mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-07 16:03:00 +00:00
227 lines
6.0 KiB
Plaintext
227 lines
6.0 KiB
Plaintext
/obj/item/device/suit_cooling_unit
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name = "portable suit cooling unit"
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desc = "A portable heat sink and liquid cooled radiator that can be hooked up to a space suit's existing temperature controls to provide industrial levels of cooling."
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w_class = ITEMSIZE_LARGE
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icon = 'icons/obj/suitcooler.dmi'
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icon_state = "suitcooler0"
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item_state = "coolingpack"
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contained_sprite = TRUE
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slot_flags = SLOT_BACK //you can carry it on your back if you want, but it won't do anything unless attached to suit storage
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//copied from tank.dm
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flags = CONDUCT
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force = 5.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 4
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origin_tech = list(TECH_MAGNET = 2, TECH_MATERIAL = 2)
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var/celltype = /obj/item/cell/high
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matter = list(DEFAULT_WALL_MATERIAL = 25000, MATERIAL_GLASS = 3500)
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var/on = 0 //is it turned on?
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var/cover_open = 0 //is the cover open?
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var/obj/item/cell/cell
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var/max_cooling = 12 //in degrees per second - probably don't need to mess with heat capacity here
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var/charge_consumption = 16.6 //charge per second at max_cooling
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var/thermostat = T20C
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//TODO: make it heat up the surroundings when not in space
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/obj/item/device/suit_cooling_unit/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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if(celltype)
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cell = new celltype(src)
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/obj/item/device/suit_cooling_unit/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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QDEL_NULL(cell)
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return ..()
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// Checks whether the cooling unit is being worn on the back/suit slot.
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// That way you can't carry it in your hands while it's running to cool yourself down.
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/obj/item/device/suit_cooling_unit/proc/is_in_slot()
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var/mob/living/carbon/human/H = loc
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if(!istype(H))
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return FALSE
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return (H.back == src) || (H.s_store == src)
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/obj/item/device/suit_cooling_unit/process()
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if(!on || !cell)
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return
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if(!is_in_slot())
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return
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var/mob/living/carbon/human/H = loc
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var/efficiency = !!(H.species.flags & ACCEPTS_COOLER) || 1 - H.get_pressure_weakness() //you need to have a good seal for effective cooling; some species can directly connect to the cooler, so get a free 100% efficiency here
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var/env_temp = get_environment_temperature() //wont save you from a fire
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var/temp_adj = min(H.bodytemperature - max(thermostat, env_temp), max_cooling)
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if(temp_adj < 0.5) //only cools, doesn't heat, also we don't need extreme precision
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return
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var/charge_usage = (temp_adj/max_cooling)*charge_consumption
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H.bodytemperature -= temp_adj*efficiency
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cell.use(charge_usage)
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if(cell.charge <= 0)
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turn_off()
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update_icon()
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/obj/item/device/suit_cooling_unit/proc/get_environment_temperature()
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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if(istype(H.loc, /obj/machinery/atmospherics/unary/cryo_cell))
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var/obj/machinery/atmospherics/unary/cryo_cell/C = H.loc
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return C.air_contents.temperature
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var/turf/T = get_turf(src)
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if(istype(T, /turf/space))
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return FALSE //space has no temperature, this just makes sure the cooling unit works in space
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var/datum/gas_mixture/environment = T.return_air()
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if(!environment)
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return FALSE
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return environment.temperature
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/obj/item/device/suit_cooling_unit/proc/attached_to_suit(mob/M)
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if(!ishuman(M))
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return FALSE
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var/mob/living/carbon/human/H = M
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if(!H.wear_suit || H.s_store != src)
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return FALSE
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return TRUE
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/obj/item/device/suit_cooling_unit/proc/turn_on()
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if(!cell)
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return
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if(cell.charge <= 0)
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return
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on = TRUE
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update_icon()
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/obj/item/device/suit_cooling_unit/proc/turn_off()
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if(ismob(src.loc))
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var/mob/M = src.loc
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to_chat(M, SPAN_WARNING("\The [src] clicks and whines as it powers down."))
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on = FALSE
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update_icon()
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/obj/item/device/suit_cooling_unit/attack_self(mob/user)
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if(cover_open && cell)
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if(ishuman(user))
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user.put_in_hands(cell)
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else
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cell.forceMove(get_turf(loc))
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cell.add_fingerprint(user)
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cell.update_icon()
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to_chat(user, SPAN_NOTICE("You remove the [src.cell]."))
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src.cell = null
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update_icon()
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return
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//TODO use a UI like the air tanks
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if(on)
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turn_off()
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else
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turn_on()
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if(on)
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to_chat(user, SPAN_NOTICE("You switch on the [src]."))
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/obj/item/device/suit_cooling_unit/attackby(obj/item/W, mob/user)
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if(W.isscrewdriver())
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if(cover_open)
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cover_open = FALSE
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to_chat(user, SPAN_NOTICE("You screw the panel into place."))
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else
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cover_open = TRUE
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to_chat(user, SPAN_NOTICE("You unscrew the panel."))
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update_icon()
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return
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if(istype(W, /obj/item/cell))
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if(cover_open)
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if(cell)
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to_chat(user, SPAN_WARNING("There is a [cell] already installed here."))
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else
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user.drop_from_inventory(W,src)
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cell = W
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to_chat(user, SPAN_NOTICE("You insert the [cell]."))
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update_icon()
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return
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return ..()
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/obj/item/device/suit_cooling_unit/update_icon()
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cut_overlays()
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if(cover_open)
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if(cell)
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icon_state = "suitcooler1"
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else
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icon_state = "suitcooler2"
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return
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icon_state = "suitcooler0"
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if(!cell || !on)
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return
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switch(round(cell.percent()))
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if(86 to INFINITY)
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add_overlay("battery-0")
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if(69 to 85)
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add_overlay("battery-1")
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if(52 to 68)
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add_overlay("battery-2")
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if(35 to 51)
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add_overlay("battery-3")
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if(18 to 34)
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add_overlay("battery-4")
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if(-INFINITY to 17)
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add_overlay("battery-5")
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/obj/item/device/suit_cooling_unit/examine(mob/user)
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if(!..(user, 1))
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return
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if(on)
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if(attached_to_suit(src.loc))
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to_chat(user, SPAN_NOTICE("It's switched on and running."))
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else if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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if(H.species.flags & ACCEPTS_COOLER)
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to_chat(user, SPAN_NOTICE("It's switched on and running, connected to the cooling systems of [H]."))
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else
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to_chat(user, SPAN_NOTICE("It's switched on, but not attached to anything."))
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else
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to_chat(user, SPAN_NOTICE("It is switched off."))
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if(cover_open)
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if(cell)
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to_chat(user, SPAN_NOTICE("The panel is open, exposing the [cell]."))
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else
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to_chat(user, SPAN_NOTICE("The panel is open."))
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if(cell)
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to_chat(user, SPAN_NOTICE("The charge meter reads [round(cell.percent())]%."))
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else
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to_chat(user, SPAN_NOTICE("It doesn't have a power cell installed."))
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/obj/item/device/suit_cooling_unit/no_cell
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celltype = null
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