Files
Aurora.3/code/_helpers/maths.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

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// Macro functions.
#define RAND_F(LOW, HIGH) (rand()*(HIGH-LOW) + LOW)
// min is inclusive, max is exclusive
/proc/Wrap(val, min, max)
var/d = max - min
var/t = Floor((val - min) / d)
return val - (t * d)
/proc/Default(a, b)
return a ? a : b
// Trigonometric functions.
/proc/Tan(x)
return sin(x) / cos(x)
/proc/Csc(x)
return 1 / sin(x)
/proc/Sec(x)
return 1 / cos(x)
/proc/Cot(x)
return 1 / Tan(x)
/proc/Atan2(x, y)
if(!x && !y) return 0
var/a = arccos(x / sqrt(x*x + y*y))
return y >= 0 ? a : -a
/proc/Floor(x)
return round(x)
/proc/Ceiling(x)
return -round(-x)
// Greatest Common Divisor: Euclid's algorithm.
/proc/Gcd(a, b)
while (1)
if (!b) return a
a %= b
if (!a) return b
b %= a
// Least Common Multiple. The formula is a consequence of: a*b = LCM*GCD.
/proc/Lcm(a, b)
return abs(a) * abs(b) / Gcd(a, b)
// Useful in the cases when x is a large expression, e.g. x = 3a/2 + b^2 + Function(c)
/proc/Square(x)
return x*x
/proc/Inverse(x)
return 1 / x
// Condition checks.
/proc/IsAboutEqual(a, b, delta = 0.1)
return abs(a - b) <= delta
// Returns true if val is from min to max, inclusive.
/proc/IsInRange(val, min, max)
return (val >= min) && (val <= max)
/proc/IsInteger(x)
return Floor(x) == x
/proc/IsMultiple(x, y)
return x % y == 0
/proc/IsEven(x)
return !(x & 0x1)
/proc/IsOdd(x)
return (x & 0x1)
// Performs a linear interpolation between a and b.
// Note: weight=0 returns a, weight=1 returns b, and weight=0.5 returns the mean of a and b.
/proc/Interpolate(a, b, weight = 0.5)
return a + (b - a) * weight // Equivalent to: a*(1 - weight) + b*weight
/proc/Mean(...)
var/sum = 0
for(var/val in args)
sum += val
return sum / args.len
// Returns the nth root of x.
/proc/Root(n, x)
return x ** (1 / n)
// The quadratic formula. Returns a list with the solutions, or an empty list
// if they are imaginary.
/proc/SolveQuadratic(a, b, c)
ASSERT(a)
. = list()
var/discriminant = b*b - 4*a*c
var/bottom = 2*a
// Return if the roots are imaginary.
if(discriminant < 0)
return
var/root = sqrt(discriminant)
. += (-b + root) / bottom
// If discriminant == 0, there would be two roots at the same position.
if(discriminant != 0)
. += (-b - root) / bottom
/proc/ToDegrees(radians)
// 180 / Pi ~ 57.2957795
return radians * 57.2957795
/proc/ToRadians(degrees)
// Pi / 180 ~ 0.0174532925
return degrees * 0.0174532925
// Vector algebra.
/proc/squaredNorm(x, y)
return x*x + y*y
/proc/norm(x, y)
return sqrt(squaredNorm(x, y))
/proc/IsPowerOfTwo(var/val)
return (val & (val-1)) == 0
/proc/RoundUpToPowerOfTwo(var/val)
return 2 ** -round(-log(2,val))
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
//collapsed to percent_of_tick_used * tick_lag
#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(world.tick_usage-starting_tickusage))
//time of day but automatically adjusts to the server going into the next day within the same round.
//for when you need a reliable time number that doesn't depend on byond time.
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
#define MIDNIGHT_ROLLOVER_CHECK ( rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : midnight_rollovers )
//Returns the cube root of the input number
/proc/cubert(var/num, var/iterations = 10)
. = num
for (var/i = 0, i < iterations, i++)
. = (1/3) * (num/(.**2)+2*.)