Files
Aurora.3/code/modules/client/preference_setup/loadout/loadout.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

246 lines
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var/list/loadout_categories = list()
var/list/gear_datums = list()
/datum/loadout_category
var/category = ""
var/list/gear = list()
/datum/loadout_category/New(var/cat)
category = cat
..()
/hook/startup/proc/populate_gear_list()
// Setup custom loadout.
//create a list of gear datums to sort
for(var/geartype in subtypesof(/datum/gear))
var/datum/gear/G = geartype
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
if(!loadout_categories[use_category])
loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = loadout_categories[use_category]
gear_datums[use_name] = new geartype
LC.gear[use_name] = gear_datums[use_name]
sortTim(loadout_categories, /proc/cmp_text_asc, FALSE)
for(var/loadout_category in loadout_categories)
var/datum/loadout_category/LC = loadout_categories[loadout_category]
sortTim(LC.gear, /proc/cmp_text_asc, FALSE)
return TRUE
/datum/category_item/player_setup_item/loadout
name = "Loadout"
sort_order = 1
var/current_tab = "General"
var/gear_reset = FALSE
/datum/category_item/player_setup_item/loadout/load_character(var/savefile/S)
S["gear"] >> pref.gear
/datum/category_item/player_setup_item/loadout/save_character(var/savefile/S)
S["gear"] << pref.gear
/datum/category_item/player_setup_item/loadout/gather_load_parameters()
return list(":id" = pref.current_character)
/datum/category_item/player_setup_item/loadout/gather_load_query()
return list("ss13_characters" = list("vars" = list("gear"), "args" = list("id")))
/datum/category_item/player_setup_item/loadout/gather_save_query()
return list("ss13_characters" = list("gear", "id" = 1, "ckey" = 1))
/datum/category_item/player_setup_item/loadout/gather_save_parameters()
return list(":gear" = json_encode(pref.gear), ":id" = pref.current_character, ":ckey" = pref.client.ckey)
/datum/category_item/player_setup_item/loadout/proc/valid_gear_choices(var/max_cost)
. = list()
var/mob/preference_mob = preference_mob()
for(var/gear_name in gear_datums)
var/datum/gear/G = gear_datums[gear_name]
if(G.whitelisted && !is_alien_whitelisted(preference_mob, all_species[G.whitelisted]))
continue
if(max_cost && G.cost > max_cost)
continue
. += gear_name
/datum/category_item/player_setup_item/loadout/sanitize_character(var/sql_load = 0)
if (sql_load)
gear_reset = FALSE
if (pref.gear && istext(pref.gear))
try
pref.gear = json_decode(pref.gear)
catch
log_debug("SQL CHARACTER LOAD: Unable to load custom loadout for client [pref.client ? pref.client.ckey : "UNKNOWN"].")
pref.gear = list()
gear_reset = TRUE
else
pref.gear = list()
gear_reset = TRUE
var/mob/preference_mob = preference_mob()
if(!islist(pref.gear))
pref.gear = list()
for(var/gear_name in pref.gear)
if(!(gear_name in gear_datums))
pref.gear -= gear_name
var/total_cost = 0
for(var/gear_name in pref.gear)
if(!gear_datums[gear_name])
preference_mob << "<span class='warning'>You cannot have more than one of the \the [gear_name]</span>"
pref.gear -= gear_name
else if(!(gear_name in valid_gear_choices()))
preference_mob << "<span class='warning'>You cannot take \the [gear_name] as you are not whitelisted for the species.</span>"
pref.gear -= gear_name
else
var/datum/gear/G = gear_datums[gear_name]
if(total_cost + G.cost > MAX_GEAR_COST)
pref.gear -= gear_name
preference_mob << "<span class='warning'>You cannot afford to take \the [gear_name]</span>"
else
total_cost += G.cost
/datum/category_item/player_setup_item/loadout/content()
var/total_cost = 0
if(pref.gear && pref.gear.len)
for(var/i = 1; i <= pref.gear.len; i++)
var/datum/gear/G = gear_datums[pref.gear[i]]
if(G)
total_cost += G.cost
var/fcolor = "#3366CC"
if(total_cost < MAX_GEAR_COST)
fcolor = "#E67300"
. = list()
. += "<table align = 'center' width = 100%>"
if (gear_reset)
. += "<tr><td colspan=3><center><i>Your loadout failed to load and will be reset if you save this slot.</i></center></td></tr>"
. += "<tr><td colspan=3><center><b><font color = '[fcolor]'>[total_cost]/[MAX_GEAR_COST]</font> loadout points spent.</b> \[<a href='?src=\ref[src];clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
. += "<tr><td colspan=3><center><b>"
var/firstcat = 1
for(var/category in loadout_categories)
if(firstcat)
firstcat = 0
else
. += " |"
if(category == current_tab)
. += " [category] "
else
var/datum/loadout_category/LC = loadout_categories[category]
var/tcolor = "#3366CC"
for(var/thing in LC.gear)
if(thing in pref.gear)
tcolor = "#E67300"
break
. += " <a href='?src=\ref[src];select_category=[category]'><font color = '[tcolor]'>[category]</font></a> "
. += "</b></center></td></tr>"
var/datum/loadout_category/LC = loadout_categories[current_tab]
. += "<tr><td colspan=3><hr></td></tr>"
. += "<tr><td colspan=3><b><center>[LC.category]</center></b></td></tr>"
. += "<tr><td colspan=3><hr></td></tr>"
for(var/gear_name in LC.gear)
if(!(gear_name in valid_gear_choices()))
continue
var/datum/gear/G = LC.gear[gear_name]
var/ticked = (G.display_name in pref.gear)
. += "<tr style='vertical-align:top'><td width=25%><a href='?src=\ref[src];toggle_gear=[G.display_name]'><font color='[ticked ? "#E67300" : "#3366CC"]'>[G.display_name]</font></a></td>"
. += "<td width = 10% style='vertical-align:top'>[G.cost]</td>"
. += "<td><font size=2><i>[G.description]</i></font></td></tr>"
if(ticked)
. += "<tr><td colspan=3>"
for(var/datum/gear_tweak/tweak in G.gear_tweaks)
. += " <a href='?src=\ref[src];gear=[G.display_name];tweak=\ref[tweak]'>[tweak.get_contents(get_tweak_metadata(G, tweak))]</a>"
. += "</td></tr>"
. += "</table>"
. = jointext(.,null)
/datum/category_item/player_setup_item/loadout/proc/get_gear_metadata(var/datum/gear/G)
. = pref.gear[G.display_name]
if(!.)
. = list()
pref.gear[G.display_name] = .
/datum/category_item/player_setup_item/loadout/proc/get_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak)
var/list/metadata = get_gear_metadata(G)
. = metadata["[tweak]"]
if(!.)
. = tweak.get_default()
metadata["[tweak]"] = .
/datum/category_item/player_setup_item/loadout/proc/set_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak, var/new_metadata)
var/list/metadata = get_gear_metadata(G)
metadata["[tweak]"] = new_metadata
/datum/category_item/player_setup_item/loadout/OnTopic(href, href_list, user)
if(href_list["toggle_gear"])
var/datum/gear/TG = gear_datums[href_list["toggle_gear"]]
if(TG.display_name in pref.gear)
pref.gear -= TG.display_name
else
var/total_cost = 0
for(var/gear_name in pref.gear)
var/datum/gear/G = gear_datums[gear_name]
if(istype(G)) total_cost += G.cost
if((total_cost+TG.cost) <= MAX_GEAR_COST)
pref.gear += TG.display_name
return TOPIC_REFRESH
if(href_list["gear"] && href_list["tweak"])
var/datum/gear/gear = gear_datums[href_list["gear"]]
var/datum/gear_tweak/tweak = locate(href_list["tweak"])
if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks))
return TOPIC_NOACTION
var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
if(!metadata || !CanUseTopic(user))
return TOPIC_NOACTION
set_tweak_metadata(gear, tweak, metadata)
return TOPIC_REFRESH
else if(href_list["select_category"])
current_tab = href_list["select_category"]
return TOPIC_REFRESH
else if(href_list["clear_loadout"])
pref.gear.Cut()
return TOPIC_REFRESH
return ..()
/datum/gear
var/display_name //Name/index. Must be unique.
var/description //Description of this gear. If left blank will default to the description of the pathed item.
var/path //Path to item.
var/cost = 1 //Number of points used. Items in general cost 1 point, storage/armor/gloves/special use costs 2 points.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/sort_category = "General"
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
/datum/gear/New()
..()
if(!description)
var/obj/O = path
description = initial(O.desc)
/datum/gear_data
var/path
var/location
/datum/gear_data/New(var/path, var/location)
src.path = path
src.location = location
/datum/gear/proc/spawn_item(var/location, var/metadata)
var/datum/gear_data/gd = new(path, location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_gear_data(metadata["[gt]"], gd)
var/item = new gd.path(gd.location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_item(item, metadata["[gt]"])
return item