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Aurora.3/code/game/objects/items/stacks/matter_synth.dm
Atlantis dd74c30b58 Replaces Construction module
- Construction module merged back into Engineering module.
- RCD is not available by default. It is now an upgrade, as is the jetpack for mining module, etc.
- Matter synth capacities adjusted a bit. Steel increased from 40 sheets to 60 sheets. Originally (before matter synths were introduced at all) engiborgs had approx. 100 sheets worth of materials. Plasteel increased from 10 sheets to 20 sheets since rwalls require 4 sheets, instead of 2 for quite some time now.
- Adds possibility to install a matter bin into cyborg. Matter bin multiplies cyborg's material capacity. Obviously this is most useful for engineering borgs. Default multiplier is 1, regular matter bin has 2, advanced matter bin 3 and super matter bin 4.
2016-01-16 12:38:02 +01:00

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/datum/matter_synth
var/name = "Generic Synthesizer"
var/max_energy = 60000
var/recharge_rate = 2000
var/max_energy_multiplied = 60000
var/multiplier = 1 // Robot may be upgraded with better matter bin to multiply capacity of it's synthetisers
var/energy
/datum/matter_synth/New(var/store = 0)
if(store)
max_energy = store
energy = max_energy_multiplied
set_multiplier(1)
return
/datum/matter_synth/proc/get_charge()
return energy
/datum/matter_synth/proc/use_charge(var/amount)
if (energy >= amount)
energy -= amount
return 1
return 0
/datum/matter_synth/proc/add_charge(var/amount)
energy = min(energy + amount, max_energy_multiplied)
/datum/matter_synth/proc/emp_act(var/severity)
use_charge(max_energy_multiplied * 0.1 / severity)
/datum/matter_synth/proc/set_multiplier(var/new_multiplier)
multiplier = new_multiplier
max_energy_multiplied = max_energy * multiplier
energy = min(max_energy_multiplied, energy)
/datum/matter_synth/medicine
name = "Medicine Synthesizer"
/datum/matter_synth/nanite
name = "Nanite Synthesizer"
/datum/matter_synth/metal
name = "Metal Synthesizer"
/datum/matter_synth/plasteel
name = "Plasteel Synthesizer"
max_energy = 10000
/datum/matter_synth/glass
name = "Glass Synthesizer"
/datum/matter_synth/wood
name = "Wood Synthesizer"
/datum/matter_synth/plastic
name = "Plastic Synthesizer"
/datum/matter_synth/wire
name = "Wire Synthesizer"
max_energy = 50
recharge_rate = 2