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Aurora.3/code/modules/modular_computers/file_system/program.dm
Fluffy 2ac1681fd8 Modular computer programs preset support unit test (#20069)
Added some modular computer program preset tests.
Fixed some modular computer program preset that had duplicate programs.
Refactored how the computer program presets generate the list of
programs to install.
Turned some comments into DMDocs, some cleanup around.
Tests disabled reasons are now enclosed in the group correctly.
2024-11-14 14:15:19 +00:00

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// /program/ files are executable programs that do things.
ABSTRACT_TYPE(/datum/computer_file/program)
filetype = "PRG"
/// File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
filename = "UnknownProgram"
/// User-friendly name of this program.
filedesc = "Unknown Program"
/// Program type, used to determine if program runs in background or not.
var/program_type = PROGRAM_NORMAL
/// List of required accesses to run the program.
var/required_access_run
/// List of required accesses to download the program.
var/required_access_download
/// Whether the program checks for required_access when run. (1 = requires single access, 2 = requires single access from list, 3 = requires all access from list)
var/requires_access_to_run = PROGRAM_ACCESS_ONE
/// Whether the program checks for required_access when downloading. (1 = requires single access, 2 = requires single access from list, 3 = requires all access from list)
var/requires_access_to_download = PROGRAM_ACCESS_ONE
/// PROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.
var/program_state = PROGRAM_STATE_KILLED
/// Device that runs this program.
var/obj/item/modular_computer/computer
/// Short description of this program's function.
var/extended_desc = "N/A"
/// Program-specific screen icon state
var/program_icon_state
/// Program-specific keyboard icon state (really only applies to consoles but can be used for other purposes like having mix-n-match screens)
var/program_key_icon_state
/// Set to TRUE for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
var/requires_ntnet = FALSE
/// Optional, if above is set to TRUE checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)
var/requires_ntnet_feature = FALSE
/// NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
var/ntnet_status = TRUE
/// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL
var/usage_flags = PROGRAM_ALL
/// Optional string that describes what NTNet server/system this program connects to. Used in default logging.
var/network_destination
/// Whether the program can be downloaded from NTNet. Set to 0 to disable.
var/available_on_ntnet = TRUE
/// Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
var/available_on_syndinet = FALSE
/// Set to TRUE if computer that's running us was emagged. Computer updates this every Process() tick
var/computer_emagged = FALSE
/// Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /nano/images/status_icons. Be careful not to use too large images!
var/ui_header
/// The color of light the computer should emit when this program is open.
var/color = "#FFFFFF"
/// PROGRAM_STATE_KILLED or PROGRAM_STATE_ACTIVE - specifies whether this program's service is running.
var/service_state = PROGRAM_STATE_DISABLED
var/silent = FALSE
/// Name of the TGUI Interface
var/tgui_id
/// Theme of this TGUI interface
var/tgui_theme = "scc"
/// If this TGUI should autoupdate or not.
var/ui_auto_update = TRUE
// TO BE DEPRECATED:
var/datum/nano_module/NM // If the program uses NanoModule, put it here and it will be automagically opened. Otherwise implement ui_interact.
var/nanomodule_path // Path to nanomodule, make sure to set this if implementing new program.
/datum/computer_file/program/New(var/obj/item/modular_computer/comp)
..()
if(comp)
if(comp == "Compless") // we're software in the air, don't need a computer
return
else if(istype(comp))
computer = comp
else
crash_with("Comp was of the wrong type for [src.filename]")
else
crash_with("Comp was not sent for [src.filename]")
/datum/computer_file/program/Destroy()
if(!QDELETED(computer))
computer.idle_threads -= src
computer.enabled_services -= src
computer = null
. = ..()
GC_TEMPORARY_HARDDEL
/datum/computer_file/program/ui_host()
if(computer)
return computer.ui_host()
/datum/computer_file/program/ui_interact(mob/user, datum/tgui/ui)
. = ..()
if(tgui_id) // we shouldn't use ui_interact on TGUI programs; see [code/modules/modular_computers/computers/modular_computer/ui.dm]
stack_trace("Computer program tgUI [src] with tgui_id [tgui_id] called ui_interact on program datum")
if(computer)
. = computer.ui_interact(user, ui)
/datum/computer_file/program/update_static_data(mob/user, datum/tgui/ui)
. = ..()
if(computer)
. = computer.update_static_data(user, ui)
/datum/computer_file/program/update_static_data_for_all_viewers()
. = ..()
if(computer)
. = computer.update_static_data_for_all_viewers()
/datum/computer_file/program/clone(var/rename = FALSE, var/computer)
var/datum/computer_file/program/temp = ..(rename, computer)
temp.required_access_run = required_access_run
temp.required_access_download = required_access_download
temp.nanomodule_path = nanomodule_path
temp.filedesc = filedesc
temp.program_icon_state = program_icon_state
temp.requires_ntnet = requires_ntnet
temp.requires_ntnet_feature = requires_ntnet_feature
temp.usage_flags = usage_flags
return temp
// Relays icon update to the computer.
/datum/computer_file/program/proc/update_computer_icon()
if(computer)
computer.update_icon()
// Attempts to create a log in global ntnet datum. Returns 1 on success, 0 on fail.
/datum/computer_file/program/proc/generate_network_log(var/text)
if(computer)
return computer.add_log(text)
return FALSE
/datum/computer_file/program/proc/is_supported_by_hardware(var/hardware_flag = 0, var/loud = FALSE, var/mob/user = null)
if(!(hardware_flag & usage_flags))
if(loud && computer && user)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Hardware Error - Incompatible software\"."))
return FALSE
return TRUE
/datum/computer_file/program/proc/get_signal(var/specific_action = 0)
if(computer)
return computer.get_ntnet_status(specific_action)
return FALSE
// Called by Process() on device that runs us, once every tick.
/datum/computer_file/program/proc/process_tick()
return TRUE
// Check if the user can run program. Only humans can operate computer. Automatically called in run_program()
// User has to wear their ID or have it inhand for ID Scan to work.
// Can also be called manually, with optional parameter being access_to_check to scan the user's ID
// Check type determines how the access should be checked PROGRAM_ACCESS_ONE, PROGRAM_ACCESS_LIST_ONE, PROGRAM_ACCESS_LIST_ALL
/datum/computer_file/program/proc/can_run(var/mob/user, var/loud = FALSE, var/access_to_check, var/check_type)
// Defaults to required_access_run
if(!access_to_check)
access_to_check = required_access_run
//Default to requires_access_to_run
if(!check_type)
check_type = requires_access_to_run
// No required_access, allow it.
if(!access_to_check || !requires_access_to_run)
return TRUE
if(!istype(user))
return FALSE
var/obj/item/card/id/I = user.GetIdCard()
if(!I)
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"RFID Error - Unable to scan ID.\"."))
return FALSE
if(check_type == PROGRAM_ACCESS_ONE) //Check for single access
if(access_to_check in I.access)
return TRUE
else if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else if(check_type == PROGRAM_ACCESS_LIST_ONE)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(check in I.access) //Success on first match
return TRUE
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
else if(check_type == PROGRAM_ACCESS_LIST_ALL)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(!(check in I.access)) //Fail on first miss
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else // Should never happen - So fail silently
return FALSE
// Override to set when a program shouldn't appear in the program list
/datum/computer_file/program/proc/program_hidden()
return FALSE
// Check if the user can run program. Only humans can operate computer. Automatically called in run_program()
// User has to wear their ID or have it inhand for ID Scan to work.
// Can also be called manually, with optional parameter being access_to_check to scan the user's ID
// Check type determines how the access should be checked PROGRAM_ACCESS_ONE, PROGRAM_ACCESS_LIST_ONE, PROGRAM_ACCESS_LIST_ALL
/datum/computer_file/program/proc/can_download(var/mob/user, var/loud = FALSE, var/access_to_check, var/check_type)
// Defaults to required_access_run
if(!access_to_check)
access_to_check = required_access_download
//Default to requires_access_to_run
if(!check_type)
check_type = requires_access_to_download
if(istype(computer, /obj/item/modular_computer/silicon/pai))
check_type = requires_access_to_run
access_to_check = required_access_run
// No required_access, allow it.
if(!access_to_check || !requires_access_to_download)
return TRUE
if(!istype(user))
return FALSE
var/obj/item/card/id/I = user.GetIdCard()
if(!I)
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"RFID Error - Unable to scan ID.\"."))
return FALSE
if(check_type == PROGRAM_ACCESS_ONE) //Check for single access
if(access_to_check in I.access)
return TRUE
else if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else if(check_type == PROGRAM_ACCESS_LIST_ONE)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(check in I.access) //Success on first match
return TRUE
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else if(check_type == PROGRAM_ACCESS_LIST_ALL)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(!(check in I.access)) //Fail on first miss
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else // Should never happen - So fail silently
return FALSE
// This attempts to retrieve header data for NanoUIs. If implementing completely new device of different type than existing ones
// always include the device here in this proc. This proc basically relays the request to whatever is running the program.
/datum/computer_file/program/proc/get_header_data()
if(computer)
return computer.get_header_data()
/datum/computer_file/program/Topic(href, href_list)
if(..())
return TRUE
if(computer)
return computer.Topic(href, href_list)
// Relays the call to nano module, if we have one
/datum/computer_file/program/proc/check_eye(var/mob/user)
if(NM)
return NM.check_eye(user)
else
return -1
/// Relays the call to nano module, if we have one
/datum/computer_file/program/proc/grants_equipment_vision(var/mob/user)
if(NM)
return NM.grants_equipment_vision(user)
/datum/computer_file/program/proc/message_dead(var/message)
for(var/mob/M in GLOB.player_list)
if(M.stat == DEAD && (M.client && M.client.prefs.toggles & CHAT_GHOSTEARS))
if(isnewplayer(M))
continue
to_chat(M, message)