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Aurora.3/code/modules/multiz/openspace.dm
Lohikar 58b953a3fc Cross-Z Lighting (#2281)
This PR edits the lighting engine's turf selection algorithm to also include turfs below openturf tiles, allowing for cross-Z lighting.

changes:

Lights now will now shine down Z-levels when they light up an open turf.
Commented-out openturf starlight pending making it not pummel SSlighting.
Openspace overlays are now only queued if they are not already in the queue.
Lighting overlays will now also update their associated openturf overlay on update if they have one.
Removed an old unused message from the asteroid generation subsystem.
2017-05-20 14:24:04 +03:00

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/turf
// Reference to any open turf that might be above us to speed up atom Entered() updates.
var/tmp/turf/simulated/open/above
var/tmp/oo_light_set // If the turf has had a light set by starlight.
/turf/Entered(atom/movable/thing, atom/oldLoc)
. = ..()
if (above && !istype(oldLoc, /turf/simulated/open))
above.update_icon()
/turf/Destroy()
above = null
return ..()
/atom/movable
var/tmp/atom/movable/openspace/overlay/bound_overlay // The overlay that is directly mirroring us that we proxy movement to.
var/no_z_overlay // If TRUE, this atom will not be drawn on open turfs.
/atom/movable/Destroy()
. = ..()
if (bound_overlay)
if (istype(bound_overlay.loc, /turf/simulated/open))
bound_overlay.loc:update_icon()
QDEL_NULL(bound_overlay)
/atom/movable/Move()
. = ..()
if (bound_overlay)
// These should only ever be located on open-turf tiles.
var/turf/the_loc = bound_overlay.loc
if (!istype(the_loc, /turf/simulated/open))
addtimer(CALLBACK(bound_overlay, /atom/movable/openspace/overlay/.proc/check_existence), 1 SECOND, TIMER_UNIQUE | TIMER_OVERRIDE)
else
bound_overlay.forceMove(get_step(src, UP))
/atom/movable/forceMove(atom/dest)
. = ..(dest)
if (bound_overlay)
// These should only ever be located on open-turf tiles.
var/turf/the_loc = bound_overlay.loc
if (!istype(the_loc, /turf/simulated/open))
addtimer(CALLBACK(bound_overlay, /atom/movable/openspace/overlay/.proc/check_existence), 1 SECOND, TIMER_UNIQUE)
else
bound_overlay.forceMove(get_step(src, UP))
/atom/movable/proc/update_oo()
if (!bound_overlay)
return
// check_existence returns TRUE if the overlay is valid.
if (bound_overlay.check_existence() && !bound_overlay.queued)
SSopenturf.queued_overlays += bound_overlay
/atom/movable/proc/get_above_oo()
. = list()
var/atom/movable/curr = src
while (curr.bound_overlay)
. += curr.bound_overlay
curr = curr.bound_overlay
// -- Openspace movables --
/atom/movable/openspace
name = ""
simulated = FALSE
anchored = TRUE
mouse_opacity = FALSE
/atom/movable/openspace/can_fall()
return FALSE
// No blowing up abstract objects.
/atom/movable/openspace/ex_act(ex_sev)
return
/atom/movable/openspace/singularity_act()
return
/atom/movable/openspace/singularity_pull()
return
/atom/movable/openspace/singuloCanEat()
return
// Used to darken the atoms on the openturf without fucking up colors.
/atom/movable/openspace/multiplier
name = "openspace multiplier"
desc = "You shouldn't see this."
icon = 'icons/misc/openspace.dmi'
icon_state = "white"
plane = OPENTURF_CAP_PLANE
blend_mode = BLEND_MULTIPLY
color = list(
0.75, 0, 0,
0, 0.75, 0,
0, 0, 0.75
)
no_z_overlay = TRUE
/atom/movable/openspace/multiplier/Destroy()
var/turf/simulated/open/myturf = loc
if (istype(myturf))
myturf.shadower = null
return ..()
// The visual representation of an atom under an openspace turf.
/atom/movable/openspace/overlay
plane = OPENTURF_MAX_PLANE
var/atom/movable/associated_atom
var/depth
var/queued = FALSE
/atom/movable/openspace/overlay/New()
SSopenturf.openspace_overlays += src
/atom/movable/openspace/overlay/Destroy()
SSopenturf.openspace_overlays -= src
if (associated_atom)
associated_atom.bound_overlay = null
associated_atom = null
return ..()
/atom/movable/openspace/overlay/attackby(obj/item/W, mob/user)
user << span("notice", "\The [src] is too far away.")
/atom/movable/openspace/overlay/attack_hand(mob/user as mob)
user << span("notice", "You cannot reach \the [src] from here.")
/atom/movable/openspace/overlay/attack_generic(mob/user as mob)
user << span("notice", "You cannot reach \the [src] from here.")
/atom/movable/openspace/overlay/forceMove(atom/dest)
. = ..()
check_existence()
/atom/movable/openspace/overlay/Move()
. = ..()
check_existence()
// Checks if we've moved off of an openturf.
// Returns TRUE if we're continuing to exist, FALSE if we're deleting ourselves.
/atom/movable/openspace/overlay/proc/check_existence()
if (!istype(loc, /turf/simulated/open))
qdel(src)
return FALSE
else
return TRUE