mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
169 lines
5.4 KiB
Plaintext
169 lines
5.4 KiB
Plaintext
/obj/item/ammo_casing
|
|
name = "bullet casing"
|
|
desc = "A bullet casing."
|
|
icon = 'icons/obj/ammo.dmi'
|
|
icon_state = "s-casing"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT | SLOT_EARS
|
|
throwforce = 1
|
|
w_class = 1
|
|
|
|
var/leaves_residue = 1
|
|
var/caliber = "" //Which kind of guns it can be loaded into
|
|
var/projectile_type //The bullet type to create when New() is called
|
|
var/obj/item/projectile/BB = null //The loaded bullet - make it so that the projectiles are created only when needed?
|
|
var/spent_icon = "s-casing-spent"
|
|
|
|
/obj/item/ammo_casing/Initialize()
|
|
. = ..()
|
|
if(ispath(projectile_type))
|
|
BB = new projectile_type(src)
|
|
pixel_x = rand(-10, 10)
|
|
pixel_y = rand(-10, 10)
|
|
|
|
//removes the projectile from the ammo casing
|
|
/obj/item/ammo_casing/proc/expend()
|
|
. = BB
|
|
BB = null
|
|
set_dir(pick(alldirs)) //spin spent casings
|
|
update_icon()
|
|
|
|
/obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(istype(W, /obj/item/weapon/screwdriver))
|
|
if(!BB)
|
|
user << "\blue There is no bullet in the casing to inscribe anything into."
|
|
return
|
|
|
|
var/tmp_label = ""
|
|
var/label_text = sanitizeSafe(input(user, "Inscribe some text into \the [initial(BB.name)]","Inscription",tmp_label), MAX_NAME_LEN)
|
|
if(length(label_text) > 20)
|
|
user << "\red The inscription can be at most 20 characters long."
|
|
else if(!label_text)
|
|
user << "\blue You scratch the inscription off of [initial(BB)]."
|
|
BB.name = initial(BB.name)
|
|
else
|
|
user << "\blue You inscribe \"[label_text]\" into \the [initial(BB.name)]."
|
|
BB.name = "[initial(BB.name)] (\"[label_text]\")"
|
|
|
|
..()
|
|
|
|
/obj/item/ammo_casing/update_icon()
|
|
if(spent_icon && !BB)
|
|
icon_state = spent_icon
|
|
|
|
/obj/item/ammo_casing/examine(mob/user)
|
|
..()
|
|
if (!BB)
|
|
user << "This one is spent."
|
|
|
|
//Gun loading types
|
|
#define SINGLE_CASING 1 //The gun only accepts ammo_casings. ammo_magazines should never have this as their mag_type.
|
|
#define SPEEDLOADER 2 //Transfers casings from the mag to the gun when used.
|
|
#define MAGAZINE 4 //The magazine item itself goes inside the gun
|
|
|
|
//An item that holds casings and can be used to put them inside guns
|
|
/obj/item/ammo_magazine
|
|
name = "magazine"
|
|
desc = "A magazine for some kind of gun."
|
|
icon_state = "357"
|
|
icon = 'icons/obj/ammo.dmi'
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
item_state = "syringe_kit"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
|
throwforce = 5
|
|
w_class = 2
|
|
throw_speed = 4
|
|
throw_range = 10
|
|
|
|
var/list/stored_ammo = list()
|
|
var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is.
|
|
var/caliber = "357"
|
|
var/max_ammo = 7
|
|
|
|
var/ammo_type = /obj/item/ammo_casing //ammo type that is initially loaded
|
|
var/initial_ammo = null
|
|
|
|
var/multiple_sprites = 0
|
|
//because BYOND doesn't support numbers as keys in associative lists
|
|
var/list/icon_keys = list() //keys
|
|
var/list/ammo_states = list() //values
|
|
|
|
/obj/item/ammo_magazine/New()
|
|
..()
|
|
if(multiple_sprites)
|
|
initialize_magazine_icondata(src)
|
|
|
|
if(isnull(initial_ammo))
|
|
initial_ammo = max_ammo
|
|
|
|
if(initial_ammo)
|
|
for(var/i in 1 to initial_ammo)
|
|
stored_ammo += new ammo_type(src)
|
|
update_icon()
|
|
|
|
/obj/item/ammo_magazine/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(istype(W, /obj/item/ammo_casing))
|
|
var/obj/item/ammo_casing/C = W
|
|
if(C.caliber != caliber)
|
|
user << "<span class='warning'>[C] does not fit into [src].</span>"
|
|
return
|
|
if(stored_ammo.len >= max_ammo)
|
|
user << "<span class='warning'>[src] is full!</span>"
|
|
return
|
|
user.remove_from_mob(C)
|
|
C.forceMove(src)
|
|
stored_ammo.Insert(1, C) //add to the head of the list
|
|
update_icon()
|
|
|
|
/obj/item/ammo_magazine/attack_self(mob/user)
|
|
if(!stored_ammo.len)
|
|
user << "<span class='notice'>[src] is already empty!</span>"
|
|
return
|
|
user << "<span class='notice'>You empty [src].</span>"
|
|
for(var/obj/item/ammo_casing/C in stored_ammo)
|
|
C.forceMove(user.loc)
|
|
C.set_dir(pick(alldirs))
|
|
stored_ammo.Cut()
|
|
update_icon()
|
|
|
|
/obj/item/ammo_magazine/update_icon()
|
|
if(multiple_sprites)
|
|
//find the lowest key greater than or equal to stored_ammo.len
|
|
var/new_state = null
|
|
for(var/idx in 1 to icon_keys.len)
|
|
var/ammo_count = icon_keys[idx]
|
|
if (ammo_count >= stored_ammo.len)
|
|
new_state = ammo_states[idx]
|
|
break
|
|
icon_state = (new_state)? new_state : initial(icon_state)
|
|
|
|
/obj/item/ammo_magazine/examine(mob/user)
|
|
..()
|
|
user << "There [(stored_ammo.len == 1)? "is" : "are"] [stored_ammo.len] round\s left!"
|
|
|
|
//magazine icon state caching
|
|
/var/global/list/magazine_icondata_keys = list()
|
|
/var/global/list/magazine_icondata_states = list()
|
|
|
|
/proc/initialize_magazine_icondata(var/obj/item/ammo_magazine/M)
|
|
var/typestr = "[M.type]"
|
|
if(!(typestr in magazine_icondata_keys) || !(typestr in magazine_icondata_states))
|
|
magazine_icondata_cache_add(M)
|
|
|
|
M.icon_keys = magazine_icondata_keys[typestr]
|
|
M.ammo_states = magazine_icondata_states[typestr]
|
|
|
|
/proc/magazine_icondata_cache_add(var/obj/item/ammo_magazine/M)
|
|
var/list/icon_keys = list()
|
|
var/list/ammo_states = list()
|
|
var/list/states = icon_states(M.icon)
|
|
for(var/i = 0, i <= M.max_ammo, i++)
|
|
var/ammo_state = "[M.icon_state]-[i]"
|
|
if(ammo_state in states)
|
|
icon_keys += i
|
|
ammo_states += ammo_state
|
|
|
|
magazine_icondata_keys["[M.type]"] = icon_keys
|
|
magazine_icondata_states["[M.type]"] = ammo_states
|