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Aurora.3
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58d7da9008051a957e63fccd5769a95dcbab6048
Aurora.3
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code
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modules
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mob
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CIB
9d12cf6c12
Merge pull request
#422
from SkyMarshal/master
...
More update_clothing() calls.
2012-02-14 11:15:42 -08:00
..
dead
/observer
…
living
Merge pull request
#422
from SkyMarshal/master
2012-02-14 11:15:42 -08:00
new_player
job titles
2012-02-08 20:43:04 -05:00
organ
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
login.dm
…
logout.dm
…
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
2012-02-06 02:46:00 +10:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
say.dm
Sky, that was there for a reason (fixing horrible runtimes everywhere)
2012-02-08 01:25:02 +10:30
screen.dm
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
2012-02-13 21:54:22 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00