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https://github.com/Aurorastation/Aurora.3.git
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125 lines
4.5 KiB
Plaintext
125 lines
4.5 KiB
Plaintext
// Minimap generation system adapted from vorestation, adapted from /vg/.
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// Seems to be much simpler/saner than /vg/'s implementation.
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/var/datum/controller/subsystem/holomap/SSholomap
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/datum/controller/subsystem/holomap
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name = "Holomap"
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flags = SS_NO_FIRE
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init_order = SS_INIT_HOLOMAP
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var/list/holo_minimaps = list()
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var/list/extra_minimaps = list()
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var/list/station_holomaps = list()
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/datum/controller/subsystem/holomap/New()
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NEW_SS_GLOBAL(SSholomap)
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/datum/controller/subsystem/holomap/Initialize()
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holo_minimaps.len = world.maxz
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for (var/z in 1 to world.maxz)
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holo_minimaps[z] = generateHoloMinimap(z)
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log_debug("SSholomap: [holo_minimaps.len] maps.")
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for (var/z in current_map.station_levels)
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generateStationMinimap(z)
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..()
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// Generates the "base" holomap for one z-level, showing only the physical structure of walls and paths.
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/datum/controller/subsystem/holomap/proc/generateHoloMinimap(zlevel = 1)
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// Save these values now to avoid a bazillion array lookups
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var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zlevel)
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var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zlevel)
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// Sanity checks - Better to generate a helpful error message now than have DrawBox() runtime
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var/icon/canvas = icon(HOLOMAP_ICON, "blank")
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if(world.maxx + offset_x > canvas.Width())
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CRASH("Minimap for z=[zlevel] : world.maxx ([world.maxx]) + holomap_offset_x ([offset_x]) must be <= [canvas.Width()]")
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if(world.maxy + offset_y > canvas.Height())
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CRASH("Minimap for z=[zlevel] : world.maxy ([world.maxy]) + holomap_offset_y ([offset_y]) must be <= [canvas.Height()]")
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var/list/rock_tcache = typecacheof(list(
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/turf/simulated/mineral,
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/turf/simulated/floor/asteroid,
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/turf/simulated/open
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))
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var/list/obstacle_tcache = typecacheof(list(
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/turf/simulated/wall,
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/turf/unsimulated/mineral,
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/turf/unsimulated/wall
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))
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var/list/path_tcache = typecacheof(list(
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/turf/simulated/floor,
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/turf/unsimulated/floor
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)) - typecacheof(/turf/simulated/floor/asteroid)
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var/turf/T
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var/area/A
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var/Ttype
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for (var/thing in Z_ALL_TURFS(zlevel))
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T = thing
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A = T.loc
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Ttype = T.type
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if (A.flags & HIDE_FROM_HOLOMAP)
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continue
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if (rock_tcache[Ttype])
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continue
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if (obstacle_tcache[Ttype] || (T.contents.len && locate(/obj/structure/grille, T)))
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canvas.DrawBox(HOLOMAP_OBSTACLE, T.x + offset_x, T.y + offset_y)
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else if(path_tcache[Ttype] || (T.contents.len && locate(/obj/structure/lattice/catwalk, T)))
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canvas.DrawBox(HOLOMAP_PATH, T.x + offset_x, T.y + offset_y)
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CHECK_TICK
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return canvas
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/datum/controller/subsystem/holomap/proc/generateStationMinimap(zlevel)
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// Save these values now to avoid a bazillion array lookups
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var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zlevel)
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var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zlevel)
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// Sanity checks - Better to generate a helpful error message now than have DrawBox() runtime
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var/icon/canvas = icon(HOLOMAP_ICON, "blank")
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if(world.maxx + offset_x > canvas.Width())
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crash_with("Minimap for z=[zlevel] : world.maxx ([world.maxx]) + holomap_offset_x ([offset_x]) must be <= [canvas.Width()]")
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if(world.maxy + offset_y > canvas.Height())
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crash_with("Minimap for z=[zlevel] : world.maxy ([world.maxy]) + holomap_offset_y ([offset_y]) must be <= [canvas.Height()]")
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var/turf/T
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var/area/A
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for (var/thing in Z_ALL_TURFS(zlevel))
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T = thing
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A = T.loc
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if (A.holomap_color)
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canvas.DrawBox(A.holomap_color, T.x + offset_x, T.y + offset_y)
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// Save this nice area-colored canvas in case we want to layer it or something I guess
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extra_minimaps["[HOLOMAP_EXTRA_STATIONMAPAREAS]_[zlevel]"] = canvas
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var/icon/map_base = icon(holo_minimaps[zlevel])
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map_base.Blend(HOLOMAP_HOLOFIER, ICON_MULTIPLY)
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// Generate the full sized map by blending the base and areas onto the backdrop
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var/icon/big_map = icon(HOLOMAP_ICON, "stationmap")
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big_map.Blend(map_base, ICON_OVERLAY)
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big_map.Blend(canvas, ICON_OVERLAY)
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extra_minimaps["[HOLOMAP_EXTRA_STATIONMAP]_[zlevel]"] = big_map
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// Generate the "small" map (I presume for putting on wall map things?)
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var/icon/small_map = icon(HOLOMAP_ICON, "blank")
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small_map.Blend(map_base, ICON_OVERLAY)
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small_map.Blend(canvas, ICON_OVERLAY)
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small_map.Scale(WORLD_ICON_SIZE, WORLD_ICON_SIZE)
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// And rotate it in every direction of course!
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var/icon/actual_small_map = icon(small_map)
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actual_small_map.Insert(new_icon = small_map, dir = SOUTH)
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actual_small_map.Insert(new_icon = turn(small_map, 90), dir = WEST)
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actual_small_map.Insert(new_icon = turn(small_map, 180), dir = NORTH)
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actual_small_map.Insert(new_icon = turn(small_map, 270), dir = EAST)
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extra_minimaps["[HOLOMAP_EXTRA_STATIONMAPSMALL]_[zlevel]"] = actual_small_map
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