Files
Aurora.3/code/controllers/subsystems/statistics.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

268 lines
9.3 KiB
Plaintext

/var/datum/controller/subsystem/statistics/SSfeedback
/datum/controller/subsystem/statistics
name = "Statistics & Inactivity"
wait = 1 MINUTE
flags = SS_NO_TICK_CHECK | SS_BACKGROUND
priority = SS_PRIORITY_STATISTICS
var/list/messages = list() //Stores messages of non-standard frequencies
var/list/messages_admin = list()
var/list/msg_common = list()
var/list/msg_science = list()
var/list/msg_command = list()
var/list/msg_medical = list()
var/list/msg_engineering = list()
var/list/msg_security = list()
var/list/msg_deathsquad = list()
var/list/msg_syndicate = list()
var/list/msg_cargo = list()
var/list/msg_service = list()
var/list/datum/feedback_variable/feedback = list()
/datum/controller/subsystem/statistics/New()
NEW_SS_GLOBAL(SSfeedback)
/datum/controller/subsystem/statistics/Initialize(timeofday)
if (!config.kick_inactive && !(config.sql_enabled && config.sql_stats))
can_fire = FALSE
/datum/controller/subsystem/statistics/fire()
// Handle AFK.
if (config.kick_inactive)
var/inactivity_threshold = config.kick_inactive MINUTES
for (var/client/C in clients)
if (!istype(C.mob, /mob/dead))
if (C.is_afk(inactivity_threshold))
log_access("AFK: [key_name(C)]")
C << span("warning", "You have been inactive for more than [config.kick_inactive] minute\s and have been disconnected.")
qdel(C)
// Handle population polling.
if (config.sql_enabled && config.sql_stats)
var/admincount = admins.len
var/playercount = 0
for(var/mob/M in player_list)
if(M.client)
playercount += 1
establish_db_connection(dbcon)
if(!dbcon.IsConnected())
log_game("SQL ERROR during population polling. Failed to connect.")
else
var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
var/DBQuery/query = dbcon.NewQuery("INSERT INTO `ss13_population` (`playercount`, `admincount`, `time`) VALUES ([playercount], [admincount], '[sqltime]')")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during population polling. Error : \[[err]\]\n")
/datum/controller/subsystem/statistics/Recover()
src.messages = SSfeedback.messages
src.messages_admin = SSfeedback.messages_admin
src.msg_common = SSfeedback.msg_common
src.msg_science = SSfeedback.msg_science
src.msg_command = SSfeedback.msg_command
src.msg_medical = SSfeedback.msg_medical
src.msg_engineering = SSfeedback.msg_engineering
src.msg_security = SSfeedback.msg_security
src.msg_deathsquad = SSfeedback.msg_deathsquad
src.msg_syndicate = SSfeedback.msg_syndicate
src.msg_cargo = SSfeedback.msg_cargo
src.msg_service = SSfeedback.msg_service
src.feedback = SSfeedback.feedback
/datum/controller/subsystem/statistics/proc/find_feedback_datum(variable)
for (var/datum/feedback_variable/FV in feedback)
if (FV.get_variable() == variable)
return FV
var/datum/feedback_variable/FV = new(variable)
feedback += FV
return FV
/datum/controller/subsystem/statistics/proc/get_round_feedback()
return feedback
/datum/controller/subsystem/statistics/proc/round_end_data_gathering()
var/pda_msg_amt = 0
var/rc_msg_amt = 0
for(var/obj/machinery/message_server/MS in machines)
if(MS.pda_msgs.len > pda_msg_amt)
pda_msg_amt = MS.pda_msgs.len
if(MS.rc_msgs.len > rc_msg_amt)
rc_msg_amt = MS.rc_msgs.len
feedback_set_details("radio_usage","")
feedback_add_details("radio_usage","COM-[msg_common.len]")
feedback_add_details("radio_usage","SCI-[msg_science.len]")
feedback_add_details("radio_usage","HEA-[msg_command.len]")
feedback_add_details("radio_usage","MED-[msg_medical.len]")
feedback_add_details("radio_usage","ENG-[msg_engineering.len]")
feedback_add_details("radio_usage","SEC-[msg_security.len]")
feedback_add_details("radio_usage","DTH-[msg_deathsquad.len]")
feedback_add_details("radio_usage","SYN-[msg_syndicate.len]")
feedback_add_details("radio_usage","CAR-[msg_cargo.len]")
feedback_add_details("radio_usage","SRV-[msg_service.len]")
feedback_add_details("radio_usage","OTH-[messages.len]")
feedback_add_details("radio_usage","PDA-[pda_msg_amt]")
feedback_add_details("radio_usage","RC-[rc_msg_amt]")
feedback_set_details("round_end","[time2text(world.realtime)]") //This one MUST be the last one that gets set.
// Called on world reboot.
/datum/controller/subsystem/statistics/Shutdown()
if(!feedback)
return
if (!config.sql_enabled || !config.sql_stats)
return
round_end_data_gathering() //round_end time logging and some other data processing
establish_db_connection(dbcon)
if(!dbcon.IsConnected())
return
for(var/datum/feedback_variable/FV in feedback)
var/sql = "INSERT INTO ss13_feedback VALUES (null, Now(), \"[game_id]\", \"[FV.get_variable()]\", [FV.get_value()], \"[FV.get_details()]\")"
var/DBQuery/query_insert = dbcon.NewQuery(sql)
query_insert.Execute()
// Sanitize inputs to avoid SQL injection attacks
/proc/sql_sanitize_text(var/text)
text = replacetext(text, "'", "''")
text = replacetext(text, ";", "")
text = replacetext(text, "&", "")
return text
/proc/feedback_set(var/variable,var/value)
if(!SSfeedback)
return
variable = sql_sanitize_text(variable)
var/datum/feedback_variable/FV = SSfeedback.find_feedback_datum(variable)
if(!FV) return
FV.set_value(value)
/proc/feedback_inc(var/variable,var/value)
if(!SSfeedback) return
variable = sql_sanitize_text(variable)
var/datum/feedback_variable/FV = SSfeedback.find_feedback_datum(variable)
if(!FV) return
FV.inc(value)
/proc/feedback_dec(var/variable,var/value)
if(!SSfeedback) return
variable = sql_sanitize_text(variable)
var/datum/feedback_variable/FV = SSfeedback.find_feedback_datum(variable)
if(!FV) return
FV.dec(value)
/proc/feedback_set_details(var/variable,var/details)
if(!SSfeedback) return
variable = sql_sanitize_text(variable)
details = sql_sanitize_text(details)
var/datum/feedback_variable/FV = SSfeedback.find_feedback_datum(variable)
if(!FV) return
FV.set_details(details)
/proc/feedback_add_details(var/variable,var/details)
if(!SSfeedback) return
variable = sql_sanitize_text(variable)
details = sql_sanitize_text(details)
var/datum/feedback_variable/FV = SSfeedback.find_feedback_datum(variable)
if(!FV) return
FV.add_details(details)
/proc/sql_report_death(var/mob/living/carbon/human/H)
if(!config.sql_enabled || !config.sql_stats)
return
if(!H)
return
if(!H.key || !H.mind)
return
var/area/placeofdeath = get_area(H)
var/podname = placeofdeath ? placeofdeath.name : "Unknown area"
var/sqlname = sanitizeSQL(H.real_name)
var/sqlkey = sanitizeSQL(H.key)
var/sqlpod = sanitizeSQL(podname)
var/sqlspecial = sanitizeSQL(H.mind.special_role)
var/sqljob = sanitizeSQL(H.mind.assigned_role)
var/laname
var/lakey
if(H.lastattacker)
laname = sanitizeSQL(H.lastattacker:real_name)
lakey = sanitizeSQL(H.lastattacker:key)
var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
var/coord = "[H.x], [H.y], [H.z]"
//world << "INSERT INTO death (name, byondkey, job, special, pod, tod, laname, lakey, gender, bruteloss, fireloss, brainloss, oxyloss) VALUES ('[sqlname]', '[sqlkey]', '[sqljob]', '[sqlspecial]', '[sqlpod]', '[sqltime]', '[laname]', '[lakey]', '[H.gender]', [H.bruteloss], [H.getFireLoss()], [H.brainloss], [H.getOxyLoss()])"
establish_db_connection(dbcon)
if(!dbcon.IsConnected())
log_game("SQL ERROR during death reporting. Failed to connect.")
else
var/DBQuery/query = dbcon.NewQuery("INSERT INTO ss13_death (name, byondkey, job, special, pod, tod, laname, lakey, gender, bruteloss, fireloss, brainloss, oxyloss, coord) VALUES ('[sqlname]', '[sqlkey]', '[sqljob]', '[sqlspecial]', '[sqlpod]', '[sqltime]', '[laname]', '[lakey]', '[H.gender]', [H.getBruteLoss()], [H.getFireLoss()], [H.brainloss], [H.getOxyLoss()], '[coord]')")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during death reporting. Error : \[[err]\]\n")
/proc/sql_report_cyborg_death(var/mob/living/silicon/robot/H)
if(!config.sql_enabled || !config.sql_stats)
return
if(!H)
return
if(!H.key || !H.mind)
return
var/area/placeofdeath = get_area(H)
var/podname = placeofdeath ? placeofdeath.name : "Unknown area"
var/sqlname = sanitizeSQL(H.real_name)
var/sqlkey = sanitizeSQL(H.key)
var/sqlpod = sanitizeSQL(podname)
var/sqlspecial = sanitizeSQL(H.mind.special_role)
var/sqljob = sanitizeSQL(H.mind.assigned_role)
var/laname
var/lakey
if(H.lastattacker)
laname = sanitizeSQL(H.lastattacker:real_name)
lakey = sanitizeSQL(H.lastattacker:key)
var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
var/coord = "[H.x], [H.y], [H.z]"
//world << "INSERT INTO death (name, byondkey, job, special, pod, tod, laname, lakey, gender, bruteloss, fireloss, brainloss, oxyloss) VALUES ('[sqlname]', '[sqlkey]', '[sqljob]', '[sqlspecial]', '[sqlpod]', '[sqltime]', '[laname]', '[lakey]', '[H.gender]', [H.bruteloss], [H.getFireLoss()], [H.brainloss], [H.getOxyLoss()])"
establish_db_connection(dbcon)
if(!dbcon.IsConnected())
log_game("SQL ERROR during death reporting. Failed to connect.")
else
var/DBQuery/query = dbcon.NewQuery("INSERT INTO ss13_death (name, byondkey, job, special, pod, tod, laname, lakey, gender, bruteloss, fireloss, brainloss, oxyloss, coord) VALUES ('[sqlname]', '[sqlkey]', '[sqljob]', '[sqlspecial]', '[sqlpod]', '[sqltime]', '[laname]', '[lakey]', '[H.gender]', [H.getBruteLoss()], [H.getFireLoss()], [H.brainloss], [H.getOxyLoss()], '[coord]')")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during death reporting. Error : \[[err]\]\n")