Files
Aurora.3/code/modules/research/message_server.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

189 lines
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#define MESSAGE_SERVER_SPAM_REJECT 1
#define MESSAGE_SERVER_DEFAULT_SPAM_LIMIT 10
var/global/list/obj/machinery/message_server/message_servers = list()
/datum/data_pda_msg
var/recipient = "Unspecified" //name of the person
var/sender = "Unspecified" //name of the sender
var/message = "Blank" //transferred message
/datum/data_pda_msg/New(var/param_rec = "",var/param_sender = "",var/param_message = "")
if(param_rec)
recipient = param_rec
if(param_sender)
sender = param_sender
if(param_message)
message = param_message
/datum/data_rc_msg
var/rec_dpt = "Unspecified" //name of the person
var/send_dpt = "Unspecified" //name of the sender
var/message = "Blank" //transferred message
var/stamp = "Unstamped"
var/id_auth = "Unauthenticated"
var/priority = "Normal"
/datum/data_rc_msg/New(var/param_rec = "",var/param_sender = "",var/param_message = "",var/param_stamp = "",var/param_id_auth = "",var/param_priority)
if(param_rec)
rec_dpt = param_rec
if(param_sender)
send_dpt = param_sender
if(param_message)
message = param_message
if(param_stamp)
stamp = param_stamp
if(param_id_auth)
id_auth = param_id_auth
if(param_priority)
switch(param_priority)
if(1)
priority = "Normal"
if(2)
priority = "High"
if(3)
priority = "Extreme"
else
priority = "Undetermined"
/obj/machinery/message_server
icon = 'icons/obj/machines/research.dmi'
icon_state = "server"
name = "Messaging Server"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 100
var/list/datum/data_pda_msg/pda_msgs = list()
var/list/datum/data_rc_msg/rc_msgs = list()
var/active = 1
var/decryptkey = "password"
//Spam filtering stuff
var/list/spamfilter = list("You have won", "your prize", "male enhancement", "shitcurity", \
"are happy to inform you", "account number", "enter your PIN")
//Messages having theese tokens will be rejected by server. Case sensitive
var/spamfilter_limit = MESSAGE_SERVER_DEFAULT_SPAM_LIMIT //Maximal amount of tokens
/obj/machinery/message_server/New()
message_servers += src
decryptkey = GenerateKey()
send_pda_message("System Administrator", "system", "This is an automated message. The messaging system is functioning correctly.")
..()
return
/obj/machinery/message_server/Destroy()
message_servers -= src
return ..()
/obj/machinery/message_server/proc/GenerateKey()
//Feel free to move to Helpers.
var/newKey
newKey += pick("the", "if", "of", "as", "in", "a", "you", "from", "to", "an", "too", "little", "snow", "dead", "drunk", "rosebud", "duck", "al", "le")
newKey += pick("diamond", "beer", "mushroom", "assistant", "clown", "captain", "twinkie", "security", "nuke", "small", "big", "escape", "yellow", "gloves", "monkey", "engine", "nuclear", "ai")
newKey += pick("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
return newKey
/obj/machinery/message_server/process()
//if(decryptkey == "password")
// decryptkey = generateKey()
if(active && (stat & (BROKEN|NOPOWER)))
active = 0
return
update_icon()
return
/obj/machinery/message_server/proc/send_pda_message(var/recipient = "",var/sender = "",var/message = "")
var/result
for (var/token in spamfilter)
if (findtextEx(message,token))
message = "<font color=\"red\">[message]</font>" //Rejected messages will be indicated by red color.
result = token //Token caused rejection (if there are multiple, last will be chosen>.
pda_msgs += new/datum/data_pda_msg(recipient,sender,message)
return result
/obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
rc_msgs += new/datum/data_rc_msg(recipient,sender,message,stamp,id_auth)
var/authmsg = "[message]<br>"
if (id_auth)
authmsg += "[id_auth]<br>"
if (stamp)
authmsg += "[stamp]<br>"
for (var/obj/machinery/requests_console/Console in allConsoles)
if (ckey(Console.department) == ckey(recipient))
if(Console.inoperable())
Console.message_log += "<B>Message lost due to console failure.</B><BR>Please contact [station_name()] system adminsitrator or AI for technical assistance.<BR>"
continue
if(Console.newmessagepriority < priority)
Console.newmessagepriority = priority
Console.icon_state = "req_comp[priority]"
switch(priority)
if(2)
if(!Console.silent)
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
Console.audible_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5)
Console.message_log += "<B><FONT color='red'>High Priority message from <A href='?src=\ref[Console];write=[sender]'>[sender]</A></FONT></B><BR>[authmsg]"
else
if(!Console.silent)
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
Console.audible_message(text("\icon[Console] *The Requests Console beeps: 'Message from [sender]'"),,4)
Console.message_log += "<B>Message from <A href='?src=\ref[Console];write=[sender]'>[sender]</A></B><BR>[authmsg]"
Console.set_light(2)
/obj/machinery/message_server/attack_hand(user as mob)
// user << "\blue There seem to be some parts missing from this server. They should arrive on the station in a few days, give or take a few CentCom delays."
user << "You toggle PDA message passing from [active ? "On" : "Off"] to [active ? "Off" : "On"]"
active = !active
update_icon()
return
/obj/machinery/message_server/attackby(obj/item/weapon/O as obj, mob/living/user as mob)
if (active && !(stat & (BROKEN|NOPOWER)) && (spamfilter_limit < MESSAGE_SERVER_DEFAULT_SPAM_LIMIT*2) && \
istype(O,/obj/item/weapon/circuitboard/message_monitor))
spamfilter_limit += round(MESSAGE_SERVER_DEFAULT_SPAM_LIMIT / 2)
user.drop_item()
qdel(O)
user << "You install additional memory and processors into message server. Its filtering capabilities been enhanced."
else
..(O, user)
/obj/machinery/message_server/update_icon()
if((stat & (BROKEN|NOPOWER)))
icon_state = "server-nopower"
else if (!active)
icon_state = "server-off"
else
icon_state = "server-on"
var/obj/machinery/blackbox_recorder/blackbox
/obj/machinery/blackbox_recorder
icon = 'icons/obj/stationobjs.dmi'
icon_state = "blackbox"
name = "Blackbox Recorder"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 100
// Note: actual logging has been moved to SSfeedback.
//Only one can exist in the world!
/obj/machinery/blackbox_recorder/New()
if(blackbox)
if(istype(blackbox,/obj/machinery/blackbox_recorder))
qdel(src)
blackbox = src
/obj/machinery/blackbox_recorder/Destroy()
feedback_set_details("blackbox_destroyed","true")
feedback_set("blackbox_destroyed",1)
return ..()