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Aurora.3/code/controllers/master/subsystem.dm
Lohikar d202b68c2e Misc priority & init order tweaks (#3977)
changes:

early misc & seeds now load before atlas.
ZAS now has priority 55 down from 80.
Timer now has priority 45 down from (default) 50.
Lighting now has priority 65 up from 20.
The asteroid gen SS has been renamed to map finalization, and now does other map touch-up tasks like area sort, map datum finalization, and uplink init.
2017-12-17 11:23:25 +02:00

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/datum/controller/subsystem
// Metadata; you should define these.
name = "fire coderbus" //name of the subsystem
var/init_order = SS_INIT_MISC //order of initialization. Higher numbers are initialized first, lower numbers later. Can be decimal and negative values.
var/wait = 20 //time to wait between each call to fire(). Must be a positive integer. In ticks if SS_TICKER, deciseconds otherwise.
var/priority = SS_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep.
var/flags = 0 //see master_controller.dm in __defines. Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again)
//set to 0 to prevent fire() calls, mostly for admin use.
// use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to the list
var/can_fire = TRUE
// Similar to can_fire, but intended explicitly for subsystems that are asleep. Using this var instead of can_fire
// allows admins to disable subsystems without them re-enabling themselves.
var/suspended = FALSE
// Bookkeeping variables; probably shouldn't mess with these.
var/last_fire = 0 //last world.time we called fire()
var/next_fire = 0 //scheduled world.time for next fire()
var/cost = 0 //average time to execute
var/tick_usage = 0 //average tick usage
var/tick_overrun = 0 //average tick overrun
var/state = SS_IDLE //tracks the current state of the ss, running, paused, etc.
var/paused_ticks = 0 //ticks this ss is taking to run right now.
var/paused_tick_usage //total tick_usage of all of our runs while pausing this run
var/ticks = 1 //how many ticks does this ss take to run on avg.
var/times_fired = 0 //number of times we have called fire()
var/queued_time = 0 //time we entered the queue, (for timing and priority reasons)
var/queued_priority //we keep a running total to make the math easier, if priority changes mid-fire that would break our running total, so we store it here
// Subsystem startup accounting - these variables cannot be trusted if the subsystem has crashed and been Recover()'d.
var/init_state = SS_INITSTATE_NONE // The current initialization state of this SS - this might be invalid if the subsystem has been Recover()'d.
var/init_time = 0 // How long the subsystem took to initialize, in seconds.
var/init_start = 0 // What timeofday did we start initializing?
var/init_finish // What timeofday did we finish initializing?
//linked list stuff for the queue
var/datum/controller/subsystem/queue_next
var/datum/controller/subsystem/queue_prev
var/static/list/failure_strikes //How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out! This is an assoc list indexed by type.
// Used to initialize the subsystem BEFORE the map has loaded
/datum/controller/subsystem/New()
//This is used so the mc knows when the subsystem sleeps. do not override.
/datum/controller/subsystem/proc/ignite(resumed = 0)
set waitfor = 0
. = SS_SLEEPING
fire(resumed)
. = state
if (state == SS_SLEEPING)
state = SS_IDLE
if (state == SS_PAUSING)
var/QT = queued_time
enqueue()
state = SS_PAUSED
queued_time = QT
//previously, this would have been named 'process()' but that name is used everywhere for different things!
//fire() seems more suitable. This is the procedure that gets called every 'wait' deciseconds.
//Sleeping in here prevents future fires until returned.
/datum/controller/subsystem/proc/fire(resumed = 0)
flags |= SS_NO_FIRE
throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
/datum/controller/subsystem/Destroy()
dequeue()
can_fire = 0
flags |= SS_NO_FIRE
Master.subsystems -= src
return QDEL_HINT_HARDDEL_NOW
//Queue it to run.
// (we loop thru a linked list until we get to the end or find the right point)
// (this lets us sort our run order correctly without having to re-sort the entire already sorted list)
/datum/controller/subsystem/proc/enqueue()
var/SS_priority = priority
var/SS_flags = flags
var/datum/controller/subsystem/queue_node
var/queue_node_priority
var/queue_node_flags
for (queue_node = Master.queue_head; queue_node; queue_node = queue_node.queue_next)
queue_node_priority = queue_node.queued_priority
queue_node_flags = queue_node.flags
if (queue_node_flags & SS_TICKER)
if (!(SS_flags & SS_TICKER))
continue
if (queue_node_priority < SS_priority)
break
else if (queue_node_flags & SS_BACKGROUND)
if (!(SS_flags & SS_BACKGROUND))
break
if (queue_node_priority < SS_priority)
break
else
if (SS_flags & SS_BACKGROUND)
continue
if (SS_flags & SS_TICKER)
break
if (queue_node_priority < SS_priority)
break
queued_time = world.time
queued_priority = SS_priority
state = SS_QUEUED
if (SS_flags & SS_BACKGROUND) //update our running total
Master.queue_priority_count_bg += SS_priority
else
Master.queue_priority_count += SS_priority
queue_next = queue_node
if (!queue_node)//we stopped at the end, add to tail
queue_prev = Master.queue_tail
if (Master.queue_tail)
Master.queue_tail.queue_next = src
else //empty queue, we also need to set the head
Master.queue_head = src
Master.queue_tail = src
else if (queue_node == Master.queue_head)//insert at start of list
Master.queue_head.queue_prev = src
Master.queue_head = src
queue_prev = null
else
queue_node.queue_prev.queue_next = src
queue_prev = queue_node.queue_prev
queue_node.queue_prev = src
/datum/controller/subsystem/proc/dequeue()
if (queue_next)
queue_next.queue_prev = queue_prev
if (queue_prev)
queue_prev.queue_next = queue_next
if (src == Master.queue_tail)
Master.queue_tail = queue_prev
if (src == Master.queue_head)
Master.queue_head = queue_next
queued_time = 0
if (state == SS_QUEUED)
state = SS_IDLE
/datum/controller/subsystem/proc/pause()
. = 1
if (state == SS_RUNNING)
state = SS_PAUSED
else if (state == SS_SLEEPING)
state = SS_PAUSING
// Do not override - Wrapper for Initialize() so initialization status can be shown for subsystems that do not return parent.
/datum/controller/subsystem/proc/StartInitialize(timeofday)
init_state = SS_INITSTATE_STARTED
init_start = timeofday
. = Initialize(timeofday)
init_finish = REALTIMEOFDAY
if (!init_time)
init_time = (init_finish - init_start) / 10
init_state = SS_INITSTATE_DONE
//used to initialize the subsystem AFTER the map has loaded
/datum/controller/subsystem/Initialize(start_timeofday)
var/time = (REALTIMEOFDAY - start_timeofday) / 10
init_time = time
var/msg = "Initialized [name] subsystem within [time] second[time == 1 ? "" : "s"]!"
admin_notice(span("danger", msg), R_DEBUG)
world.log << "SS Init: [msg]"
log_ss_init(msg)
return time
//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
/datum/controller/subsystem/stat_entry(msg)
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
var/title = name
if (Master.initializing)
msg = "[stat_entry_init()]\t[msg]"
var/letter = init_state_letter()
if (letter)
title = "\[[letter]] [title]"
else
msg = "[stat_entry_run()]\t[msg]"
if (can_fire && !suspended && !(flags & SS_NO_FIRE))
title = "\[[state_letter()]] [title]"
stat(title, statclick.update(msg))
// Generates the message shown before a subsystem during MC initialization.
/datum/controller/subsystem/proc/stat_entry_init()
if (init_state == SS_INITSTATE_DONE)
. = "DONE ([init_time]s)"
else if (flags & SS_NO_INIT)
. = "NO INIT"
else if (init_state == SS_INITSTATE_STARTED)
if (init_start)
. = "LOAD ([(REALTIMEOFDAY - init_start)/10]s)"
else
. = "LOAD"
else
. = "WAIT"
// Generates the message shown before a subsystem during normal MC operation.
/datum/controller/subsystem/proc/stat_entry_run()
if (flags & SS_NO_FIRE)
. = "NO FIRE"
else if (can_fire && !suspended)
. = "[round(cost,1)]ms|[round(tick_usage,1)]%([round(tick_overrun,1)]%)|[round(ticks,0.1)]"
else if (!can_fire)
. = "OFFLINE"
else
. = "SUSPEND"
/datum/controller/subsystem/proc/init_state_letter()
if (flags & SS_NO_INIT)
return
switch (init_state)
if (SS_INITSTATE_NONE)
. = "W"
if (SS_INITSTATE_STARTED)
. = "L"
if (SS_INITSTATE_DONE)
. = "D"
/datum/controller/subsystem/proc/state_letter()
switch (state)
if (SS_RUNNING)
. = "R"
if (SS_QUEUED)
. = "Q"
if (SS_PAUSED, SS_PAUSING)
. = "P"
if (SS_SLEEPING)
. = "S"
if (SS_IDLE)
. = " "
//could be used to postpone a costly subsystem for (default one) var/cycles, cycles
//for instance, during cpu intensive operations like explosions
/datum/controller/subsystem/proc/postpone(cycles = 1)
if(next_fire - world.time < wait)
next_fire += (wait*cycles)
//usually called via datum/controller/subsystem/New() when replacing a subsystem (i.e. due to a recurring crash)
//should attempt to salvage what it can from the old instance of subsystem
/datum/controller/subsystem/Recover()
// Admin-disables this subsystem. Will show as OFFLINE in MC panel.
/datum/controller/subsystem/proc/disable()
can_fire = FALSE
// Admin-enables this subsystem.
/datum/controller/subsystem/proc/enable()
if (!can_fire)
next_fire = world.time + wait
can_fire = TRUE
// Suspends this subsystem. Functionally identical to disable(), but shows SUSPEND in MC panel.
// Preferred over disable() for self-disabling subsystems.
/datum/controller/subsystem/proc/suspend()
suspended = TRUE
// Wakes a suspended subsystem.
/datum/controller/subsystem/proc/wake()
if (suspended)
suspended = FALSE
if (can_fire)
next_fire = world.time + wait