/medbay/Initialize()
. = ..()
internal_channels = default_medbay_channels.Copy()
/obj/item/device/radio/intercom/department/security/Initialize()
. = ..()
internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(SEC_I_FREQ) = list(access_security)
)
/obj/item/device/radio/intercom/entertainment/Initialize()
. = ..()
internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(ENT_FREQ) = list()
)
/obj/item/device/radio/intercom/syndicate
name = "illicit intercom"
desc = "Talk through this. Evilly"
frequency = SYND_FREQ
subspace_transmission = 1
syndie = 1
/obj/item/device/radio/intercom/syndicate/Initialize()
. = ..()
internal_channels[num2text(SYND_FREQ)] = list(access_syndicate)
/obj/item/device/radio/intercom/raider
name = "illicit intercom"
desc = "Pirate radio, but not in the usual sense of the word."
frequency = RAID_FREQ
subspace_transmission = 1
syndie = 1
/obj/item/device/radio/intercom/syndicate/Initialize()
. = ..()
internal_channels[num2text(RAID_FREQ)] = list(access_syndicate)
/obj/item/device/radio/intercom/Destroy()
QDEL_NULL(power_interface)
return ..()
/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
if(!ai_can_interact(user))
return
src.add_fingerprint(user)
INVOKE_ASYNC(src, /obj/item/.proc/attack_self, user)
/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
src.add_fingerprint(user)
INVOKE_ASYNC(src, /obj/item/.proc/attack_self, user)
/obj/item/device/radio/intercom/receive_range(freq, level)
if (!on)
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in level))
return -1
if (!src.listening)
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
return canhear_range
/obj/item/device/radio/intercom/proc/power_change(has_power)
if (!src.loc)
on = 0
else
on = has_power
update_icon()
/obj/item/device/radio/intercom/forceMove(atom/dest)
power_interface.forceMove(dest)
..(dest)
/obj/item/device/radio/intercom/update_icon()
cut_overlays()
if(!on)
icon_state = initial(icon_state)
set_light(FALSE)
return
else
add_overlay(screen_overlays["intercom_screen"])
add_overlay(screen_overlays["intercom_scanline"])
set_light(1.4, 1, COLOR_CYAN)
if(broadcasting)
add_overlay(screen_overlays["intercom_b"])
if(listening)
add_overlay(screen_overlays["intercom_l"])
/obj/item/device/radio/intercom/broadcasting
broadcasting = TRUE
/obj/item/device/radio/intercom/locked
var/locked_frequency
/obj/item/device/radio/intercom/locked/set_frequency(var/frequency)
if(frequency == locked_frequency)
..(locked_frequency)
/obj/item/device/radio/intercom/locked/list_channels()
return ""
/obj/item/device/radio/intercom/locked/ai_private
name = "\improper AI intercom"
frequency = AI_FREQ
broadcasting = TRUE
listening = TRUE
/obj/item/device/radio/intercom/locked/confessional
name = "confessional intercom"
frequency = 1480