mirror of
https://github.com/Aurorastation/Aurora.3.git
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168 lines
5.7 KiB
Plaintext
168 lines
5.7 KiB
Plaintext
/obj/item/syndie
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icon = 'icons/obj/syndieweapons.dmi'
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/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/
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/*The explosive charge itself. Flashes for five seconds before exploding.*/
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/obj/item/syndie/c4explosive
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icon_state = "c-4small_0"
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item_state = "c-4small"
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name = "normal-sized package"
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desc = "A small wrapped package."
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w_class = ITEMSIZE_NORMAL
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var/power = 1 /*Size of the explosion.*/
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var/size = "small" /*Used for the icon, this one will make c-4small_0 for the off state.*/
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/obj/item/syndie/c4explosive/heavy
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icon_state = "c-4large_0"
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item_state = "c-4large"
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desc = "A mysterious package, it's quite heavy."
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power = 2
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size = "large"
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/obj/item/syndie/c4explosive/New()
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var/K = rand(1,2000)
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K = md5(num2text(K)+name)
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K = copytext(K,1,7)
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src.desc += "\n You see [K] engraved on \the [src]."
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var/obj/item/syndie/c4detonator/detonator = new(src.loc)
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detonator.desc += "\n You see [K] engraved on the lighter."
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detonator.bomb = src
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/obj/item/syndie/c4explosive/proc/detonate()
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icon_state = "c-4[size]_1"
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spawn(50)
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explosion(get_turf(src), power, power*2, power*3, power*4, power*4)
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for(var/dirn in cardinal) //This is to guarantee that C4 at least breaks down all immediately adjacent walls and doors.
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var/turf/simulated/wall/T = get_step(src,dirn)
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if(locate(/obj/machinery/door/airlock) in T)
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var/obj/machinery/door/airlock/D = locate() in T
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if(D.density)
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D.open()
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if(istype(T,/turf/simulated/wall))
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T.dismantle_wall(1)
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qdel(src)
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/*Detonator, disguised as a lighter*/
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/*Click it when closed to open, when open to bring up a prompt asking you if you want to close it or press the button.*/
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/obj/item/syndie/c4detonator
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icon_state = "c-4detonator_0"
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item_state = "c-4detonator"
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name = "\improper Zippo lighter" /*Sneaky, thanks Dreyfus.*/
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desc = "The zippo."
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w_class = ITEMSIZE_TINY
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var/obj/item/syndie/c4explosive/bomb
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var/pr_open = 0 /*Is the "What do you want to do?" prompt open?*/
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/obj/item/syndie/c4detonator/attack_self(mob/user as mob)
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switch(src.icon_state)
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if("c-4detonator_0")
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src.icon_state = "c-4detonator_1"
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to_chat(user, "You flick open the lighter.")
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if("c-4detonator_1")
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if(!pr_open)
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pr_open = 1
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switch(alert(user, "What would you like to do?", "Lighter", "Press the button.", "Close the lighter."))
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if("Press the button.")
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to_chat(user, "<span class='warning'>You press the button.</span>")
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flick("c-4detonator_click", src)
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if(src.bomb)
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src.bomb.detonate()
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log_admin("[key_name(user)] has triggered [src.bomb] with [src].",ckey=key_name(user))
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message_admins("<span class='danger'>[key_name_admin(user)] has triggered [src.bomb] with [src].</span>")
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if("Close the lighter.")
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src.icon_state = "c-4detonator_0"
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to_chat(user, "You close the lighter.")
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pr_open = 0
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/obj/item/syndie/teleporter
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name = "pen"
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desc = "An instrument for writing or drawing with ink. This one is in black, in a classic, grey casing. Stylish, classic and professional."
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desc_antag = "While this may look like a bog-standard pen, in reality, this is a handheld teleportation device. Simply click on any turf within view to attempt to teleport there! The teleporter will recharge after a minute."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "pen"
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item_state = "pen"
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slot_flags = SLOT_BELT | SLOT_EARS
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throwforce = 0
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w_class = ITEMSIZE_TINY
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throw_speed = 7
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throw_range = 15
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drop_sound = 'sound/items/drop/accessory.ogg'
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pickup_sound = 'sound/items/pickup/accessory.ogg'
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maptext_x = 3
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maptext_y = 2
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var/ready_to_use = TRUE
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var/recharge_time = 1 MINUTE
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var/held_maptext = "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 7px;\">Ready</span>"
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/obj/item/syndie/teleporter/Initialize()
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. = ..()
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if(ismob(loc) || ismob(loc.loc))
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maptext = held_maptext
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/obj/item/syndie/teleporter/attack()
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return
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/obj/item/syndie/teleporter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if(!ready_to_use)
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to_chat(user, SPAN_WARNING("\The [src] isn't ready to use yet!"))
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return
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var/turf/T = target
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if(!istype(T))
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T = get_turf(target)
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if(!T)
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to_chat(user, SPAN_WARNING("Something has gone terribly wrong while choosing a target, please try again somewhere else!"))
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return
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if(T.density || T.contains_dense_objects())
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to_chat(user, SPAN_WARNING("You cannot teleport to a location with solid objects!"))
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return
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if(isAdminLevel(T.z))
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to_chat(user, SPAN_WARNING("You cannot use the device on this Z-level."))
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return
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user.visible_message("<b>[user]</b> blinks into nothingness!", SPAN_NOTICE("You jump into the nothing."))
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user.forceMove(T)
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spark(user, 3, alldirs)
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user.visible_message("<b>[user]</b> appears out of thin air!", SPAN_NOTICE("You successfully step into your destination."))
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use()
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/obj/item/syndie/teleporter/proc/check_maptext(var/new_maptext)
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if(new_maptext)
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held_maptext = new_maptext
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if(ismob(loc) || ismob(loc.loc))
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maptext = held_maptext
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else
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maptext = ""
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/obj/item/syndie/teleporter/proc/use()
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addtimer(CALLBACK(src, .proc/recharge), recharge_time)
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ready_to_use = FALSE
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check_maptext("<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 6px;\">Charge</span>")
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/obj/item/syndie/teleporter/proc/recharge()
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ready_to_use = TRUE
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check_maptext("<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 7px;\">Ready</span>")
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/obj/item/syndie/teleporter/throw_at()
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..()
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check_maptext()
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/obj/item/syndie/teleporter/dropped()
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..()
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check_maptext()
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/obj/item/syndie/teleporter/on_give()
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check_maptext()
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/obj/item/syndie/teleporter/pickup()
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..()
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addtimer(CALLBACK(src, .proc/check_maptext), 1) // invoke async does not work here
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