mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
982 lines
42 KiB
Plaintext
982 lines
42 KiB
Plaintext
/client/proc/Debug2()
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set category = "Debug"
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set name = "Debug-Game"
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if(!check_rights(R_DEBUG|R_DEV)) return
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if(Debug2)
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Debug2 = 0
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message_admins("[key_name(src)] toggled debugging off.")
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log_admin("[key_name(src)] toggled debugging off.",admin_key=key_name(usr))
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else
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Debug2 = 1
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message_admins("[key_name(src)] toggled debugging on.")
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log_admin("[key_name(src)] toggled debugging on.",admin_key=key_name(usr))
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feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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// callproc moved to code/modules/admin/callproc
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/client/proc/Cell()
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set category = "Debug"
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set name = "Cell"
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if(!mob)
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return
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var/turf/T = mob.loc
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if (!( istype(T, /turf) ))
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return
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var/datum/gas_mixture/env = T.return_air()
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var/t = "<span class='notice'>Coordinates: [T.x],[T.y],[T.z]\n</span>"
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t += "<span class='warning'>Temperature: [env.temperature]\n</span>"
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t += "<span class='warning'>Pressure: [env.return_pressure()]kPa\n</span>"
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for(var/g in env.gas)
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t += "<span class='notice'>[g]: [env.gas[g]] / [env.gas[g] * R_IDEAL_GAS_EQUATION * env.temperature / env.volume]kPa\n</span>"
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usr.show_message(t, 1)
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feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Robot"
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if(!ROUND_IS_STARTED)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has robotized [M.key].",admin_key=key_name(usr),ckey=key_name(M))
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spawn(10)
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M:Robotize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Simple Animal"
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if(!ROUND_IS_STARTED)
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alert("Wait until the game starts")
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return
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if(!M)
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alert("That mob doesn't seem to exist, close the panel and try again.")
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return
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if(istype(M, /mob/abstract/new_player))
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alert("The mob must not be a new_player.")
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return
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log_admin("[key_name(src)] has animalized [M.key].",admin_key=key_name(usr),ckey=key_name(M))
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spawn(10)
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M.Animalize()
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/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Alien"
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if(!ROUND_IS_STARTED)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_admin("[key_name(src)] has alienized [M.key].",admin_key=key_name(usr),ckey=key_name(M))
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spawn(10)
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M:Alienize()
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feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] made [key_name(M)] into an alien.",admin_key=key_name(usr),ckey=key_name(M))
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message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1)
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make slime"
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if(!ROUND_IS_STARTED)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_and_message_admins("has slimeized [key_name(M)].", user = usr)
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spawn(10)
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M:slimeize()
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feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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else
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alert("Invalid mob")
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/*
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/client/proc/cmd_admin_monkeyize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Monkey"
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if(!ROUND_IS_STARTED)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/target = M
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log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
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spawn(10)
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target.monkeyize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_changelinginize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Changeling"
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if(!ROUND_IS_STARTED)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] a changeling.")
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spawn(10)
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M.absorbed_dna[M.real_name] = M.dna.Clone()
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M.make_changeling()
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if(M.mind)
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M.mind.special_role = "Changeling"
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else
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alert("Invalid mob")
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*/
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/*
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/client/proc/cmd_admin_abominize(var/mob/M in mob_list)
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set category = null
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set name = "Make Abomination"
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usr << "Ruby Mode disabled. Command aborted."
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return
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if(!ROUND_IS_STARTED)
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alert("Wait until the game starts.")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] an abomination.")
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// spawn(10)
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// M.make_abomination()
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*/
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/*
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/client/proc/make_cultist(var/mob/M in mob_list) // -- TLE, modified by Urist
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set category = "Fun"
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set name = "Make Cultist"
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set desc = "Makes target a cultist"
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if(!cultwords["travel"])
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runerandom()
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if(M)
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if(M.mind in SSticker.mode.cult)
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return
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else
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if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
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M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground."
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new /obj/item/weapon/book/tome(M.loc)
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else
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M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie."
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var/glimpse=pick("1","2","3","4","5","6","7","8")
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switch(glimpse)
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if("1")
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M << "\red You remembered one thing from the glimpse... [cultwords["travel"]] is travel..."
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if("2")
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M << "\red You remembered one thing from the glimpse... [cultwords["blood"]] is blood..."
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if("3")
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M << "\red You remembered one thing from the glimpse... [cultwords["join"]] is join..."
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if("4")
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M << "\red You remembered one thing from the glimpse... [cultwords["hell"]] is Hell..."
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if("5")
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M << "\red You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy..."
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if("6")
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M << "\red You remembered one thing from the glimpse... [cultwords["technology"]] is technology..."
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if("7")
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M << "\red You remembered one thing from the glimpse... [cultwords["self"]] is self..."
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if("8")
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M << "\red You remembered one thing from the glimpse... [cultwords["see"]] is see..."
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if(M.mind)
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M.mind.special_role = "Cultist"
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SSticker.mode.cult += M.mind
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src << "Made [M] a cultist."
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*/
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//TODO: merge the vievars version into this or something maybe mayhaps
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/client/proc/cmd_debug_del_all()
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set category = "Debug"
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set name = "Del-All"
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// to prevent REALLY stupid deletions
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var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/abstract, /mob/abstract/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
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if(hsbitem)
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for(var/atom/O in world)
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if(istype(O, hsbitem))
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qdel(O, TRUE)
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CHECK_TICK
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log_and_message_admins("has deleted all instances of [hsbitem].")
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feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_make_powernets()
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set category = "Debug"
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set name = "Make Powernets"
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makepowernets()
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log_admin("[key_name(src)] has remade the powernet. makepowernets() called.",admin_key=key_name(usr))
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message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
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feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_tog_aliens()
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set category = "Server"
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set name = "Toggle Aliens"
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config.aliens_allowed = !config.aliens_allowed
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log_admin("[key_name(src)] has turned aliens [config.aliens_allowed ? "on" : "off"].",admin_key=key_name(usr))
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message_admins("[key_name_admin(src)] has turned aliens [config.aliens_allowed ? "on" : "off"].", 0)
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feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
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set category = "Admin"
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set name = "Grant Full Access"
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if (!ROUND_IS_STARTED)
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alert("Wait until the game starts")
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return
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if (H.wear_id)
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var/obj/item/weapon/card/id/id = H.wear_id
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if(istype(H.wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = H.wear_id
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id = pda.id
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id.icon_state = "gold"
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id.access = get_all_accesses()
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else
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var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
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id.icon_state = "gold"
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id.access = get_all_accesses()
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id.registered_name = H.real_name
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id.assignment = "Captain"
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id.name = "[id.registered_name]'s ID Card ([id.assignment])"
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H.equip_to_slot_or_del(id, slot_wear_id)
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H.update_inv_wear_id()
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else
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alert("Invalid mob")
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feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(src)] has granted [M.key] full access.",admin_key=key_name(usr),ckey=key_name(M))
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message_admins("<span class='notice'>[key_name_admin(usr)] has granted [M.key] full access.</span>", 1)
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/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
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set category = "Admin"
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set name = "Assume direct control"
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set desc = "Direct intervention"
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if(!check_rights(R_DEBUG|R_ADMIN|R_DEV|R_FUN)) return
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if(M.ckey)
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if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes")
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return
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else
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var/mob/abstract/observer/ghost = new/mob/abstract/observer(M,1)
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ghost.ckey = M.ckey
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message_admins("<span class='notice'>[key_name_admin(usr)] assumed direct control of [M].</span>", 1)
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log_admin("[key_name(usr)] assumed direct control of [M].",admin_key=key_name(usr))
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var/mob/adminmob = src.mob
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M.ckey = src.ckey
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if( isobserver(adminmob) )
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qdel(adminmob)
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feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_areatest()
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set category = "Mapping"
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set name = "Test areas"
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var/list/areas_all = list()
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var/list/areas_with_APC = list()
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var/list/areas_with_air_alarm = list()
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var/list/areas_with_RC = list()
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var/list/areas_with_light = list()
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var/list/areas_with_LS = list()
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var/list/areas_with_intercom = list()
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var/list/areas_with_camera = list()
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for(var/area/A in world)
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if(!(A.type in areas_all))
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areas_all.Add(A.type)
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for(var/obj/machinery/power/apc/APC in world)
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var/area/A = get_area(APC)
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if(!(A.type in areas_with_APC))
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areas_with_APC.Add(A.type)
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for(var/obj/machinery/alarm/alarm in world)
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var/area/A = get_area(alarm)
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if(!(A.type in areas_with_air_alarm))
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areas_with_air_alarm.Add(A.type)
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for(var/obj/machinery/requests_console/RC in world)
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var/area/A = get_area(RC)
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if(!(A.type in areas_with_RC))
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areas_with_RC.Add(A.type)
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for(var/obj/machinery/light/L in world)
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var/area/A = get_area(L)
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if(!(A.type in areas_with_light))
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areas_with_light.Add(A.type)
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for(var/obj/machinery/light_switch/LS in world)
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var/area/A = get_area(LS)
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if(!(A.type in areas_with_LS))
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areas_with_LS.Add(A.type)
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for(var/obj/item/device/radio/intercom/I in world)
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var/area/A = get_area(I)
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if(!(A.type in areas_with_intercom))
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areas_with_intercom.Add(A.type)
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for(var/obj/machinery/camera/C in world)
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var/area/A = get_area(C)
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if(!(A.type in areas_with_camera))
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areas_with_camera.Add(A.type)
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var/list/areas_without_APC = areas_all - areas_with_APC
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var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
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var/list/areas_without_RC = areas_all - areas_with_RC
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var/list/areas_without_light = areas_all - areas_with_light
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var/list/areas_without_LS = areas_all - areas_with_LS
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var/list/areas_without_intercom = areas_all - areas_with_intercom
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var/list/areas_without_camera = areas_all - areas_with_camera
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world << "<b>AREAS WITHOUT AN APC:</b>"
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for(var/areatype in areas_without_APC)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT AN AIR ALARM:</b>"
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for(var/areatype in areas_without_air_alarm)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>"
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for(var/areatype in areas_without_RC)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT ANY LIGHTS:</b>"
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for(var/areatype in areas_without_light)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT A LIGHT SWITCH:</b>"
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for(var/areatype in areas_without_LS)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT ANY INTERCOMS:</b>"
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for(var/areatype in areas_without_intercom)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT ANY CAMERAS:</b>"
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for(var/areatype in areas_without_camera)
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world << "* [areatype]"
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/client/proc/cmd_admin_dress()
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set category = "Fun"
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set name = "Select equipment"
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var/mob/living/carbon/human/M = input("Select mob.", "Select equipment.") as null|anything in human_mob_list
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if(!M) return
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//log_admin("[key_name(src)] has alienized [M.key].")
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var/list/dresspacks = list(
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"strip",
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"job",
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"standard space gear",
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"tournament standard red",
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"tournament standard green",
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"tournament gangster",
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"tournament chef",
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"tournament janitor",
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"pirate",
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"space pirate",
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"soviet admiral",
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"tunnel clown",
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"masked killer",
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"assassin",
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"death commando",
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"syndicate commando",
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"special ops officer",
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"blue wizard",
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"red wizard",
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"marisa wizard",
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"emergency response team",
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"nanotrasen representative",
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"nanotrasen officer",
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"nanotrasen captain",
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"protection detail",
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"leading trooper",
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"ert commander",
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"odin security"
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)
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var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
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if (isnull(dresscode))
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return
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feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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for (var/obj/item/I in M)
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if (istype(I, /obj/item/weapon/implant))
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continue
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M.drop_from_inventory(I)
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if(I.loc != M)
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qdel(I)
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switch(dresscode)
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if ("strip")
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//do nothing
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if ("job")
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var/selected_job = input("Select job", "Robust quick dress shop") as null|anything in joblist
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if (isnull(selected_job))
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return
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var/datum/job/job = SSjobs.GetJob(selected_job)
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if(!job)
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return
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job.equip(M)
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job.apply_fingerprints(M)
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SSjobs.spawnId(M, selected_job)
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if ("standard space gear")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space(M), slot_head)
|
|
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
|
M.equip_to_slot_or_del(J, slot_back)
|
|
J.toggle()
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
|
J.Topic(null, list("stat" = 1))
|
|
if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
|
|
if (dresscode=="tournament standard red")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
|
|
else
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/rifle/pulse/destroyer(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
|
|
|
|
|
|
if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/det_trench(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/det(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_l_store)
|
|
|
|
if ("tournament chef") //Steven Seagal FTW
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/material/kitchen/rollingpin(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_s_store)
|
|
|
|
if ("tournament janitor")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
var/obj/item/weapon/storage/backpack/backpack = new(M)
|
|
for(var/obj/item/I in backpack)
|
|
qdel(I)
|
|
M.equip_to_slot_or_del(backpack, slot_back)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand)
|
|
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
|
|
bucket.reagents.add_reagent("water", 70)
|
|
M.equip_to_slot_or_del(bucket, slot_l_hand)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
|
|
|
if ("pirate")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
|
|
|
if ("space pirate")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/pirate(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
|
|
|
if ("soviet soldier")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
|
|
|
if("tunnel clown")//Tunnel clowns rule!
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_station_access()
|
|
W.assignment = "Tunnel Clown!"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
var/obj/item/weapon/material/twohanded/fireaxe/fire_axe = new(M)
|
|
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
|
|
|
if("masked killer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/material/twohanded/fireaxe/fire_axe = new(M)
|
|
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
|
|
|
for(var/obj/item/carried_item in M.contents)
|
|
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
|
carried_item.add_blood(M)//Oh yes, there will be blood...
|
|
|
|
if("assassin")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
|
|
for(var/obj/item/briefcase_item in sec_briefcase)
|
|
qdel(briefcase_item)
|
|
for(var/i=3, i>0, i--)
|
|
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
|
|
sec_briefcase.contents += new /obj/item/ammo_magazine/a357
|
|
sec_briefcase.contents += new /obj/item/weapon/plastique
|
|
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Reaper"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_to_slot_or_del(pda, slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_station_access()
|
|
W.assignment = "Reaper"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("death commando")//Was looking to add this for a while.
|
|
deathsquad.equip(M)
|
|
|
|
if("syndicate commando")
|
|
commandos.equip(M)
|
|
|
|
if("nanotrasen representative")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(M), slot_l_ear)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "NanoTrasen Navy Representative"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_to_slot_or_del(pda, slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.item_state = "id_inv"
|
|
W.access = get_all_station_access()
|
|
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
|
|
W.assignment = "NanoTrasen Navy Representative"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("nanotrasen officer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "NanoTrasen Navy Officer"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_to_slot_or_del(pda, slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pistol(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/centcom/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "NanoTrasen Navy Officer"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
|
|
if("nanotrasen captain")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_captain(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "NanoTrasen Navy Captain"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_to_slot_or_del(pda, slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pistol(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/centcom/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "NanoTrasen Navy Captain"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("emergency response team")
|
|
ert.equip(M)
|
|
|
|
if("protection detail")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/ccpolice(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat/peacekeeper(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/accessory/holster/hip(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pistol(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "ERT Protection Detail"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("leading trooper")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/ert(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/vest/heavy/ert/lead(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/accessory/holster/hip(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Leading Trooper"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("ert commander")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_commander(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/vest/heavy/ert/commander(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/fancy/cigar(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/accessory/medal/gold/heroism(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/commander(M), slot_head)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "ERT Commander"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("odin security")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/ccpolice(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/tactical(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/tactical(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat/peacekeeper(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/x9(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/ammo_magazine/c45x(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/ammo_magazine/c45x(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/accessory/holster/hip(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M.back), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/handcuffs/ziptie(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/gas(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/shield/riot/tact(M), slot_l_hand)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "[current_map.dock_name] Security Specialist"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("special ops officer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch/hud/thermal(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/smokable/cigarette/cigar/havana(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Special Operations Officer"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("blue wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("red wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("marisa wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/marisa(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/marisa(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/marisa(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("soviet admiral")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch/hud/thermal(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "centcom"
|
|
W.access = get_all_station_access()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Admiral"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
M.regenerate_icons()
|
|
|
|
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].",admin_key=key_name(usr),ckey=key_name(M))
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..</span>", 1)
|
|
return
|
|
|
|
/client/proc/startSinglo()
|
|
|
|
set category = "Debug"
|
|
set name = "Start Singularity"
|
|
set desc = "Sets up the singularity and all machines to get power flowing through the station"
|
|
|
|
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
|
|
return
|
|
|
|
for(var/obj/machinery/power/emitter/E in world)
|
|
if(E.anchored)
|
|
E.active = 1
|
|
|
|
for(var/obj/machinery/field_generator/F in world)
|
|
if(F.anchored)
|
|
F.Varedit_start = 1
|
|
spawn(30)
|
|
for(var/obj/machinery/the_singularitygen/G in world)
|
|
if(G.anchored)
|
|
var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
|
|
spawn(0)
|
|
qdel(G)
|
|
S.energy = 1750
|
|
S.current_size = 7
|
|
S.icon = 'icons/effects/224x224.dmi'
|
|
S.icon_state = "singularity_s7"
|
|
S.pixel_x = -96
|
|
S.pixel_y = -96
|
|
S.grav_pull = 0
|
|
//S.consume_range = 3
|
|
S.dissipate = 0
|
|
//S.dissipate_delay = 10
|
|
//S.dissipate_track = 0
|
|
//S.dissipate_strength = 10
|
|
|
|
for(var/obj/machinery/power/rad_collector/Rad in world)
|
|
if(Rad.anchored)
|
|
if(!Rad.P)
|
|
var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
|
|
Phoron.air_contents.gas["phoron"] = 70
|
|
Rad.drainratio = 0
|
|
Rad.P = Phoron
|
|
Phoron.forceMove(Rad)
|
|
|
|
if(!Rad.active)
|
|
Rad.toggle_power()
|
|
|
|
for(var/obj/machinery/power/smes/SMES in world)
|
|
if(SMES.anchored)
|
|
SMES.input_attempt = 1
|
|
|
|
/client/proc/cmd_debug_mob_lists()
|
|
set category = "Debug"
|
|
set name = "Debug Mob Lists"
|
|
set desc = "For when you just gotta know"
|
|
|
|
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
|
|
if("Players")
|
|
usr << jointext(player_list,",")
|
|
if("Admins")
|
|
usr << jointext(admins,",")
|
|
if("Mobs")
|
|
usr << jointext(mob_list,",")
|
|
if("Living Mobs")
|
|
usr << jointext(living_mob_list,",")
|
|
if("Dead Mobs")
|
|
usr << jointext(dead_mob_list,",")
|
|
if("Clients")
|
|
usr << jointext(clients,",")
|
|
|
|
// DNA2 - Admin Hax
|
|
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
|
|
if(!ROUND_IS_STARTED)
|
|
alert("Wait until the game starts")
|
|
return
|
|
if(istype(M, /mob/living/carbon))
|
|
M.dna.SetSEState(block,!M.dna.GetSEState(block))
|
|
domutcheck(M,null,MUTCHK_FORCED)
|
|
M.update_mutations()
|
|
var/state="[M.dna.GetSEState(block)?"on":"off"]"
|
|
var/blockname=assigned_blocks[block]
|
|
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
|
|
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!",admin_key=key_name(src),ckey=key_name(M))
|
|
else
|
|
alert("Invalid mob")
|
|
|
|
/client/proc/cmd_display_del_log()
|
|
set category = "Debug"
|
|
set name = "Display del() Log"
|
|
set desc = "Displays a list of things that have failed to GC this round"
|
|
|
|
var/dat = "<B>List of things that failed to GC this round</B><BR><BR>"
|
|
for(var/path in SSgarbage.didntgc)
|
|
dat += "[path] - [SSgarbage.didntgc[path]] times<BR>"
|
|
|
|
dat += "<B>List of paths that did not return a qdel hint in Destroy()</B><BR><BR>"
|
|
for(var/path in SSgarbage.noqdelhint)
|
|
dat += "[path]<BR>"
|
|
|
|
dat += "<B>List of paths that slept in Destroy()</B><BR><BR>"
|
|
for(var/path in SSgarbage.sleptDestroy)
|
|
dat += "[path]<BR>"
|
|
|
|
usr << browse(dat, "window=dellog")
|
|
|
|
/client/proc/cmd_display_init_log()
|
|
set category = "Debug"
|
|
set name = "Display Initialize() Log"
|
|
set desc = "Displays a list of things that didn't handle Initialize() properly"
|
|
|
|
usr << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
|