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Aurora.3
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5e24bc8f34bdbdcbd3e8520f952572f5525eddcf
Aurora.3
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code
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game
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objects
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structures
T
History
Chinsky
5e24bc8f34
Added surgery caps.
2013-01-03 02:46:15 +04:00
..
crates_lockers
Added surgery caps.
2013-01-03 02:46:15 +04:00
stool_bed_chair_nest
…
bedsheet_bin.dm
Moved the tank dispenser define out of defines.
2012-10-17 22:43:58 +00:00
displaycase.dm
…
door_assembly.dm
…
electricchair.dm
…
extinguisher.dm
…
false_walls.dm
- Fixes Issue 910
2012-11-14 13:29:30 +00:00
girders.dm
- Fixes Issue 910
2012-11-14 13:29:30 +00:00
grille.dm
Using summon guns gives a message to the the user to confirm it working.
2012-11-11 07:43:49 +00:00
kitchen_spike.dm
…
ladders.dm
…
lamarr_cage.dm
…
lattice.dm
…
mineral_doors.dm
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
2012-12-28 14:13:11 +10:00
mirror.dm
…
mop_bucket.dm
…
morgue.dm
…
musician.dm
Fixes issues with pen bbcode. Replacetext did not work correctly after I changed text2list - (It was missing 'needles' at the beginning of 'haystacks').
2012-10-27 21:21:17 +00:00
noticeboard.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
safe.dm
Fixes issue 1040. Ability to give mechs all access and remove DNA locks from mechs and more.
2012-10-27 14:51:30 +00:00
shuttle_engines.dm
…
tables_racks.dm
Hulks now only yell when breaking shit. They have a 2/5 chance of yelling over the radio.
2012-11-14 19:41:38 +00:00
tank_dispenser.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
target_stake.dm
…
watercloset.dm
…
windoor_assembly.dm
…
window.dm
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
2012-12-28 14:13:11 +10:00