Files
Aurora.3/code/modules/admin/admin.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

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var/global/BSACooldown = 0
var/global/floorIsLava = 0
////////////////////////////////
/proc/message_admins(var/msg)
msg = "<span class=\"log_message\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
for(var/client/C in admins)
if((R_ADMIN|R_MOD) & C.holder.rights)
C << msg
/proc/msg_admin_attack(var/text,var/ckey="",var/ckey_target="") //Toggleable Attack Messages
log_attack(text,ckey=ckey,ckey_target=ckey_target)
var/rendered = "<span class=\"log_message\"><span class=\"prefix\">ATTACK:</span> <span class=\"message\">[text]</span></span>"
for(var/client/C in admins)
if((R_ADMIN|R_MOD) & C.holder.rights)
if(C.prefs.toggles & CHAT_ATTACKLOGS)
var/msg = rendered
C << msg
proc/admin_notice(var/message, var/rights)
for(var/mob/M in mob_list)
if(check_rights(rights, 0, M))
M << message
///////////////////////////////////////////////////////////////////////////////////////////////Panels
/datum/admins/proc/show_player_panel(var/mob/M in mob_list)
set category = "Admin"
set name = "Show Player Panel"
set desc="Edit player (respawn, ban, heal, etc)"
if(!M)
usr << "You seem to be selecting a mob that doesn't exist anymore."
return
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
return
var/body = "<html><head><title>Options for [M.key]</title></head>"
body += "<body>Options panel for <b>[M]</b>"
if(M.client)
body += " played by <b>[M.client]</b> "
body += "\[<A href='?src=\ref[src];editrights=show'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\]"
if(istype(M, /mob/new_player))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?src=\ref[src];revive=\ref[M]'>Heal</A>\] "
body += {"
<br><br>\[
<a href='?_src_=vars;Vars=\ref[M]'>VV</a> -
<a href='?src=\ref[src];traitor=\ref[M]'>TP</a> -
<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a> -
<a href='?src=\ref[src];subtlemessage=\ref[M]'>SM</a> -
[admin_jump_link(M, src)]\] <br>
<b>Mob type</b> = [M.type]<br><br>
<A href='?src=\ref[src];boot2=\ref[M]'>Kick</A> |
<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> |
<a href='?src=\ref[src];warnsearchckey=[M.ckey]'>Warnings</a> |
<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> |
<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A> |
<A href='?src=\ref[src];notes=show;mob=\ref[M]'>Notes</A>
"}
if(M.client)
body += "| <A HREF='?src=\ref[src];sendtoprison=\ref[M]'>Prison</A> | "
body += "<a href='?src=\ref[src];admin_wind_player=\ref[M]'>Wind</a>"
var/muted = M.client.prefs.muted
body += {"<br><b>Mute: </b>
\[<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_AOOC]'><font color='[(muted & MUTE_AOOC) ? "red" : "blue"]'>AOOC</font></a>\]
(<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)
"}
body += {"<br><br>
<A href='?src=\ref[src];jumpto=\ref[M]'><b>Jump to</b></A> |
<A href='?src=\ref[src];getmob=\ref[M]'>Get</A> |
<A href='?src=\ref[src];sendmob=\ref[M]'>Send To</A>
<br><br>
[check_rights(R_ADMIN|R_MOD,0) ? "<A href='?src=\ref[src];traitor=\ref[M]'>Traitor panel</A> | " : "" ]
<A href='?src=\ref[src];narrateto=\ref[M]'>Narrate to</A> |
<A href='?src=\ref[src];subtlemessage=\ref[M]'>Subtle message</A>
"}
if (M.client)
if(!istype(M, /mob/new_player))
body += "<br><br>"
body += "<b>Transformation:</b>"
body += "<br>"
//Monkey
if(issmall(M))
body += "<B>Monkeyized</B> | "
else
body += "<A href='?src=\ref[src];monkeyone=\ref[M]'>Monkeyize</A> | "
//Corgi
if(iscorgi(M))
body += "<B>Corgized</B> | "
else
body += "<A href='?src=\ref[src];corgione=\ref[M]'>Corgize</A> | "
//AI / Cyborg
if(isAI(M))
body += "<B>Is an AI</B> "
else if(ishuman(M))
body += {"<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> |
<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> |
<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> |
<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A>
"}
//Simple Animals
if(isanimal(M))
body += "<A href='?src=\ref[src];makeanimal=\ref[M]'>Re-Animalize</A> | "
else
body += "<A href='?src=\ref[src];makeanimal=\ref[M]'>Animalize</A> | "
// DNA2 - Admin Hax
if(M.dna && iscarbon(M))
body += "<br><br>"
body += "<b>DNA Blocks:</b><br><table border='0'><tr><th>&nbsp;</th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th>"
var/bname
for(var/block=1;block<=DNA_SE_LENGTH;block++)
if(((block-1)%5)==0)
body += "</tr><tr><th>[block-1]</th>"
bname = assigned_blocks[block]
body += "<td>"
if(bname)
var/bstate=M.dna.GetSEState(block)
var/bcolor="[(bstate)?"#006600":"#ff0000"]"
body += "<A href='?src=\ref[src];togmutate=\ref[M];block=[block]' style='color:[bcolor];'>[bname]</A><sub>[block]</sub>"
else
body += "[block]"
body+="</td>"
body += "</tr></table>"
body += {"<br><br>
<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>
<A href='?src=\ref[src];simplemake=observer;mob=\ref[M]'>Observer</A> |
\[ Xenos: <A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A>
<A href='?src=\ref[src];simplemake=human;species=Xenomorph Drone;mob=\ref[M]'>Drone</A>
<A href='?src=\ref[src];simplemake=human;species=Xenomorph Hunter;mob=\ref[M]'>Hunter</A>
<A href='?src=\ref[src];simplemake=human;species=Xenomorph Sentinel;mob=\ref[M]'>Sentinel</A>
<A href='?src=\ref[src];simplemake=human;species=Xenomorph Queen;mob=\ref[M]'>Queen</A> \] |
\[ Crew: <A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A>
<A href='?src=\ref[src];simplemake=human;species=Unathi;mob=\ref[M]'>Unathi</A>
<A href='?src=\ref[src];simplemake=human;species=Tajaran;mob=\ref[M]'>Tajaran</A>
<A href='?src=\ref[src];simplemake=human;species=Skrell;mob=\ref[M]'>Skrell</A>
<A href='?src=\ref[src];simplemake=human;species=Vox;mob=\ref[M]'>Vox</A> \] | \[
<A href='?src=\ref[src];simplemake=nymph;mob=\ref[M]'>Nymph</A>
<A href='?src=\ref[src];simplemake=human;species='Diona';mob=\ref[M]'>Diona</A> \] |
\[ slime: <A href='?src=\ref[src];simplemake=slime;mob=\ref[M]'>Baby</A>,
<A href='?src=\ref[src];simplemake=adultslime;mob=\ref[M]'>Adult</A> \]
<A href='?src=\ref[src];simplemake=monkey;mob=\ref[M]'>Monkey</A> |
<A href='?src=\ref[src];simplemake=robot;mob=\ref[M]'>Cyborg</A> |
<A href='?src=\ref[src];simplemake=cat;mob=\ref[M]'>Cat</A> |
<A href='?src=\ref[src];simplemake=runtime;mob=\ref[M]'>Runtime</A> |
<A href='?src=\ref[src];simplemake=corgi;mob=\ref[M]'>Corgi</A> |
<A href='?src=\ref[src];simplemake=ian;mob=\ref[M]'>Ian</A> |
<A href='?src=\ref[src];simplemake=crab;mob=\ref[M]'>Crab</A> |
<A href='?src=\ref[src];simplemake=coffee;mob=\ref[M]'>Coffee</A> |
\[ Construct: <A href='?src=\ref[src];simplemake=constructarmoured;mob=\ref[M]'>Armoured</A> ,
<A href='?src=\ref[src];simplemake=constructbuilder;mob=\ref[M]'>Builder</A> ,
<A href='?src=\ref[src];simplemake=constructwraith;mob=\ref[M]'>Wraith</A> \]
<A href='?src=\ref[src];simplemake=shade;mob=\ref[M]'>Shade</A>
<A href='?src=\ref[src];simplemake=meme;mob=\ref[M]'>Meme</A>
<br>
"}
body += {"<br><br>
<b>Other actions:</b>
<br>
<A href='?src=\ref[src];forcespeech=\ref[M]'>Forcesay</A>
"}
if (M.client)
body += {" |
<A href='?src=\ref[src];tdome1=\ref[M]'>Thunderdome 1</A> |
<A href='?src=\ref[src];tdome2=\ref[M]'>Thunderdome 2</A> |
<A href='?src=\ref[src];tdomeadmin=\ref[M]'>Thunderdome Admin</A> |
<A href='?src=\ref[src];tdomeobserve=\ref[M]'>Thunderdome Observer</A> |
"}
// language toggles
body += "<br><br><b>Languages:</b><br>"
var/f = 1
for(var/k in all_languages)
var/datum/language/L = all_languages[k]
if(!(L.flags & INNATE))
if(!f) body += " | "
else f = 0
if(L in M.languages)
body += "<a href='?src=\ref[src];toglang=\ref[M];lang=[html_encode(k)]' style='color:#006600'>[k]</a>"
else
body += "<a href='?src=\ref[src];toglang=\ref[M];lang=[html_encode(k)]' style='color:#ff0000'>[k]</a>"
body += {"<br>
</body></html>
"}
usr << browse(body, "window=adminplayeropts;size=550x515")
feedback_add_details("admin_verb","SPP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/player_info/var/author // admin who authored the information
/datum/player_info/var/rank //rank of admin who made the notes
/datum/player_info/var/content // text content of the information
/datum/player_info/var/timestamp // Because this is bloody annoying
#define PLAYER_NOTES_ENTRIES_PER_PAGE 50
/datum/admins/proc/PlayerNotes()
set category = "Admin"
set name = "Player Notes"
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
return
if (!check_rights(R_ADMIN|R_MOD))
return
if (config.ban_legacy_system)
PlayerNotesPage(1)
else
show_notes_sql()
/datum/admins/proc/PlayerNotesPage(page)
var/dat = "<B>Player notes</B><HR>"
var/savefile/S=new("data/player_notes.sav")
var/list/note_keys
S >> note_keys
if(!note_keys)
dat += "No notes found."
else
dat += "<table>"
note_keys = sortList(note_keys)
// Display the notes on the current page
var/number_pages = note_keys.len / PLAYER_NOTES_ENTRIES_PER_PAGE
// Emulate ceil(why does BYOND not have ceil)
if(number_pages != round(number_pages))
number_pages = round(number_pages) + 1
var/page_index = page - 1
if(page_index < 0 || page_index >= number_pages)
return
var/lower_bound = page_index * PLAYER_NOTES_ENTRIES_PER_PAGE + 1
var/upper_bound = (page_index + 1) * PLAYER_NOTES_ENTRIES_PER_PAGE
upper_bound = min(upper_bound, note_keys.len)
for(var/index = lower_bound, index <= upper_bound, index++)
var/t = note_keys[index]
dat += "<tr><td><a href='?src=\ref[src];notes=show;ckey=[t]'>[t]</a></td></tr>"
dat += "</table><br>"
// Display a footer to select different pages
for(var/index = 1, index <= number_pages, index++)
if(index == page)
dat += "<b>"
dat += "<a href='?src=\ref[src];notes=list;index=[index]'>[index]</a> "
if(index == page)
dat += "</b>"
usr << browse(dat, "window=player_notes;size=400x400")
/datum/admins/proc/player_has_info(var/key as text)
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
var/list/infos
info >> infos
if(!infos || !infos.len) return 0
else return 1
/datum/admins/proc/show_player_info(var/key as text)
set category = "Admin"
set name = "Show Player Info"
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
return
if (config.ban_legacy_system)
var/dat = "<html><head><title>Info on [key]</title></head>"
dat += "<body>"
var/p_age = "unknown"
for(var/client/C in clients)
if(C.ckey == key)
p_age = C.player_age
break
dat +="<span style='color:#000000; font-weight: bold'>Player age: [p_age]</span><br>"
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
var/list/infos
info >> infos
if(!infos)
dat += "No information found on the given key.<br>"
else
var/update_file = 0
var/i = 0
for(var/datum/player_info/I in infos)
i += 1
if(!I.timestamp)
I.timestamp = "Pre-4/3/2012"
update_file = 1
if(!I.rank)
I.rank = "N/A"
update_file = 1
dat += "<font color=#008800>[I.content]</font> <i>by [I.author] ([I.rank])</i> on <i><font color=blue>[I.timestamp]</i></font> "
if(I.author == usr.key || I.author == "Adminbot")
dat += "<A href='?src=\ref[src];remove_player_info=[key];remove_index=[i]'>Remove</A>"
dat += "<br><br>"
if(update_file) info << infos
dat += "<br>"
dat += "<A href='?src=\ref[src];add_player_info=[key]'>Add Comment</A><br>"
dat += "</body></html>"
usr << browse(dat, "window=adminplayerinfo;size=480x480")
else
show_notes_sql(key)
/datum/admins/proc/access_news_network() //MARKER
set category = "Fun"
set name = "Access Newscaster Network"
set desc = "Allows you to view, add and edit news feeds."
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
return
var/dat
dat = text("<HEAD><TITLE>Admin Newscaster</TITLE></HEAD><H3>Admin Newscaster Unit</H3>")
switch(admincaster_screen)
if(0)
dat += {"Welcome to the admin newscaster.<BR> Here you can add, edit and censor every newspiece on the network.
<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units.
<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!
"}
if(news_network.wanted_issue)
dat+= "<HR><A href='?src=\ref[src];ac_view_wanted=1'>Read Wanted Issue</A>"
dat+= {"<HR><BR><A href='?src=\ref[src];ac_create_channel=1'>Create Feed Channel</A>
<BR><A href='?src=\ref[src];ac_view=1'>View Feed Channels</A>
<BR><A href='?src=\ref[src];ac_create_feed_story=1'>Submit new Feed story</A>
<BR><BR><A href='?src=\ref[usr];mach_close=newscaster_main'>Exit</A>
"}
var/wanted_already = 0
if(news_network.wanted_issue)
wanted_already = 1
dat+={"<HR><B>Feed Security functions:</B><BR>
<BR><A href='?src=\ref[src];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>
<BR><A href='?src=\ref[src];ac_menu_censor_story=1'>Censor Feed Stories</A>
<BR><A href='?src=\ref[src];ac_menu_censor_channel=1'>Mark Feed Channel with [company_name] D-Notice (disables and locks the channel.</A>
<BR><HR><A href='?src=\ref[src];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admincaster_signature]</FONT></A>
"}
if(1)
dat+= "Station Feed Channels<HR>"
if( isemptylist(news_network.network_channels) )
dat+="<I>No active channels found...</I>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
if(CHANNEL.is_admin_channel)
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
else
dat+="<B><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR></B>"
dat+={"<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>
"}
if(2)
dat+={"
Creating new Feed Channel...
<HR><B><A href='?src=\ref[src];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>
<B><A href='?src=\ref[src];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>
<B><A href='?src=\ref[src];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>
<BR><A href='?src=\ref[src];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>
"}
if(3)
dat+={"
Creating new Feed Message...
<HR><B><A href='?src=\ref[src];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
<B>Message Author:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>
<B><A href='?src=\ref[src];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.body] <BR>
<BR><A href='?src=\ref[src];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>
"}
if(4)
dat+={"
Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(5)
dat+={"
Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(6)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name=="")
dat+="<FONT COLOR='maroon'>•Invalid receiving channel name.</FONT><BR>"
if(src.admincaster_feed_message.body == "" || src.admincaster_feed_message.body == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid message body.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[3]'>Return</A><BR>"
if(7)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed Channel to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid channel name.</FONT><BR>"
var/check = 0
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
check = 1
break
if(check)
dat+="<FONT COLOR='maroon'>•Channel name already in use.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[2]'>Return</A><BR>"
if(9)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT>\]</FONT><HR>"
if(src.admincaster_feed_channel.censored)
dat+={"
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a [company_name] D-Notice.<BR>
No further feed story additions are allowed while the D-Notice is in effect.<BR><BR>
"}
else
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
var/i = 0
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
i++
dat+="-[MESSAGE.body] <BR>"
if(MESSAGE.img)
usr << browse_rsc(MESSAGE.img, "tmp_photo[i].png")
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+={"
<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
<BR><A href='?src=\ref[src];ac_setScreen=[1]'>Back</A>
"}
if(10)
dat+={"
<B>[company_name] Feed Censorship Tool</B><BR>
<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>
Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>
<HR>Select Feed channel to get Stories from:<BR>
"}
if(isemptylist(news_network.network_channels))
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=\ref[src];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(11)
dat+={"
<B>[company_name] D-Notice Handler</B><HR>
<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's
morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed
stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>
"}
if(isemptylist(news_network.network_channels))
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=\ref[src];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
if(12)
dat+={"
<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>
<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>
"}
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+={"
-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>
<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>
"}
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[10]'>Back</A>"
if(13)
dat+={"
<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>
Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>
"}
if(src.admincaster_feed_channel.censored)
dat+={"
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a [company_name] D-Notice.<BR>
No further feed story additions are allowed while the D-Notice is in effect.<BR><BR>
"}
else
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[11]'>Back</A>"
if(14)
dat+="<B>Wanted Issue Handler:</B>"
var/wanted_already = 0
var/end_param = 1
if(news_network.wanted_issue)
wanted_already = 1
end_param = 2
if(wanted_already)
dat+="<FONT SIZE=2><BR><I>A wanted issue is already in Feed Circulation. You can edit or cancel it below.</FONT></I>"
dat+={"
<HR>
<A href='?src=\ref[src];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_feed_message.author] <BR>
<A href='?src=\ref[src];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_feed_message.body] <BR>
"}
if(wanted_already)
dat+="<B>Wanted Issue created by:</B><FONT COLOR='green'> [news_network.wanted_issue.backup_author]</FONT><BR>"
else
dat+="<B>Wanted Issue will be created under prosecutor:</B><FONT COLOR='green'> [src.admincaster_signature]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_wanted=[end_param]'>[(wanted_already) ? ("Edit Issue") : ("Submit")]</A>"
if(wanted_already)
dat+="<BR><A href='?src=\ref[src];ac_cancel_wanted=1'>Take down Issue</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(15)
dat+={"
<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.</FONT><BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(16)
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_message.author =="" || src.admincaster_feed_message.author == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid name for person wanted.</FONT><BR>"
if(src.admincaster_feed_message.body == "" || src.admincaster_feed_message.body == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid description.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(17)
dat+={"
<B>Wanted Issue successfully deleted from Circulation</B><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(18)
dat+={"
<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[news_network.wanted_issue.backup_author]</FONT>\]</FONT><HR>
<B>Criminal</B>: [news_network.wanted_issue.author]<BR>
<B>Description</B>: [news_network.wanted_issue.body]<BR>
<B>Photo:</B>:
"}
if(news_network.wanted_issue.img)
usr << browse_rsc(news_network.wanted_issue.img, "tmp_photow.png")
dat+="<BR><img src='tmp_photow.png' width = '180'>"
else
dat+="None"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A><BR>"
if(19)
dat+={"
<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] successfully edited.</FONT><BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
else
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
//world << "Channelname: [src.admincaster_feed_channel.channel_name] [src.admincaster_feed_channel.author]"
//world << "Msg: [src.admincaster_feed_message.author] [src.admincaster_feed_message.body]"
usr << browse(dat, "window=admincaster_main;size=400x600")
onclose(usr, "admincaster_main")
/datum/admins/proc/Jobbans()
if(!check_rights(R_BAN)) return
var/dat = "<B>Job Bans!</B><HR><table>"
for(var/t in jobban_keylist)
var/r = t
if( findtext(r,"##") )
r = copytext( r, 1, findtext(r,"##") )//removes the description
dat += text("<tr><td>[t] (<A href='?src=\ref[src];removejobban=[r]'>unban</A>)</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=400x400")
/datum/admins/proc/Game()
if(!check_rights(0)) return
var/dat = {"
<center><B>Game Panel</B></center><hr>\n
<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>
"}
if(master_mode == "secret")
dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
dat += {"
<BR>
<A href='?src=\ref[src];create_object=1'>Create Object</A><br>
<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>
<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>
<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>
<br><A href='?src=\ref[src];vsc=airflow'>Edit Airflow Settings</A><br>
<A href='?src=\ref[src];vsc=phoron'>Edit Phoron Settings</A><br>
<A href='?src=\ref[src];vsc=default'>Choose a default ZAS setting</A><br>
"}
usr << browse(dat, "window=admin2;size=210x280")
return
/datum/admins/proc/Secrets()
if(!check_rights(0)) return
var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
for(var/datum/admin_secret_category/category in admin_secrets.categories)
if(!category.can_view(usr))
continue
dat += "<B>[category.name]</B><br>"
if(category.desc)
dat += "<I>[category.desc]</I><BR>"
for(var/datum/admin_secret_item/item in category.items)
if(!item.can_view(usr))
continue
dat += "<A href='?src=\ref[src];admin_secrets=\ref[item]'>[item.name()]</A><BR>"
dat += "<BR>"
usr << browse(dat, "window=secrets")
return
/////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge
//i.e. buttons/verbs
/datum/admins/proc/restart()
set category = "Server"
set name = "Restart"
set desc="Restarts the world"
if (!usr.client.holder)
return
var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
if(confirm == "Cancel")
return
if(confirm == "Yes")
world << "<span class='danger'>Restarting world!</span> <span class='notice'>Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!</span>"
log_admin("[key_name(usr)] initiated a reboot.")
feedback_set_details("end_error","admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]")
feedback_add_details("admin_verb","R") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
sleep(50)
world.Reboot()
/datum/admins/proc/announce()
set category = "Special Verbs"
set name = "Announce"
set desc="Announce your desires to the world"
if(!check_rights(0)) return
var/message = input("Global message to send:", "Admin Announce", null, null) as message//todo: sanitize for all?
if(message)
if(!check_rights(R_SERVER,0))
message = sanitize(message, 500, extra = 0)
message = replacetext(message, "\n", "<br>") // required since we're putting it in a <p> tag
world << "<span class=notice><b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b><p style='text-indent: 50px'>[message]</p></span>"
log_admin("Announce: [key_name(usr)] : [message]")
feedback_add_details("admin_verb","A") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleooc()
set category = "Server"
set desc="Globally Toggles OOC"
set name="Toggle OOC"
if(!check_rights(R_ADMIN))
return
config.ooc_allowed = !(config.ooc_allowed)
if (config.ooc_allowed)
world << "<B>The OOC channel has been globally enabled!</B>"
else
world << "<B>The OOC channel has been globally disabled!</B>"
log_and_message_admins("toggled OOC.")
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/togglelooc()
set category = "Server"
set desc="Globally Toggles LOOC"
set name="Toggle LOOC"
if(!check_rights(R_ADMIN))
return
config.looc_allowed = !(config.looc_allowed)
if (config.looc_allowed)
world << "<B>The LOOC channel has been globally enabled!</B>"
else
world << "<B>The LOOC channel has been globally disabled!</B>"
log_and_message_admins("toggled LOOC.")
feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggledsay()
set category = "Server"
set desc="Globally Toggles DSAY"
set name="Toggle DSAY"
if(!check_rights(R_ADMIN))
return
config.dsay_allowed = !(config.dsay_allowed)
if (config.dsay_allowed)
world << "<B>Deadchat has been globally enabled!</B>"
else
world << "<B>Deadchat has been globally disabled!</B>"
log_admin("[key_name(usr)] toggled deadchat.")
message_admins("[key_name_admin(usr)] toggled deadchat.", 1)
feedback_add_details("admin_verb","TDSAY") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc
/datum/admins/proc/toggleoocdead()
set category = "Server"
set desc="Toggle Dead OOC."
set name="Toggle Dead OOC"
if(!check_rights(R_ADMIN))
return
config.dooc_allowed = !( config.dooc_allowed )
log_admin("[key_name(usr)] toggled Dead OOC.")
message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1)
feedback_add_details("admin_verb","TDOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/togglehubvisibility()
set category = "Server"
set desc="Globally Toggles Hub Visibility"
set name="Toggle Hub Visibility"
if(!check_rights(R_ADMIN))
return
world.visibility = !(world.visibility)
var/long_message = " toggled hub visibility. The server is now [world.visibility ? "visible" : "invisible"] ([world.visibility])."
discord_bot.send_to_admins("[key_name(src)]" + long_message)
message_admins("[key_name_admin(usr)]" + long_message, 1)
log_admin("[key_name(usr)] toggled hub visibility.")
feedback_add_details("admin_verb","THUB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc
/datum/admins/proc/toggletraitorscaling()
set category = "Server"
set desc="Toggle traitor scaling"
set name="Toggle Traitor Scaling"
config.traitor_scaling = !config.traitor_scaling
log_admin("[key_name(usr)] toggled Traitor Scaling to [config.traitor_scaling].")
message_admins("[key_name_admin(usr)] toggled Traitor Scaling [config.traitor_scaling ? "on" : "off"].", 1)
feedback_add_details("admin_verb","TTS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/startnow()
set category = "Server"
set desc="Start the round RIGHT NOW"
set name="Start Now"
if(Master.initializing)
alert("Unable to start the game as it is not set up.")
return
if(SSticker.current_state == GAME_STATE_PREGAME)
SSticker.current_state = GAME_STATE_SETTING_UP
log_admin("[usr.key] has started the game.")
message_admins("<font color='blue'>[usr.key] has started the game.</font>")
feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return 1
else
usr << "<font color='red'>Error: Start Now: Game has already started.</font>"
return 0
/datum/admins/proc/toggleenter()
set category = "Server"
set desc="People can't enter"
set name="Toggle Entering"
config.enter_allowed = !(config.enter_allowed)
if (!(config.enter_allowed))
world << "<B>New players may no longer enter the game.</B>"
else
world << "<B>New players may now enter the game.</B>"
log_admin("[key_name(usr)] toggled new player game entering.")
message_admins("\blue [key_name_admin(usr)] toggled new player game entering.", 1)
world.update_status()
feedback_add_details("admin_verb","TE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleAI()
set category = "Server"
set desc="People can't be AI"
set name="Toggle AI"
config.allow_ai = !( config.allow_ai )
if (!( config.allow_ai ))
world << "<B>The AI job is no longer chooseable.</B>"
else
world << "<B>The AI job is chooseable now.</B>"
log_admin("[key_name(usr)] toggled AI allowed.")
world.update_status()
feedback_add_details("admin_verb","TAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleaban()
set category = "Server"
set desc="Respawn basically"
set name="Toggle Respawn"
config.abandon_allowed = !(config.abandon_allowed)
if(config.abandon_allowed)
world << "<B>You may now respawn.</B>"
else
world << "<B>You may no longer respawn :(</B>"
message_admins("\blue [key_name_admin(usr)] toggled respawn to [config.abandon_allowed ? "On" : "Off"].", 1)
log_admin("[key_name(usr)] toggled respawn to [config.abandon_allowed ? "On" : "Off"].")
world.update_status()
feedback_add_details("admin_verb","TR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggle_aliens()
set category = "Server"
set desc="Toggle alien mobs"
set name="Toggle Aliens"
config.aliens_allowed = !config.aliens_allowed
log_admin("[key_name(usr)] toggled Aliens to [config.aliens_allowed].")
message_admins("[key_name_admin(usr)] toggled Aliens [config.aliens_allowed ? "on" : "off"].", 1)
feedback_add_details("admin_verb","TA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggle_space_ninja()
set category = "Server"
set desc="Toggle space ninjas spawning."
set name="Toggle Space Ninjas"
config.ninjas_allowed = !config.ninjas_allowed
log_admin("[key_name(usr)] toggled Space Ninjas to [config.ninjas_allowed].")
message_admins("[key_name_admin(usr)] toggled Space Ninjas [config.ninjas_allowed ? "on" : "off"].", 1)
feedback_add_details("admin_verb","TSN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/delay()
set category = "Server"
set desc="Delay the game start/end"
set name="Delay"
if(!check_rights(R_SERVER)) return
if (ROUND_IS_STARTED)
SSticker.delay_end = !SSticker.delay_end
log_admin("[key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("\blue [key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
return //alert("Round end delayed", null, null, null, null, null)
round_progressing = !round_progressing
if (!round_progressing)
world << "<b>The game start has been delayed.</b>"
log_admin("[key_name(usr)] delayed the game.")
else
world << "<b>The game will start soon.</b>"
log_admin("[key_name(usr)] removed the delay.")
feedback_add_details("admin_verb","DELAY") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/adjump()
set category = "Server"
set desc="Toggle admin jumping"
set name="Toggle Jump"
config.allow_admin_jump = !(config.allow_admin_jump)
message_admins("\blue Toggled admin jumping to [config.allow_admin_jump].")
feedback_add_details("admin_verb","TJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/adspawn()
set category = "Server"
set desc="Toggle admin spawning"
set name="Toggle Spawn"
config.allow_admin_spawning = !(config.allow_admin_spawning)
message_admins("\blue Toggled admin item spawning to [config.allow_admin_spawning].")
feedback_add_details("admin_verb","TAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/adrev()
set category = "Server"
set desc="Toggle admin revives"
set name="Toggle Revive"
config.allow_admin_rev = !(config.allow_admin_rev)
message_admins("\blue Toggled reviving to [config.allow_admin_rev].")
feedback_add_details("admin_verb","TAR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/immreboot()
set category = "Server"
set desc="Reboots the server post haste"
set name="Immediate Reboot"
if(!usr.client.holder) return
if( alert("Reboot server?",,"Yes","No") == "No")
return
world << "\red <b>Rebooting world!</b> \blue Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!"
log_admin("[key_name(usr)] initiated an immediate reboot.")
feedback_set_details("end_error","immediate admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]")
feedback_add_details("admin_verb","IR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
world.Reboot()
/datum/admins/proc/unprison(var/mob/M in mob_list)
set category = "Admin"
set name = "Unprison"
if (M.z == 2)
if (config.allow_admin_jump)
M.loc = pick(latejoin)
message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]", 1)
log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
else
alert("Admin jumping disabled")
else
alert("[M.name] is not prisoned.")
feedback_add_details("admin_verb","UP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS
/proc/is_special_character(mob/M as mob) // returns 1 for specail characters and 2 for heroes of gamemode
if(!SSticker.mode)
return 0
if (!istype(M))
return 0
if(M.mind)
if(SSticker.mode.antag_templates && SSticker.mode.antag_templates.len)
for(var/datum/antagonist/antag in SSticker.mode.antag_templates)
if(antag.is_antagonist(M.mind))
return 2
else if(M.mind.special_role)
return 1
if(isrobot(M))
var/mob/living/silicon/robot/R = M
if(R.emagged)
return 1
return 0
/datum/admins/proc/spawn_fruit(seedtype in SSplants.seeds)
set category = "Debug"
set desc = "Spawn the product of a seed."
set name = "Spawn Fruit"
if(!check_rights(R_SPAWN)) return
if(!seedtype || !SSplants.seeds[seedtype])
return
var/datum/seed/S = SSplants.seeds[seedtype]
S.harvest(usr,0,0,1)
log_admin("[key_name(usr)] spawned [seedtype] fruit at ([usr.x],[usr.y],[usr.z])")
/datum/admins/proc/spawn_custom_item()
set category = "Debug"
set desc = "Spawn a custom item."
set name = "Spawn Custom Item"
if(!check_rights(R_SPAWN)) return
var/owner = input("Select a ckey.", "Spawn Custom Item") as null|anything in custom_items
if(!owner|| !custom_items[owner])
return
var/list/possible_items = custom_items[owner]
var/datum/custom_item/item_to_spawn = input("Select an item to spawn.", "Spawn Custom Item") as null|anything in possible_items
if(!item_to_spawn)
return
item_to_spawn.spawn_item(get_turf(usr))
/datum/admins/proc/check_custom_items()
set category = "Debug"
set desc = "Check the custom item list."
set name = "Check Custom Items"
if(!check_rights(R_SPAWN)) return
if(!custom_items)
usr << "Custom item list is null."
return
if(!custom_items.len)
usr << "Custom item list not populated."
return
for(var/assoc_key in custom_items)
usr << "[assoc_key] has:"
var/list/current_items = custom_items[assoc_key]
for(var/datum/custom_item/item in current_items)
usr << "- name: [item.name] icon: [item.item_icon] path: [item.item_path] desc: [item.item_desc]"
/datum/admins/proc/spawn_plant(seedtype in SSplants.seeds)
set category = "Debug"
set desc = "Spawn a spreading plant effect."
set name = "Spawn Plant"
if(!check_rights(R_SPAWN)) return
if(!seedtype || !SSplants.seeds[seedtype])
return
new /obj/effect/plant(get_turf(usr), SSplants.seeds[seedtype])
log_admin("[key_name(usr)] spawned [seedtype] vines at ([usr.x],[usr.y],[usr.z])")
/datum/admins/proc/spawn_atom(var/object as text)
set category = "Debug"
set desc = "(atom path) Spawn an atom"
set name = "Spawn"
if(!check_rights(R_SPAWN|R_DEV)) return
var/list/types = typesof(/atom)
var/list/matches = new()
for(var/path in types)
if(findtext("[path]", object))
matches += path
if(matches.len==0)
return
var/chosen
if(matches.len==1)
chosen = matches[1]
else
chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
if(!chosen)
return
if(ispath(chosen,/turf))
var/turf/T = get_turf(usr.loc)
T.ChangeTurf(chosen)
else
new chosen(usr.loc)
log_and_message_admins("spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/show_traitor_panel(var/mob/M in mob_list)
set category = "Admin"
set desc = "Edit mobs's memory and role"
set name = "Show Traitor Panel"
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(!M.mind)
usr << "This mob has no mind!"
return
M.mind.edit_memory()
feedback_add_details("admin_verb","STP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/show_game_mode()
set category = "Admin"
set desc = "Show the current round configuration."
set name = "Show Game Mode"
if(!ROUND_IS_STARTED)
alert("Not before roundstart!", "Alert")
return
var/out = "<font size=3><b>Current mode: [SSticker.mode.name] (<a href='?src=\ref[SSticker.mode];debug_antag=self'>[SSticker.mode.config_tag]</a>)</b></font><br/>"
out += "<hr>"
if(SSticker.mode.ert_disabled)
out += "<b>Emergency Response Teams:</b> <a href='?src=\ref[SSticker.mode];toggle=ert'>disabled</a>"
else
out += "<b>Emergency Response Teams:</b> <a href='?src=\ref[SSticker.mode];toggle=ert'>enabled</a>"
out += "<br/>"
if(SSticker.mode.deny_respawn)
out += "<b>Respawning:</b> <a href='?src=\ref[SSticker.mode];toggle=respawn'>disallowed</a>"
else
out += "<b>Respawning:</b> <a href='?src=\ref[SSticker.mode];toggle=respawn'>allowed</a>"
out += "<br/>"
out += "<b>Shuttle delay multiplier:</b> <a href='?src=\ref[SSticker.mode];set=shuttle_delay'>[SSticker.mode.shuttle_delay]</a><br/>"
if(SSticker.mode.auto_recall_shuttle)
out += "<b>Shuttle auto-recall:</b> <a href='?src=\ref[SSticker.mode];toggle=shuttle_recall'>enabled</a>"
else
out += "<b>Shuttle auto-recall:</b> <a href='?src=\ref[SSticker.mode];toggle=shuttle_recall'>disabled</a>"
out += "<br/><br/>"
if(SSticker.mode.event_delay_mod_moderate)
out += "<b>Moderate event time modifier:</b> <a href='?src=\ref[SSticker.mode];set=event_modifier_moderate'>[SSticker.mode.event_delay_mod_moderate]</a><br/>"
else
out += "<b>Moderate event time modifier:</b> <a href='?src=\ref[SSticker.mode];set=event_modifier_moderate'>unset</a><br/>"
if(SSticker.mode.event_delay_mod_major)
out += "<b>Major event time modifier:</b> <a href='?src=\ref[SSticker.mode];set=event_modifier_severe'>[SSticker.mode.event_delay_mod_major]</a><br/>"
else
out += "<b>Major event time modifier:</b> <a href='?src=\ref[SSticker.mode];set=event_modifier_severe'>unset</a><br/>"
out += "<hr>"
if(LAZYLEN(SSticker.mode.antag_tags))
out += "<b>Core antag templates:</b></br>"
for(var/antag_tag in SSticker.mode.antag_tags)
out += "<a href='?src=\ref[SSticker.mode];debug_antag=[antag_tag]'>[antag_tag]</a>.</br>"
if(SSticker.mode.round_autoantag)
out += "<b>Autotraitor <a href='?src=\ref[SSticker.mode];toggle=autotraitor'>enabled</a></b>."
if(SSticker.mode.antag_scaling_coeff > 0)
out += " (scaling with <a href='?src=\ref[SSticker.mode];set=antag_scaling'>[SSticker.mode.antag_scaling_coeff]</a>)"
else
out += " (not currently scaling, <a href='?src=\ref[SSticker.mode];set=antag_scaling'>set a coefficient</a>)"
out += "<br/>"
else
out += "<b>Autotraitor <a href='?src=\ref[SSticker.mode];toggle=autotraitor'>disabled</a></b>.<br/>"
out += "<b>All antag ids:</b>"
if(LAZYLEN(SSticker.mode.antag_templates)).
for(var/datum/antagonist/antag in SSticker.mode.antag_templates)
antag.update_current_antag_max()
out += " <a href='?src=\ref[SSticker.mode];debug_antag=[antag.id]'>[antag.id]</a>"
out += " ([antag.get_antag_count()]/[antag.cur_max]) "
out += " <a href='?src=\ref[SSticker.mode];remove_antag_type=[antag.id]'>\[-\]</a><br/>"
else
out += " None."
out += " <a href='?src=\ref[SSticker.mode];add_antag_type=1'>\[+\]</a><br/>"
usr << browse(out, "window=edit_mode[src]")
feedback_add_details("admin_verb","SGM")
/datum/admins/proc/toggletintedweldhelmets()
set category = "Debug"
set desc="Reduces view range when wearing welding helmets"
set name="Toggle tinted welding helmets."
config.welder_vision = !( config.welder_vision )
if (config.welder_vision)
world << "<B>Reduced welder vision has been enabled!</B>"
else
world << "<B>Reduced welder vision has been disabled!</B>"
log_admin("[key_name(usr)] toggled welder vision.")
message_admins("[key_name_admin(usr)] toggled welder vision.", 1)
feedback_add_details("admin_verb","TTWH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleguests()
set category = "Server"
set desc="Guests can't enter"
set name="Toggle guests"
config.guests_allowed = !(config.guests_allowed)
if (!(config.guests_allowed))
world << "<B>Guests may no longer enter the game.</B>"
else
world << "<B>Guests may now enter the game.</B>"
log_admin("[key_name(usr)] toggled guests game entering [config.guests_allowed?"":"dis"]allowed.")
message_admins("\blue [key_name_admin(usr)] toggled guests game entering [config.guests_allowed?"":"dis"]allowed.", 1)
feedback_add_details("admin_verb","TGU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/output_ai_laws()
var/ai_number = 0
for(var/mob/living/silicon/S in mob_list)
ai_number++
if(isAI(S))
usr << "<b>AI [key_name(S, usr)]'s laws:</b>"
else if(isrobot(S))
var/mob/living/silicon/robot/R = S
usr << "<b>CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independant)"]: laws:</b>"
else if (ispAI(S))
usr << "<b>pAI [key_name(S, usr)]'s laws:</b>"
else
usr << "<b>SOMETHING SILICON [key_name(S, usr)]'s laws:</b>"
if (S.laws == null)
usr << "[key_name(S, usr)]'s laws are null?? Contact a coder."
else
S.laws.show_laws(usr)
if(!ai_number)
usr << "<b>No AIs located</b>" //Just so you know the thing is actually working and not just ignoring you.
/datum/admins/proc/show_skills()
set category = "Admin"
set name = "Show Skills"
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
return
var/mob/living/carbon/human/M = input("Select mob.", "Select mob.") as null|anything in human_mob_list
if(!M) return
show_skill_window(usr, M)
return
/client/proc/update_mob_sprite(mob/living/carbon/human/H as mob)
set category = "Admin"
set name = "Update Mob Sprite"
set desc = "Should fix any mob sprite update errors."
if (!holder)
src << "Only administrators may use this command."
return
if(istype(H))
H.regenerate_icons()
/proc/get_options_bar(whom, detail = 2, name = 0, link = 1, highlight_special = 1)
if(!whom)
return "<b>(*null*)</b>"
var/mob/M
var/client/C
if(istype(whom, /client))
C = whom
M = C.mob
else if(istype(whom, /mob))
M = whom
C = M.client
else
return "<b>(*not an mob*)</b>"
switch(detail)
if(0)
return "<b>[key_name(C, link, name, highlight_special)]</b>"
if(1) //Private Messages
return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</A>)</b>"
if(2) //Admins
var/ref_mob = "\ref[M]"
return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(M, src)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>)</b>"
if(3) //Undibbsed
var/ref_mob = "\ref[M]"
return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;admindibs=\ref[C]'>DIBS</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[M]'>PP</A>) ([admin_jump_link(M, src)])</b>"
if(4) //Mentors
var/ref_mob = "\ref[M]"
return "<b>[key_name(C, link, name, highlight_special)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(M, src)])</b>"
//
//ALL DONE
//*********************************************************************************************************
//
//Returns 1 to let the dragdrop code know we are trapping this event
//Returns 0 if we don't plan to trap the event
/datum/admins/proc/cmd_ghost_drag(var/mob/dead/observer/frommob, var/mob/living/tomob)
if(!istype(frommob))
return //Extra sanity check to make sure only observers are shoved into things
//Same as assume-direct-control perm requirements.
if (!check_rights(R_VAREDIT,0) || !check_rights(R_ADMIN|R_DEBUG|R_DEV,0))
return 0
if (!frommob.ckey)
return 0
var/question = ""
if (tomob.ckey)
question = "This mob already has a user ([tomob.key]) in control of it! "
question += "Are you sure you want to place [frommob.name]([frommob.key]) in control of [tomob.name]?"
var/ask = alert(question, "Place ghost in control of mob?", "Yes", "No")
if (ask != "Yes")
return 1
if (!frommob || !tomob) //make sure the mobs don't go away while we waited for a response
return 1
if(tomob.client) //No need to ghostize if there is no client
tomob.ghostize(0)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has put [frommob.ckey] in control of [tomob.name].</span>")
log_admin("[key_name(usr)] stuffed [frommob.ckey] into [tomob.name].")
feedback_add_details("admin_verb","CGD")
tomob.ckey = frommob.ckey
qdel(frommob)
return 1
/datum/admins/proc/force_antag_latespawn()
set category = "Admin"
set name = "Force Template Spawn"
set desc = "Force an antagonist template to spawn."
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
return
if(!SSticker.mode)
usr << "Mode has not started."
return
var/antag_type = input("Choose a template.","Force Latespawn") as null|anything in all_antag_types
if(!antag_type || !all_antag_types[antag_type])
usr << "Aborting."
return
var/datum/antagonist/antag = all_antag_types[antag_type]
message_admins("[key_name(usr)] attempting to force latespawn with template [antag.id].")
antag.attempt_auto_spawn()
/datum/admins/proc/force_mode_latespawn()
set category = "Admin"
set name = "Force Mode Spawn"
set desc = "Force autotraitor to proc."
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins) || !check_rights(R_ADMIN))
usr << "Error: you are not an admin!"
return
if(!SSticker || !SSticker.mode)
usr << "Mode has not started."
return
log_and_message_admins("attempting to force mode autospawn.")
SSticker.mode.process_autoantag()
/datum/admins/proc/paralyze_mob(mob/living/H as mob)
set category = "Admin"
set name = "Toggle Wind"
set desc = "Paralyzes a player. Or unparalyses them."
var/msg
if(check_rights(R_ADMIN|R_MOD))
if (H.paralysis == 0)
H.paralysis = 8000
msg = "has paralyzed [key_name(H)]."
H.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='red'>[H] has been winded by a member of staff! Please freeze all roleplay involving their character until the matter is resolved! Adminhelp if you have further questions.</font>", "<font color='red'><b>You have been winded by a member of staff! Please stand by until they contact you!</b></font>")
else
if (alert("The player is currently winded. Do you want to unwind him?", "Unwind player?", "Yes", "No") == "No")
return
H.paralysis = 0
msg = "has unparalyzed [key_name(H)]."
H.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='green'>[H] has been unwinded by a member of staff!</font>", "<font color='red'><b>You have been unwinded by a member of staff!</b></font>")
log_and_message_admins(msg)
feedback_add_details("admin_verb", "WIND")