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Aurora.3/code/modules/assembly/igniter.dm
Alberyk 7b860758cf Bug fixes: reagent dispensers, ATMs and a bit more (#5256)
-fixes the emag interaction with the ATM
-fixes #5124
-fixes #5113
-fixes #5148
2018-09-10 20:24:44 +02:00

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/obj/item/device/assembly/igniter
name = "igniter"
desc = "A small electronic device able to ignite combustable substances."
icon_state = "igniter"
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
secured = 1
wires = WIRE_RECEIVE
/obj/item/device/assembly/igniter/activate()
if(!..()) return 0//Cooldown check
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
grenade.prime()
else
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(1000,1000)
if (istype(src.loc,/obj/item/device/assembly_holder))
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
if (tank && tank.is_leaking)
tank.ex_act(3.0)
spark(src, 4, cardinal)
return 1
/obj/item/device/assembly/igniter/attack_self(mob/user as mob)
activate()
add_fingerprint(user)
return