mirror of
https://github.com/Aurorastation/Aurora.3.git
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1192 lines
36 KiB
Plaintext
1192 lines
36 KiB
Plaintext
///////////////////////////////
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//CABLE STRUCTURE
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///////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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/* Cable directions (d1 and d2)
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> 9 1 5
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> \ | /
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> 8 - 0 - 4
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> / | \
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> 10 2 6
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If d1 = 0 and d2 = 0, there's no cable
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If d1 = 0 and d2 = dir, it's a O-X cable, getting from the center of the tile to dir (knot cable)
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If d1 = dir1 and d2 = dir2, it's a full X-X cable, getting from dir1 to dir2
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By design, d1 is the smallest direction and d2 is the highest
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*/
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/obj/structure/cable
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level = 1
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anchored =1
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var/datum/powernet/powernet
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name = "power cable"
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desc = "A flexible superconducting cable for heavy-duty power transfer."
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icon = 'icons/obj/power_cond_white.dmi'
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icon_state = "0-1"
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var/d1 = 0
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var/d2 = 1
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layer = CABLE_LAYER //Just below unary stuff, which is at 2.45 and above pipes, which are at 2.4
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color = COLOR_RED
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var/obj/machinery/power/breakerbox/breaker_box
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/obj/structure/cable/drain_power(var/drain_check, var/surge, var/amount = 0)
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if(drain_check)
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return TRUE
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var/datum/powernet/PN = powernet
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if(!PN) return FALSE
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return PN.draw_power(amount)
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/obj/structure/cable/yellow
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color = COLOR_YELLOW
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/obj/structure/cable/green
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color = COLOR_LIME
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/obj/structure/cable/blue
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color = COLOR_BLUE
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/obj/structure/cable/pink
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color = COLOR_PINK
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/obj/structure/cable/orange
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color = COLOR_ORANGE
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/obj/structure/cable/cyan
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color = COLOR_CYAN
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/obj/structure/cable/white
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color = COLOR_WHITE
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/obj/structure/cable/Initialize()
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. = ..()
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// ensure d1 & d2 reflect the icon_state for entering and exiting cable
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var/dash = findtext(icon_state, "-")
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d1 = text2num( copytext( icon_state, 1, dash ) )
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d2 = text2num( copytext( icon_state, dash+1 ) )
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var/turf/T = src.loc // hide if turf is not intact
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if(level == 1 && !T.is_hole)
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hide(!T.is_plating())
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SSpower.all_cables += src //add it to the global cable list
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/obj/structure/cable/Destroy() // called when a cable is deleted
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if(powernet)
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cut_cable_from_powernet() // update the powernets
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SSpower.all_cables -= src //remove it from global cable list
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return ..() // then go ahead and delete the cable
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///////////////////////////////////
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// General procedures
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///////////////////////////////////
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//If underfloor, hide the cable
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/obj/structure/cable/hide(var/i)
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if(istype(loc, /turf))
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invisibility = i ? 101 : 0
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update_icon()
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/obj/structure/cable/hides_under_flooring()
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return TRUE
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/obj/structure/cable/update_icon()
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icon_state = "[d1]-[d2]"
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alpha = invisibility ? 127 : 255
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//Telekinesis has no effect on a cable
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/obj/structure/cable/do_simple_ranged_interaction(var/mob/user)
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return
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// Items usable on a cable :
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// - Wirecutters : cut it duh !
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// - Cable coil : merge cables
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// - Multitool : get the power currently passing through the cable
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//
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/obj/structure/cable/attackby(obj/item/W, mob/user)
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var/turf/T = src.loc
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if(!T.can_have_cabling())
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return
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if(W.iswirecutter() || (W.sharp || W.edge))
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if(!W.iswirecutter())
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if(user.a_intent != I_HELP)
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return
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if(W.flags & CONDUCT)
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shock(user, 50, 0.7)
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if(d1 == 12 || d2 == 12)
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to_chat(user, SPAN_WARNING("You must cut this cable from above."))
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return
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if(breaker_box)
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to_chat(user, SPAN_WARNING("This cable is connected to a nearby breaker box. Use the breaker box to interact with it."))
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return
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if (shock(user, 50))
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return
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if(src.d1) // 0-X cables are 1 unit, X-X cables are 2 units long
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new/obj/item/stack/cable_coil(T, 2, color)
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else
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new/obj/item/stack/cable_coil(T, 1, color)
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for(var/mob/O in viewers(src, null))
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O.show_message(SPAN_WARNING("[user] cuts the cable."), 1)
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playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
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if(d1 == 11 || d2 == 11)
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var/turf/turf = GetBelow(src)
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if(turf)
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for(var/obj/structure/cable/c in turf)
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if(c.d1 == 12 || c.d2 == 12)
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qdel(c)
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investigate_log("was cut by [key_name(user, user.client)] in [user.loc.loc]","wires")
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qdel(src)
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return
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else if(W.iscoil())
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var/obj/item/stack/cable_coil/coil = W
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if (coil.get_amount() < 1)
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to_chat(user, "You don't have enough cable.")
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return
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coil.cable_join(src, user)
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else if(W.ismultitool())
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if(powernet && (powernet.avail > 0)) // is it powered?
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to_chat(user, SPAN_WARNING("[powernet.avail]W in power network."))
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else
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to_chat(user, SPAN_WARNING("The cable is not powered."))
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shock(user, 5, 0.2)
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src.add_fingerprint(user)
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// shock the user with probability prb
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/obj/structure/cable/proc/shock(mob/user, prb, var/siemens_coeff = 1.0)
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if(!prob(prb))
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return FALSE
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if (electrocute_mob(user, powernet, src, siemens_coeff))
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spark(src, 5, alldirs)
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if(user.stunned)
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return TRUE
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return FALSE
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/obj/structure/cable/attack_generic(var/mob/user)
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//Let those rats (and other small things) nibble the cables
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if (issmall(user) && !isDrone(user))
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to_chat(user, SPAN_DANGER("You bite into \the [src]."))
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if(powernet && powernet.avail > 100) //100W should be sufficient to grill a rat
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spark(src)
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user.dust()
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..()
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/obj/structure/cable/shuttle_move(turf/loc)
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..()
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SSmachinery.powernet_update_queued = TRUE
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//explosion handling
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/obj/structure/cable/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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if(2.0)
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if (prob(50))
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new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color)
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qdel(src)
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if(3.0)
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if (prob(25))
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new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color)
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qdel(src)
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return
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obj/structure/cable/proc/cableColor(var/colorC)
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var/color_n = "#DD0000"
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if(colorC)
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color_n = colorC
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color = color_n
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/////////////////////////////////////////////////
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// Cable laying helpers
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////////////////////////////////////////////////
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//handles merging diagonally matching cables
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//for info : direction^3 is flipping horizontally, direction^12 is flipping vertically
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/obj/structure/cable/proc/mergeDiagonalsNetworks(var/direction)
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//search for and merge diagonally matching cables from the first direction component (north/south)
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var/turf/T = get_step(src, direction&3)//go north/south
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^3) || C.d2 == (direction^3)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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//the same from the second direction component (east/west)
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T = get_step(src, direction&12)//go east/west
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^12) || C.d2 == (direction^12)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the given direction
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/obj/structure/cable/proc/mergeConnectedNetworks(var/direction)
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var/fdir = (!direction)? 0 : turn(direction, 180) //flip the direction, to match with the source position on its turf
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if(!(d1 == direction || d2 == direction)) //if the cable is not pointed in this direction, do nothing
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return
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var/turf/TB = get_step(src, direction)
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for(var/obj/structure/cable/C in TB)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == fdir || C.d2 == fdir) //we've got a matching cable in the neighbor turf
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the source turf
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/obj/structure/cable/proc/mergeConnectedNetworksOnTurf()
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var/list/to_connect = list()
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if(!powernet) //if we somehow have no powernet, make one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(src)
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//first let's add turf cables to our powernet
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//then we'll connect machines on turf with a node cable is present
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for(var/AM in loc)
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if(istype(AM,/obj/structure/cable))
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var/obj/structure/cable/C = AM
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if(C.d1 == d1 || C.d2 == d1 || C.d1 == d2 || C.d2 == d2) //only connected if they have a common direction
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if(C.powernet == powernet) continue
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if(C.powernet)
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merge_powernets(powernet, C.powernet)
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else
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powernet.add_cable(C) //the cable was powernetless, let's just add it to our powernet
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else if(istype(AM,/obj/machinery/power/apc))
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var/obj/machinery/power/apc/N = AM
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if(!N.terminal) continue // APC are connected through their terminal
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if(N.terminal.powernet == powernet)
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continue
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to_connect += N.terminal //we'll connect the machines after all cables are merged
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else if(istype(AM,/obj/machinery/power)) //other power machines
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var/obj/machinery/power/M = AM
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if(M.powernet == powernet)
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continue
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to_connect += M //we'll connect the machines after all cables are merged
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//now that cables are done, let's connect found machines
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for(var/obj/machinery/power/PM in to_connect)
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if(!PM.connect_to_network())
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PM.disconnect_from_network() //if we somehow can't connect the machine to the new powernet, remove it from the old nonetheless
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//////////////////////////////////////////////
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// Powernets handling helpers
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//////////////////////////////////////////////
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//if powernetless_only = 1, will only get connections without powernet
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/obj/structure/cable/proc/get_connections(var/powernetless_only = 0)
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. = list() // this will be a list of all connected power objects
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var/turf/T
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// Handle up/down cables
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if(d1 == 11 || d2 == 11)
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T = GetBelow(src)
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if(T)
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. += power_list(T, src, 12, powernetless_only)
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if(d1 == 12 || d2 == 12)
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T = GetAbove(src)
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if(T)
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. += power_list(T, src, 11, powernetless_only)
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// Handle standard cables in adjacent turfs
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for(var/cable_dir in list(d1, d2))
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if(cable_dir == 11 || cable_dir == 12 || cable_dir == 0)
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continue
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var/reverse = reverse_dir[cable_dir]
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T = get_step(src, cable_dir)
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if(T)
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for(var/obj/structure/cable/C in T)
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if((C.d1 && C.d1 == reverse) || (C.d2 && C.d2 == reverse))
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. += C
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if(cable_dir & (cable_dir - 1)) // Diagonal, check for /\/\/\ style cables along cardinal directions
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for(var/pair in list(NORTH|SOUTH, EAST|WEST))
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T = get_step(src, cable_dir & pair)
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if(T)
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var/req_dir = cable_dir ^ pair
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for(var/obj/structure/cable/C in T)
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if((C.d1 && C.d1 == req_dir) || (C.d2 && C.d2 == req_dir))
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. += C
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// Handle cables on the same turf as us
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for(var/obj/structure/cable/C in loc)
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if(C.d1 == d1 || C.d2 == d1 || C.d1 == d2 || C.d2 == d2) // if either of C's d1 and d2 match either of ours
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. += C
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if(d1 == 0)
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for(var/obj/machinery/power/P in loc)
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if(P.powernet == 0) continue // exclude APCs with powernet=0
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if(!powernetless_only || !P.powernet)
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. += P
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// if the caller asked for powernetless cables only, dump the ones with powernets
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if(powernetless_only)
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for(var/obj/structure/cable/C in .)
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if(C.powernet)
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. -= C
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//should be called after placing a cable which extends another cable, creating a "smooth" cable that no longer terminates in the centre of a turf.
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//needed as this can, unlike other placements, disconnect cables
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/obj/structure/cable/proc/denode()
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var/turf/T1 = loc
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if(!T1) return
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var/list/powerlist = power_list(T1,src,0,0) //find the other cables that ended in the centre of the turf, with or without a powernet
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if(powerlist.len>0)
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var/datum/powernet/PN = new()
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propagate_network(powerlist[1],PN) //propagates the new powernet beginning at the source cable
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if(PN.is_empty()) //can happen with machines made nodeless when smoothing cables
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qdel(PN)
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// cut the cable's powernet at this cable and updates the powergrid
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/obj/structure/cable/proc/cut_cable_from_powernet()
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var/turf/T1 = loc
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var/list/P_list
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if(!T1) return
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if(d1)
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T1 = get_step(T1, d1)
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P_list = power_list(T1, src, turn(d1,180),0,cable_only = 1) // what adjacently joins on to cut cable...
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P_list += power_list(loc, src, d1, 0, cable_only = 1)//... and on turf
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if(P_list.len == 0)//if nothing in both list, then the cable was a lone cable, just delete it and its powernet
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powernet.remove_cable(src)
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for(var/obj/machinery/power/P in T1)//check if it was powering a machine
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if(!P.connect_to_network()) //can't find a node cable on a the turf to connect to
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P.disconnect_from_network() //remove from current network (and delete powernet)
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return
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// remove the cut cable from its turf and powernet, so that it doesn't get count in propagate_network worklist
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loc = null
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powernet.remove_cable(src) //remove the cut cable from its powernet
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var/datum/powernet/newPN = new()// creates a new powernet...
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propagate_network(P_list[1], newPN)//... and propagates it to the other side of the cable
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// Disconnect machines connected to nodes
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if(d1 == 0) // if we cut a node (O-X) cable
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for(var/obj/machinery/power/P in T1)
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if(!P.connect_to_network()) //can't find a node cable on a the turf to connect to
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P.disconnect_from_network() //remove from current network
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///////////////////////////////////////////////
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// The cable coil object, used for laying cable
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///////////////////////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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#define MAXCOIL 30
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/obj/item/stack/cable_coil
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name = "power cable"
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icon = 'icons/obj/power.dmi'
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icon_state = "coil"
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item_state = "coil"
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desc = "A coil of wire used in delicate electronics and cable laying."
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singular_name = "length"
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gender = NEUTER
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amount = MAXCOIL
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max_amount = MAXCOIL
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color = COLOR_RED
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throwforce = 10
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w_class = ITEMSIZE_SMALL
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throw_speed = 2
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throw_range = 5
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matter = list(DEFAULT_WALL_MATERIAL = 50, MATERIAL_GLASS = 20)
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recyclable = TRUE
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flags = CONDUCT
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slot_flags = SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined", "flogged")
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stacktype = /obj/item/stack/cable_coil
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drop_sound = 'sound/items/drop/accessory.ogg'
|
|
pickup_sound = 'sound/items/pickup/accessory.ogg'
|
|
var/static/list/possible_cable_coil_colours = list(
|
|
"Yellow" = COLOR_YELLOW,
|
|
"Green" = COLOR_LIME,
|
|
"Pink" = COLOR_PINK,
|
|
"Blue" = COLOR_BLUE,
|
|
"Orange" = COLOR_ORANGE,
|
|
"Cyan" = COLOR_CYAN,
|
|
"Red" = COLOR_RED,
|
|
"White" = COLOR_WHITE
|
|
)
|
|
build_from_parts = TRUE
|
|
worn_overlay = "end"
|
|
|
|
/obj/item/stack/cable_coil/iscoil()
|
|
return TRUE
|
|
|
|
/obj/item/stack/cable_coil/Initialize(mapload, amt, param_color = null)
|
|
. = ..(mapload, amt)
|
|
|
|
if(param_color) // It should be red by default, so only recolor it if parameter was specified.
|
|
color = param_color
|
|
|
|
pixel_x = rand(-2,2)
|
|
pixel_y = rand(-2,2)
|
|
update_icon()
|
|
update_wclass()
|
|
|
|
/obj/item/stack/cable_coil/attack(mob/living/carbon/M, mob/user)
|
|
if(..())
|
|
return TRUE
|
|
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
|
|
|
if(affecting.open != 0)
|
|
if(can_operate(H))
|
|
if(do_surgery(H,user,src))
|
|
return TRUE
|
|
else
|
|
if(!BP_IS_ROBOTIC(affecting))
|
|
if(affecting.is_bandaged())
|
|
to_chat(user, SPAN_WARNING("The wounds on [M]'s [affecting.name] have already been closed."))
|
|
return ..()
|
|
else
|
|
if(amount <= 10)
|
|
to_chat(user, SPAN_NOTICE("You don't have enough coils for this!"))
|
|
return
|
|
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
|
for(var/datum/wound/W in affecting.wounds)
|
|
if(W.bandaged)
|
|
continue
|
|
if(W.current_stage <= W.max_bleeding_stage)
|
|
user.visible_message(SPAN_NOTICE("\The [user] starts carefully suturing the open wound on [M]'s [affecting.name]..."), \
|
|
SPAN_NOTICE("You start carefully suturing the open wound on [M]'s [affecting.name]... This will take a while."))
|
|
if(!do_mob(user, M, 200))
|
|
user.visible_message(SPAN_DANGER("[user]'s hand slips and tears open the wound on [M]'s [affecting.name]!"), \
|
|
SPAN_DANGER("<font size=2>The wound on your [affecting.name] is torn open!</font>"))
|
|
M.apply_damage(rand(1,10), BRUTE)
|
|
break
|
|
user.visible_message(SPAN_NOTICE("\The [user] barely manages to stitch \a [W.desc] on [M]'s [affecting.name]."), \
|
|
SPAN_NOTICE("You barely manage to stitch \a [W.desc] on [M]'s [affecting.name].") )
|
|
W.bandage("cable-stitched")
|
|
use(10)
|
|
affecting.add_pain(25)
|
|
if(prob(50))
|
|
var/obj/item/organ/external/O = H.get_organ(user.zone_sel.selecting)
|
|
to_chat(H, SPAN_DANGER("Something burns in your [O.name]!"))
|
|
O.germ_level += rand(400, 600)
|
|
else
|
|
to_chat(user, SPAN_NOTICE("This wound isn't large enough for a stitch!"))
|
|
affecting.update_damages()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/stack/cable_coil/afterattack(var/mob/living/M, var/mob/user)
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
|
|
|
if(!S)
|
|
return
|
|
|
|
if(!(S.status & ORGAN_ASSISTED) || user.a_intent != I_HELP)
|
|
return ..()
|
|
|
|
if(M.isSynthetic() && M == user && !(M.get_species() == SPECIES_IPC_TERMINATOR))
|
|
to_chat(user, SPAN_WARNING("You can't repair damage to your own body - it's against OH&S."))
|
|
return
|
|
|
|
if(S.burn_dam)
|
|
if(S.burn_dam > ROBOLIMB_SELF_REPAIR_CAP)
|
|
to_chat(user, SPAN_WARNING("The damage is far too severe to patch over externally!"))
|
|
return
|
|
else
|
|
repair_organ(user, H, S)
|
|
|
|
else if(S.open != 2)
|
|
to_chat(user, SPAN_NOTICE("You can't see any external damage to repair."))
|
|
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/stack/cable_coil/proc/repair_organ(var/mob/living/user, var/mob/living/carbon/human/target, var/obj/item/organ/external/affecting)
|
|
if(!affecting.burn_dam)
|
|
user.visible_message(SPAN_NOTICE("\The [user] finishes mending the burnt wiring in [target]'s [affecting]."))
|
|
return
|
|
|
|
if(do_mob(user, target, 30))
|
|
if(use(2))
|
|
var/static/list/repair_messages = list(
|
|
"mends some cables",
|
|
"adjusts some wiring",
|
|
"splices some cables"
|
|
)
|
|
affecting.heal_damage(burn = 15, robo_repair = TRUE)
|
|
user.visible_message(SPAN_NOTICE("\The [user] [pick(repair_messages)] in [target]'s [affecting.name] with \the [src]."))
|
|
playsound(target, 'sound/items/wirecutter.ogg', 15)
|
|
repair_organ(user, target, affecting)
|
|
else
|
|
to_chat(user, SPAN_WARNING("You don't have enough cable for this!"))
|
|
|
|
/obj/item/stack/cable_coil/update_icon()
|
|
if(!color)
|
|
color = pick(possible_cable_coil_colours)
|
|
name = "[initial(name)]"
|
|
if(amount == 1)
|
|
icon_state = "[initial(icon_state)]1"
|
|
item_state = "[initial(icon_state)]1"
|
|
name += " piece"
|
|
else if(amount == 2)
|
|
icon_state = "[initial(icon_state)]2"
|
|
item_state = "[initial(icon_state)]2"
|
|
name += " piece"
|
|
else
|
|
icon_state = "[initial(icon_state)]"
|
|
item_state = "[initial(icon_state)]"
|
|
name += " coil"
|
|
update_held_icon()
|
|
cut_overlays()
|
|
add_overlay(overlay_image(icon, "[icon_state]_end", flags=RESET_COLOR))
|
|
|
|
/obj/item/stack/cable_coil/attackby(var/obj/item/W, var/mob/user)
|
|
if(W.ismultitool())
|
|
choose_cable_color(user)
|
|
return ..()
|
|
|
|
/obj/item/stack/cable_coil/proc/choose_cable_color(var/user)
|
|
var/selected_type = input("Pick a new colour.", "Cable Colour", null, null) as null|anything in possible_cable_coil_colours
|
|
set_cable_color(selected_type, user)
|
|
|
|
/obj/item/stack/cable_coil/proc/set_cable_color(selected_color, var/user)
|
|
if(!selected_color)
|
|
return
|
|
|
|
var/final_color = possible_cable_coil_colours[selected_color]
|
|
if(!final_color)
|
|
final_color = possible_cable_coil_colours["Red"]
|
|
selected_color = "Red"
|
|
color = final_color
|
|
to_chat(user, SPAN_NOTICE("You change \the [src]'s color to [lowertext(selected_color)]."))
|
|
|
|
/obj/item/stack/cable_coil/proc/update_wclass()
|
|
if(amount == 1)
|
|
w_class = ITEMSIZE_TINY
|
|
slot_flags = SLOT_BELT | SLOT_EARS //one cable piece can fit in your ear.
|
|
else
|
|
w_class = ITEMSIZE_SMALL
|
|
slot_flags = SLOT_BELT
|
|
|
|
/obj/item/stack/cable_coil/examine(mob/user)
|
|
..()
|
|
to_chat(user, "There [src.amount == 1 ? "is" : "are"] <b>[src.amount]</b> [src.singular_name]\s of cable in the coil.")
|
|
|
|
/obj/item/stack/cable_coil/verb/make_restraint()
|
|
set name = "Make Cable Restraints"
|
|
set category = "Object"
|
|
|
|
if(ishuman(usr) && !usr.restrained() && !usr.stat && !usr.paralysis && ! usr.stunned)
|
|
if(!isturf(usr.loc))
|
|
return
|
|
if(src.amount <= 14)
|
|
to_chat(usr, SPAN_WARNING("You need at least 15 lengths to make restraints!"))
|
|
return
|
|
to_chat(usr, SPAN_NOTICE("You start winding some cable together to make some restraints."))
|
|
if(do_after(usr, 150))
|
|
var/obj/item/handcuffs/cable/cuffs = new /obj/item/handcuffs/cable(usr.loc, color)
|
|
to_chat(usr, SPAN_NOTICE("You wind some cable together to make some restraints."))
|
|
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
|
use(15)
|
|
usr.put_in_hands(cuffs)
|
|
else
|
|
to_chat(usr, SPAN_WARNING("You cannot do that."))
|
|
|
|
/obj/item/stack/cable_coil/cyborg
|
|
name = "cable coil synthesizer"
|
|
desc = "A device that makes cable."
|
|
gender = NEUTER
|
|
matter = null
|
|
uses_charge = 1
|
|
charge_costs = list(1)
|
|
|
|
/obj/item/stack/cable_coil/cyborg/verb/set_colour(mob/user)
|
|
set name = "Change Colour"
|
|
set category = "Object"
|
|
|
|
choose_cable_color(user)
|
|
|
|
// Items usable on a cable coil :
|
|
// - Wirecutters : cut them duh !
|
|
// - Cable coil : merge cables
|
|
/obj/item/stack/cable_coil/proc/can_merge(var/obj/item/stack/cable_coil/C)
|
|
return color == C.color
|
|
|
|
/obj/item/stack/cable_coil/cyborg/can_merge()
|
|
return TRUE
|
|
|
|
/obj/item/stack/cable_coil/transfer_to(obj/item/stack/cable_coil/S)
|
|
if(!istype(S))
|
|
return
|
|
if(!can_merge(S))
|
|
return
|
|
|
|
..()
|
|
|
|
/obj/item/stack/cable_coil/use()
|
|
. = ..()
|
|
update_icon()
|
|
return
|
|
|
|
/obj/item/stack/cable_coil/add()
|
|
. = ..()
|
|
update_icon()
|
|
return
|
|
|
|
///////////////////////////////////////////////
|
|
// Cable laying procedures
|
|
//////////////////////////////////////////////
|
|
|
|
// called when cable_coil is clicked on a turf/simulated/floor
|
|
/obj/item/stack/cable_coil/proc/turf_place(turf/F, mob/user)
|
|
if(!isturf(user.loc))
|
|
return
|
|
|
|
if(get_amount() < 1) // Out of cable
|
|
to_chat(user, "There is no cable left.")
|
|
return
|
|
|
|
if(get_dist(F,user) > 1) // Too far
|
|
to_chat(user, "You can't lay cable at a place that far away.")
|
|
return
|
|
|
|
if (!F.can_lay_cable())
|
|
if (istype(F, /turf/simulated/floor))
|
|
to_chat(user, "You can't lay cable there unless the floor tiles are removed.")
|
|
else
|
|
to_chat(user, "You can't lay cable there unless there is plating or a catwalk.")
|
|
return
|
|
|
|
else
|
|
var/dirn
|
|
|
|
if(user.loc == F)
|
|
dirn = user.dir // if laying on the tile we're on, lay in the direction we're facing
|
|
else
|
|
dirn = get_dir(F, user)
|
|
|
|
for(var/obj/structure/cable/LC in F)
|
|
if((LC.d1 == dirn && LC.d2 == 0 ) || ( LC.d2 == dirn && LC.d1 == 0))
|
|
to_chat(user, SPAN_WARNING("There's already a cable at that position."))
|
|
return
|
|
///// Z-Level Stuff
|
|
// check if the target is open space
|
|
if(isopenturf(F))
|
|
for(var/obj/structure/cable/LC in F)
|
|
if((LC.d1 == dirn && LC.d2 == 11 ) || ( LC.d2 == dirn && LC.d1 == 11))
|
|
to_chat(user, SPAN_WARNING("There's already a cable at that position."))
|
|
return
|
|
|
|
var/obj/structure/cable/C = new(F)
|
|
var/obj/structure/cable/D = new(GetBelow(F))
|
|
|
|
C.cableColor(color)
|
|
|
|
C.d1 = 11
|
|
C.d2 = dirn
|
|
C.add_fingerprint(user)
|
|
C.update_icon()
|
|
|
|
var/datum/powernet/PN = new()
|
|
PN.add_cable(C)
|
|
|
|
C.mergeConnectedNetworks(C.d2)
|
|
C.mergeConnectedNetworksOnTurf()
|
|
|
|
D.cableColor(color)
|
|
|
|
D.d1 = 12
|
|
D.d2 = 0
|
|
D.add_fingerprint(user)
|
|
D.update_icon()
|
|
|
|
PN.add_cable(D)
|
|
D.mergeConnectedNetworksOnTurf()
|
|
|
|
// do the normal stuff
|
|
else
|
|
///// Z-Level Stuff
|
|
for(var/obj/structure/cable/LC in F)
|
|
if((LC.d1 == dirn && LC.d2 == 0 ) || ( LC.d2 == dirn && LC.d1 == 0))
|
|
to_chat(user, "There's already a cable at that position.")
|
|
return
|
|
|
|
var/obj/structure/cable/C = new(F)
|
|
|
|
C.cableColor(color)
|
|
|
|
//set up the new cable
|
|
C.d1 = 0 //it's a O-X node cable
|
|
C.d2 = dirn
|
|
C.add_fingerprint(user)
|
|
C.update_icon()
|
|
|
|
//create a new powernet with the cable, if needed it will be merged later
|
|
var/datum/powernet/PN = new()
|
|
PN.add_cable(C)
|
|
|
|
C.mergeConnectedNetworks(C.d2) //merge the powernet with adjacents powernets
|
|
C.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
|
|
|
|
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d2)
|
|
|
|
|
|
use(1)
|
|
if (C.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
new/obj/item/stack/cable_coil(C.loc, 1, C.color)
|
|
qdel(C)
|
|
|
|
// called when cable_coil is click on an installed obj/cable
|
|
// or click on a turf that already contains a "node" cable
|
|
/obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user)
|
|
var/turf/U = user.loc
|
|
if(!isturf(U))
|
|
return
|
|
|
|
var/turf/T = C.loc
|
|
|
|
if(!isturf(T) || !T.can_have_cabling()) // sanity checks, also stop use interacting with T-scanner revealed cable
|
|
return
|
|
|
|
if(get_dist(C, user) > 1) // make sure it's close enough
|
|
to_chat(user, "You can't lay cable at a place that far away.")
|
|
return
|
|
|
|
|
|
if(U == T) //if clicked on the turf we're standing on, try to put a cable in the direction we're facing
|
|
turf_place(T,user)
|
|
return
|
|
|
|
var/dirn = get_dir(C, user)
|
|
|
|
// one end of the clicked cable is pointing towards us
|
|
if(C.d1 == dirn || C.d2 == dirn)
|
|
if(!T.can_have_cabling()) // can't place a cable if the floor is complete
|
|
to_chat(user, "You can't lay cable there unless the floor tiles are removed.")
|
|
return
|
|
else
|
|
// cable is pointing at us, we're standing on an open tile
|
|
// so create a stub pointing at the clicked cable on our tile
|
|
|
|
var/fdirn = turn(dirn, 180) // the opposite direction
|
|
|
|
for(var/obj/structure/cable/LC in U) // check to make sure there's not a cable there already
|
|
if(LC.d1 == fdirn || LC.d2 == fdirn)
|
|
to_chat(user, "There's already a cable at that position.")
|
|
return
|
|
|
|
var/obj/structure/cable/NC = new(U)
|
|
NC.cableColor(color)
|
|
|
|
NC.d1 = 0
|
|
NC.d2 = fdirn
|
|
NC.add_fingerprint()
|
|
NC.update_icon()
|
|
|
|
//create a new powernet with the cable, if needed it will be merged later
|
|
var/datum/powernet/newPN = new()
|
|
newPN.add_cable(NC)
|
|
|
|
NC.mergeConnectedNetworks(NC.d2) //merge the powernet with adjacents powernets
|
|
NC.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
|
|
|
|
if(NC.d2 & (NC.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
NC.mergeDiagonalsNetworks(NC.d2)
|
|
|
|
use(1)
|
|
|
|
if (NC.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
new/obj/item/stack/cable_coil(NC.loc, 1, NC.color)
|
|
qdel(NC)
|
|
|
|
return
|
|
|
|
// exisiting cable doesn't point at our position, so see if it's a stub
|
|
else if(C.d1 == 0)
|
|
// if so, make it a full cable pointing from it's old direction to our dirn
|
|
var/nd1 = C.d2 // these will be the new directions
|
|
var/nd2 = dirn
|
|
|
|
|
|
if(nd1 > nd2) // swap directions to match icons/states
|
|
nd1 = dirn
|
|
nd2 = C.d2
|
|
|
|
|
|
for(var/obj/structure/cable/LC in T) // check to make sure there's no matching cable
|
|
if(LC == C) // skip the cable we're interacting with
|
|
continue
|
|
if((LC.d1 == nd1 && LC.d2 == nd2) || (LC.d1 == nd2 && LC.d2 == nd1) ) // make sure no cable matches either direction
|
|
to_chat(user, "There's already a cable at that position.")
|
|
return
|
|
|
|
|
|
C.cableColor(color)
|
|
|
|
C.d1 = nd1
|
|
C.d2 = nd2
|
|
|
|
C.add_fingerprint()
|
|
C.update_icon()
|
|
|
|
|
|
C.mergeConnectedNetworks(C.d1) //merge the powernets...
|
|
C.mergeConnectedNetworks(C.d2) //...in the two new cable directions
|
|
C.mergeConnectedNetworksOnTurf()
|
|
|
|
if(C.d1 & (C.d1 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d1)
|
|
|
|
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d2)
|
|
|
|
use(1)
|
|
|
|
if (C.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
new/obj/item/stack/cable_coil(C.loc, 2, C.color)
|
|
qdel(C)
|
|
return
|
|
|
|
C.denode()// this call may have disconnected some cables that terminated on the centre of the turf, if so split the powernets.
|
|
return
|
|
|
|
//////////////////////////////
|
|
// Misc.
|
|
/////////////////////////////
|
|
|
|
/obj/item/stack/cable_coil/cut
|
|
item_state = "coil2"
|
|
|
|
/obj/item/stack/cable_coil/cut/Initialize(mapload)
|
|
. = ..()
|
|
src.amount = rand(1,2)
|
|
pixel_x = rand(-2,2)
|
|
pixel_y = rand(-2,2)
|
|
update_icon()
|
|
update_wclass()
|
|
|
|
/obj/item/stack/cable_coil/yellow
|
|
color = COLOR_YELLOW
|
|
|
|
/obj/item/stack/cable_coil/blue
|
|
color = COLOR_BLUE
|
|
|
|
/obj/item/stack/cable_coil/green
|
|
color = COLOR_GREEN
|
|
|
|
/obj/item/stack/cable_coil/pink
|
|
color = COLOR_PINK
|
|
|
|
/obj/item/stack/cable_coil/orange
|
|
color = COLOR_ORANGE
|
|
|
|
/obj/item/stack/cable_coil/cyan
|
|
color = COLOR_CYAN
|
|
|
|
/obj/item/stack/cable_coil/white
|
|
color = COLOR_WHITE
|
|
|
|
/obj/item/stack/cable_coil/random/Initialize()
|
|
color = pick(possible_cable_coil_colours)
|
|
. = ..()
|
|
|
|
//////////////////////////////
|
|
// Nooses.
|
|
/////////////////////////////
|
|
/obj/item/stack/cable_coil/verb/make_noose()
|
|
set name = "Make Noose"
|
|
set category = "Object"
|
|
|
|
if(use_check_and_message(usr, USE_DISALLOW_SILICONS))
|
|
return
|
|
|
|
if(!isturf(usr.loc))
|
|
return
|
|
if(!(locate(/obj/item/stool) in usr.loc) && !(locate(/obj/structure/bed) in usr.loc) && !(locate(/obj/structure/table) in usr.loc) && !(locate(/obj/structure/toilet) in usr.loc))
|
|
to_chat(usr, SPAN_WARNING("You have to be standing on top of a chair/table/bed to make a noose!"))
|
|
return FALSE
|
|
if(amount < 25)
|
|
to_chat(usr, SPAN_WARNING("You need at least 25 lengths to make a noose!"))
|
|
return
|
|
usr.visible_message(SPAN_WARNING("[usr] starts winding some cable together to make a noose, tying it to the ceiling!"),
|
|
SPAN_NOTICE("You start to wind some cable together to make a noose, tying it to the ceiling."))
|
|
if(do_after(usr, 250))
|
|
new /obj/structure/noose(usr.loc, color)
|
|
to_chat(usr, SPAN_NOTICE("You wind some cable together to make a noose, tying it to the ceiling."))
|
|
playsound(usr.loc, 'sound/effects/noose_idle.ogg', 50, 1, -3)
|
|
use(25)
|
|
|
|
/obj/structure/noose
|
|
name = "noose"
|
|
desc = "A morbid apparatus."
|
|
icon_state = "noose"
|
|
buckle_lying = FALSE
|
|
icon = 'icons/obj/noose.dmi'
|
|
anchored = TRUE
|
|
layer = 5
|
|
var/image/over = null
|
|
var/ticks = 0
|
|
|
|
/obj/structure/noose/Initialize(mapload, param_color = null)
|
|
. = ..()
|
|
can_buckle = list(/mob/living/carbon/human)
|
|
pixel_y += 16 //Noose looks like it's "hanging" in the air
|
|
over = image(icon, "noose_overlay")
|
|
over.layer = MOB_LAYER + 0.1
|
|
if(param_color)
|
|
color = param_color
|
|
if(!color)
|
|
color = pick(COLOR_RED, COLOR_BLUE, COLOR_LIME, COLOR_ORANGE, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
|
|
|
/obj/structure/noose/Destroy()
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
return ..()
|
|
|
|
/obj/structure/noose/attackby(obj/item/I, mob/user, params)
|
|
if(I.iswirecutter())
|
|
user.visible_message("<b>[user]</b> cuts \the [src].", SPAN_NOTICE("You cut \the [src]."))
|
|
playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
|
|
if(istype(buckled, /mob/living))
|
|
var/mob/living/M = buckled
|
|
M.visible_message(SPAN_DANGER("[M] falls over and hits the ground!"),\
|
|
SPAN_DANGER("You fall over and hit the ground!"))
|
|
M.adjustBruteLoss(10)
|
|
new /obj/item/stack/cable_coil(get_turf(src), 25, color)
|
|
qdel(src)
|
|
return
|
|
..()
|
|
|
|
/obj/structure/noose/post_buckle(mob/living/M)
|
|
if(M == buckled)
|
|
layer = MOB_LAYER
|
|
add_overlay(over)
|
|
START_PROCESSING(SSprocessing, src)
|
|
M.pixel_y = initial(M.pixel_y) + 8 //rise them up a bit
|
|
M.dir = SOUTH
|
|
else
|
|
layer = initial(layer)
|
|
cut_overlay(over)
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
pixel_x = initial(pixel_x)
|
|
M.pixel_x = initial(M.pixel_x)
|
|
M.pixel_y = initial(M.pixel_y)
|
|
|
|
/obj/structure/noose/user_unbuckle(mob/living/user)
|
|
|
|
if(!user.IsAdvancedToolUser())
|
|
return
|
|
|
|
if(buckled && buckled.buckled_to == src)
|
|
var/mob/living/M = buckled
|
|
if(M != user)
|
|
user.visible_message(SPAN_NOTICE("[user] begins to untie the noose over [M]'s neck..."),\
|
|
SPAN_NOTICE("You begin to untie the noose over [M]'s neck..."))
|
|
if(do_mob(user, M, 100))
|
|
user.visible_message(SPAN_NOTICE("[user] unties the noose over [M]'s neck!"),\
|
|
SPAN_NOTICE("You untie the noose over [M]'s neck!"))
|
|
else
|
|
return
|
|
else
|
|
M.visible_message(\
|
|
SPAN_WARNING("[M] struggles to untie the noose over their neck!"),\
|
|
SPAN_NOTICE("You struggle to untie the noose over your neck."))
|
|
if(!do_after(M, 150))
|
|
if(M && M.buckled_to)
|
|
to_chat(M, SPAN_WARNING("You fail to untie yourself!"))
|
|
return
|
|
if(!M.buckled_to)
|
|
return
|
|
M.visible_message(\
|
|
SPAN_WARNING("[M] unties the noose over their neck!"),\
|
|
SPAN_NOTICE("You untie the noose over your neck!"))
|
|
M.Weaken(3)
|
|
unbuckle()
|
|
add_fingerprint(user)
|
|
|
|
/obj/structure/noose/user_buckle(mob/living/carbon/human/M, mob/user)
|
|
if(!in_range(user, src) || user.stat || user.restrained() || !istype(M))
|
|
return FALSE
|
|
|
|
if(!user.IsAdvancedToolUser())
|
|
return
|
|
|
|
if (ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
var/obj/item/organ/external/affecting = H.get_organ(BP_HEAD)
|
|
if(!affecting)
|
|
to_chat(user, SPAN_DANGER("They don't have a head."))
|
|
return
|
|
|
|
if(M.loc != src.loc) return FALSE //Can only noose someone if they're on the same tile as noose
|
|
|
|
add_fingerprint(user)
|
|
|
|
if(M == user && buckle(M))
|
|
M.visible_message(\
|
|
SPAN_WARNING("[M] ties \the [src] over their neck!"),\
|
|
SPAN_WARNING("You tie \the [src] over your neck!"))
|
|
playsound(user.loc, 'sound/effects/noosed.ogg', 50, 1, -1)
|
|
SSfeedback.IncrementSimpleStat("hangings")
|
|
return TRUE
|
|
else
|
|
M.visible_message(\
|
|
SPAN_DANGER("[user] attempts to tie \the [src] over [M]'s neck!"),\
|
|
SPAN_DANGER("[user] ties \the [src] over your neck!"))
|
|
to_chat(user, SPAN_NOTICE("It will take 20 seconds and you have to stand still."))
|
|
if(do_after(user, 200))
|
|
if(buckle(M))
|
|
M.visible_message(\
|
|
SPAN_DANGER("[user] ties \the [src] over [M]'s neck!"),\
|
|
SPAN_DANGER("[user] ties \the [src] over your neck!"))
|
|
playsound(user.loc, 'sound/effects/noosed.ogg', 50, 1, -1)
|
|
SSfeedback.IncrementSimpleStat("hangings")
|
|
return TRUE
|
|
else
|
|
user.visible_message(\
|
|
SPAN_WARNING("[user] fails to tie \the [src] over [M]'s neck!"),\
|
|
SPAN_WARNING("You fail to tie \the [src] over [M]'s neck!"))
|
|
return FALSE
|
|
else
|
|
user.visible_message(\
|
|
SPAN_WARNING("[user] fails to tie \the [src] over [M]'s neck!"),\
|
|
SPAN_WARNING("You fail to tie \the [src] over [M]'s neck!"))
|
|
return FALSE
|
|
|
|
/obj/structure/noose/process(mob/living/carbon/human/M, mob/user)
|
|
if(!buckled)
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
buckled.pixel_x = initial(buckled.pixel_x)
|
|
pixel_x = initial(pixel_x)
|
|
return
|
|
|
|
ticks++
|
|
switch(ticks)
|
|
if(1)
|
|
pixel_x -= 1
|
|
buckled.pixel_x -= 1
|
|
if(2)
|
|
pixel_x = initial(pixel_x)
|
|
buckled.pixel_x = initial(buckled.pixel_x)
|
|
if(3) //Every third tick it plays a sound and RNG's a flavor text
|
|
pixel_x += 1
|
|
buckled.pixel_x += 1
|
|
if(istype(buckled, /mob/living))
|
|
var/mob/living/B = buckled
|
|
if (ishuman(B))
|
|
var/mob/living/carbon/human/H = B
|
|
if (H.species && (H.species.flags & NO_BREATHE))
|
|
return
|
|
if(prob(15))
|
|
var/flavor_text = list(SPAN_WARNING("[B]'s legs flail for anything to stand on."),\
|
|
SPAN_WARNING("[B]'s hands are desperately clutching the noose."),\
|
|
SPAN_WARNING("[B]'s limbs sway back and forth with diminishing strength."))
|
|
if(B.stat == DEAD)
|
|
flavor_text = list(SPAN_WARNING("[B]'s limbs lifelessly sway back and forth."),\
|
|
SPAN_WARNING("[B]'s eyes stare straight ahead."))
|
|
B.visible_message(pick(flavor_text))
|
|
playsound(B.loc, 'sound/effects/noose_idle.ogg', 50, 1, -3)
|
|
if(4)
|
|
pixel_x = initial(pixel_x)
|
|
buckled.pixel_x = initial(buckled.pixel_x)
|
|
ticks = 0
|
|
|
|
if(istype(buckled, /mob/living))
|
|
var/mob/living/B = buckled
|
|
if (ishuman(B))
|
|
var/mob/living/carbon/human/H = B
|
|
if (H.species && (H.species.flags & NO_BREATHE))
|
|
return
|
|
B.adjustOxyLoss(5)
|
|
B.adjustBrainLoss(1)
|
|
B.silent = max(B.silent, 10)
|
|
if(prob(25)) //to reduce gasp spam
|
|
B.emote("gasp")
|