mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
306 lines
9.9 KiB
Plaintext
306 lines
9.9 KiB
Plaintext
// These are not flags, binary operations not intended
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#define TOPIC_NOACTION 0
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#define TOPIC_HANDLED 1
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#define TOPIC_REFRESH 2
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// These are bitflags. Use wisely.
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#define SQL_CHARACTER 0x1
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#define SQL_PREFERENCES 0x2
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/datum/category_group/player_setup_category/general_preferences
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name = "General"
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sort_order = 1
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category_item_type = /datum/category_item/player_setup_item/general
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/datum/category_group/player_setup_category/skill_preferences
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name = "Skills"
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sort_order = 2
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category_item_type = /datum/category_item/player_setup_item/skills
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/datum/category_group/player_setup_category/occupation_preferences
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name = "Occupation"
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sort_order = 3
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category_item_type = /datum/category_item/player_setup_item/occupation
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/datum/category_group/player_setup_category/appearance_preferences
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name = "Roles"
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sort_order = 4
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category_item_type = /datum/category_item/player_setup_item/antagonism
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/datum/category_group/player_setup_category/loadout_preferences
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name = "Loadout"
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sort_order = 5
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category_item_type = /datum/category_item/player_setup_item/loadout
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/datum/category_group/player_setup_category/global_preferences
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name = "Global"
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sort_order = 5
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category_item_type = /datum/category_item/player_setup_item/player_global
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sql_role = SQL_PREFERENCES
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/datum/category_group/player_setup_category/other_preferences
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name = "Other"
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sort_order = 6
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category_item_type = /datum/category_item/player_setup_item/other
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/****************************
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* Category Collection Setup *
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****************************/
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/datum/category_collection/player_setup_collection
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category_group_type = /datum/category_group/player_setup_category
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var/datum/preferences/preferences
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var/datum/category_group/player_setup_category/selected_category = null
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/datum/category_collection/player_setup_collection/New(var/datum/preferences/preferences)
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src.preferences = preferences
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..()
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selected_category = categories[1]
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/datum/category_collection/player_setup_collection/Destroy()
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preferences = null
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selected_category = null
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return ..()
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/datum/category_collection/player_setup_collection/proc/sanitize_setup()
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for(var/datum/category_group/player_setup_category/PS in categories)
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PS.sanitize_setup()
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/datum/category_collection/player_setup_collection/proc/load_character(var/savefile/S)
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for(var/datum/category_group/player_setup_category/PS in categories)
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PS.load_character(S)
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/datum/category_collection/player_setup_collection/proc/save_character(var/savefile/S)
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for(var/datum/category_group/player_setup_category/PS in categories)
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PS.save_character(S)
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/datum/category_collection/player_setup_collection/proc/load_preferences(var/savefile/S)
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for(var/datum/category_group/player_setup_category/PS in categories)
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PS.load_preferences(S)
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/datum/category_collection/player_setup_collection/proc/save_preferences(var/savefile/S)
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for(var/datum/category_group/player_setup_category/PS in categories)
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PS.save_preferences(S)
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/datum/category_collection/player_setup_collection/proc/update_setup(var/savefile/preferences, var/savefile/character)
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for(var/datum/category_group/player_setup_category/PS in categories)
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. = . || PS.update_setup(preferences, character)
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/datum/category_collection/player_setup_collection/proc/header()
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var/dat = ""
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for(var/datum/category_group/player_setup_category/PS in categories)
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if(PS == selected_category)
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dat += "[PS.name] " // TODO: Check how to properly mark a href/button selected in a classic browser window
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else
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dat += "<a href='?src=\ref[src];category=\ref[PS]'>[PS.name]</a> "
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return dat
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/datum/category_collection/player_setup_collection/proc/content(var/mob/user)
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if(selected_category)
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return selected_category.content(user)
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/datum/category_collection/player_setup_collection/Topic(var/href,var/list/href_list)
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if(..())
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return 1
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var/mob/user = usr
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if(!user.client)
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return 1
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if(href_list["category"])
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var/category = locate(href_list["category"])
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if(category && category in categories)
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selected_category = category
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. = 1
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if(.)
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user.client.prefs.ShowChoices(user)
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/**************************
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* Category Category Setup *
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**************************/
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/datum/category_group/player_setup_category
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var/sort_order = 0
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var/sql_role = SQL_CHARACTER
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var/modified = 0
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/datum/category_group/player_setup_category/proc/sanitize_setup()
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for(var/datum/category_item/player_setup_item/PI in items)
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PI.sanitize_preferences()
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for(var/datum/category_item/player_setup_item/PI in items)
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PI.sanitize_character()
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/datum/category_group/player_setup_category/proc/load_character(var/savefile/S)
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// Load all data, then sanitize it.
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// Need due to, for example, the 01_basic module relying on species having been loaded to sanitize correctly but that isn't loaded until module 03_body.
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if (!config.sql_saves || !establish_db_connection(dbcon))
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for(var/datum/category_item/player_setup_item/PI in items)
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PI.load_character(S)
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else
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// Load every category minus the global
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handle_sql_loading(SQL_CHARACTER)
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for(var/datum/category_item/player_setup_item/PI in items)
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PI.load_special(S)
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PI.sanitize_character(config.sql_saves)
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/datum/category_group/player_setup_category/proc/save_character(var/savefile/S)
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// Sanitize all data, then save it
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for (var/datum/category_item/player_setup_item/PI in items)
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PI.sanitize_character()
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if (!config.sql_saves || !establish_db_connection(dbcon))
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for (var/datum/category_item/player_setup_item/PI in items)
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PI.save_character(S)
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else
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if (modified)
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// No save here, because this is only called from the menu and needs to save /everything/.
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handle_sql_saving(SQL_CHARACTER)
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modified = 0
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/datum/category_group/player_setup_category/proc/load_preferences(var/savefile/S)
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if (!config.sql_saves || !establish_db_connection(dbcon))
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for (var/datum/category_item/player_setup_item/PI in items)
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PI.load_preferences(S)
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else
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handle_sql_loading(SQL_PREFERENCES)
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for (var/datum/category_item/player_setup_item/PI in items)
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PI.sanitize_preferences(config.sql_saves)
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/datum/category_group/player_setup_category/proc/save_preferences(var/savefile/S)
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for (var/datum/category_item/player_setup_item/PI in items)
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PI.sanitize_preferences()
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if (!config.sql_saves || !establish_db_connection(dbcon))
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for (var/datum/category_item/player_setup_item/PI in items)
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PI.save_preferences(S)
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else
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handle_sql_saving(SQL_PREFERENCES)
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/datum/category_group/player_setup_category/proc/update_setup(var/savefile/preferences, var/savefile/character)
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for(var/datum/category_item/player_setup_item/PI in items)
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. = . || PI.update_setup(preferences, character)
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/datum/category_group/player_setup_category/proc/content(var/mob/user)
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. = "<table style='width:100%'><tr style='vertical-align:top'><td style='width:50%'>"
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var/current = 0
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var/halfway = items.len / 2
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for(var/datum/category_item/player_setup_item/PI in items)
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if(halfway && current++ >= halfway)
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halfway = 0
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. += "</td><td></td><td style='width:50%'>"
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. += "[PI.content(user)]<br>"
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. += "</td></tr></table>"
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/datum/category_group/player_setup_category/occupation_preferences/content(var/mob/user)
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for(var/datum/category_item/player_setup_item/PI in items)
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. += "[PI.content(user)]<br>"
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/**********************
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* Category Item Setup *
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**********************/
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/datum/category_item/player_setup_item
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var/sort_order = 0
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var/datum/preferences/pref
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/datum/category_item/player_setup_item/New()
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..()
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var/datum/category_collection/player_setup_collection/psc = category.collection
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pref = psc.preferences
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/datum/category_item/player_setup_item/Destroy()
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pref = null
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return ..()
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/*
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* Called when the item is asked to load per character settings - Only called when sql saves are disabled or unavailable
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*/
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/datum/category_item/player_setup_item/proc/load_character(var/savefile/S)
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return
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/*
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* Called no matter if sql safes are enabled or disabled
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*/
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/datum/category_item/player_setup_item/proc/load_special(var/savefile/S)
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return
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/*
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* Called when the item is asked to save per character settings
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*/
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/datum/category_item/player_setup_item/proc/save_character(var/savefile/S)
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return
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/*
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* Called when the item is asked to load user/global settings
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*/
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/datum/category_item/player_setup_item/proc/load_preferences(var/savefile/S)
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return
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/*
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* Called when the item is asked to save user/global settings
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*/
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/datum/category_item/player_setup_item/proc/save_preferences(var/savefile/S)
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return
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/*
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* Called when the item is asked to update user/global settings
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*/
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/datum/category_item/player_setup_item/proc/update_setup(var/savefile/preferences, var/savefile/character)
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return 0
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/*
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* Called when the owner category is composing its load query
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*/
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/datum/category_item/player_setup_item/proc/gather_load_query()
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return list()
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/*
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* Called when the owner category is composing its insert query
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*/
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/datum/category_item/player_setup_item/proc/gather_save_query()
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return list()
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/*
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* Called when the owner category is composing its query parameters for loading.
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*/
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/datum/category_item/player_setup_item/proc/gather_load_parameters()
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return list()
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/*
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* Called when the owner category is composing its query parameters for inserting a new record.
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*/
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/datum/category_item/player_setup_item/proc/gather_save_parameters()
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return list()
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/datum/category_item/player_setup_item/proc/content()
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return
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/datum/category_item/player_setup_item/proc/sanitize_character(var/sql_load = 0)
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return
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/datum/category_item/player_setup_item/proc/sanitize_preferences(var/sql_load = 0)
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return
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/datum/category_item/player_setup_item/Topic(var/href,var/list/href_list)
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if(..())
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return 1
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var/mob/user = usr
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if (!user.client)
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return 1
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. = OnTopic(href, href_list, user)
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if (. != TOPIC_NOACTION)
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var/datum/category_group/player_setup_category/cat = category
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cat.modified = 1
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if (. == TOPIC_REFRESH)
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user.client.prefs.ShowChoices(user)
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/datum/category_item/player_setup_item/CanUseTopic(var/mob/user)
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return 1
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/datum/category_item/player_setup_item/proc/OnTopic(var/href,var/list/href_list, var/mob/user)
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return TOPIC_NOACTION
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/datum/category_item/player_setup_item/proc/preference_mob()
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if(pref && pref.client && pref.client.mob)
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return pref.client.mob
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