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on your person (so not in a backpack), the message will be displayed to you in the text box along with the name and rank of the sender. A reply button will be next to this to make replying easier. The PDA beep will still appear and the PDA must not be in silent mode for this to work. Screenshot: http://www.kamletos.si/PDA%20communication%203.PNG Added this to the changelog. Revision: r3628 Author: baloh.matevz -Added confirmation prompt when calling the shuttle as an AI -Glass airlocks no longer super-silent Revision: r3629 Author: ericgfw...@hotmail.com
560 lines
22 KiB
Plaintext
560 lines
22 KiB
Plaintext
// The communications computer
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/obj/machinery/computer/communications
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name = "Communications Console"
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desc = "This can be used for various important functions. Still under developement."
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icon_state = "comm"
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req_access = list(access_heads)
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circuit = "/obj/item/weapon/circuitboard/communications"
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var/prints_intercept = 1
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var/authenticated = 0
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var/list/messagetitle = list()
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var/list/messagetext = list()
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var/currmsg = 0
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var/aicurrmsg = 0
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var/state = STATE_DEFAULT
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var/aistate = STATE_DEFAULT
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var/message_cooldown = 0
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var/centcomm_message_cooldown = 0
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var/tmp_alertlevel = 0
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var/const
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STATE_DEFAULT = 1
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STATE_CALLSHUTTLE = 2
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STATE_CANCELSHUTTLE = 3
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STATE_MESSAGELIST = 4
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STATE_VIEWMESSAGE = 5
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STATE_DELMESSAGE = 6
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STATE_STATUSDISPLAY = 7
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STATE_ALERT_LEVEL = 8
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STATE_CONFIRM_LEVEL = 9
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var/status_display_freq = "1435"
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var/stat_msg1
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var/stat_msg2
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/obj/machinery/computer/communications/process()
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..()
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if(state != STATE_STATUSDISPLAY)
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src.updateDialog()
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/obj/machinery/computer/communications/Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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if(!href_list["operation"])
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return
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switch(href_list["operation"])
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// main interface
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if("main")
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src.state = STATE_DEFAULT
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if("login")
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var/mob/M = usr
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var/obj/item/weapon/card/id/I = M.equipped()
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if (istype(I, /obj/item/device/pda))
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var/obj/item/device/pda/pda = I
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I = pda.id
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if (I && istype(I))
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if(src.check_access(I))
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authenticated = 1
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if((access_hop in I.access) || (access_captain in I.access))
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authenticated = 2
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if("logout")
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authenticated = 0
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if("swipeidseclevel")
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var/mob/M = usr
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var/obj/item/weapon/card/id/I = M.equipped()
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if (istype(I, /obj/item/device/pda))
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var/obj/item/device/pda/pda = I
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I = pda.id
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if (I && istype(I))
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if((access_hop in I.access) || (access_captain in I.access))
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var/old_level = security_level
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if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
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if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
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if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
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set_security_level(tmp_alertlevel)
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if(security_level != old_level)
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//Only notify the admins if an actual change happened
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log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
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message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].", 1)
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switch(get_security_level())
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if(SEC_LEVEL_GREEN)
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feedback_inc("alert_comms_green",1)
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if(SEC_LEVEL_BLUE)
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feedback_inc("alert_comms_blue",1)
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tmp_alertlevel = 0
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else:
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usr << "You are not authorized to do this."
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tmp_alertlevel = 0
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state = STATE_DEFAULT
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else
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usr << "You need to swipe your ID."
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if("announce")
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if(src.authenticated==2)
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if(message_cooldown) return
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var/input = input(usr, "Please choose a message to announce to the station crew.", "What?", "")
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if(!input || !(usr in view(1,src)))
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return
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captain_announce(input)//This should really tell who is, IE HoP, CE, HoS, RD, Captain
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log_say("[key_name(usr)] has made a captain announcement: [input]")
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message_admins("[key_name_admin(usr)] has made a captain announcement.", 1)
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message_cooldown = 1
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spawn(600)//One minute cooldown
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message_cooldown = 0
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if("callshuttle")
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src.state = STATE_DEFAULT
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if(src.authenticated)
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src.state = STATE_CALLSHUTTLE
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if("callshuttle2")
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if(src.authenticated)
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call_shuttle_proc(usr)
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if(emergency_shuttle.online)
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post_status("shuttle")
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src.state = STATE_DEFAULT
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if("cancelshuttle")
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src.state = STATE_DEFAULT
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if(src.authenticated)
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src.state = STATE_CANCELSHUTTLE
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if("cancelshuttle2")
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if(src.authenticated)
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cancel_call_proc(usr)
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src.state = STATE_DEFAULT
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if("messagelist")
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src.currmsg = 0
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src.state = STATE_MESSAGELIST
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if("viewmessage")
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src.state = STATE_VIEWMESSAGE
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if (!src.currmsg)
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if(href_list["message-num"])
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src.currmsg = text2num(href_list["message-num"])
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else
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src.state = STATE_MESSAGELIST
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if("delmessage")
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src.state = (src.currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
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if("delmessage2")
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if(src.authenticated)
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if(src.currmsg)
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var/title = src.messagetitle[src.currmsg]
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var/text = src.messagetext[src.currmsg]
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src.messagetitle.Remove(title)
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src.messagetext.Remove(text)
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if(src.currmsg == src.aicurrmsg)
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src.aicurrmsg = 0
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src.currmsg = 0
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src.state = STATE_MESSAGELIST
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else
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src.state = STATE_VIEWMESSAGE
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if("status")
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src.state = STATE_STATUSDISPLAY
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// Status display stuff
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if("setstat")
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switch(href_list["statdisp"])
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if("message")
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post_status("message", stat_msg1, stat_msg2)
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if("alert")
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post_status("alert", href_list["alert"])
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else
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post_status(href_list["statdisp"])
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if("setmsg1")
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stat_msg1 = input("Line 1", "Enter Message Text", stat_msg1) as text|null
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src.updateDialog()
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if("setmsg2")
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stat_msg2 = input("Line 2", "Enter Message Text", stat_msg2) as text|null
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src.updateDialog()
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// OMG CENTCOMM LETTERHEAD
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if("MessageCentcomm")
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if(src.authenticated==2)
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if(centcomm_message_cooldown)
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usr << "Arrays recycling. Please stand by."
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return
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var/input = input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
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if(!input || !(usr in view(1,src)))
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return
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Centcomm_announce(input, usr)
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usr << "Message transmitted."
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log_say("[key_name(usr)] has sent Centcomm a message: [input]")
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centcomm_message_cooldown = 1
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spawn(600)//One minute cooldown
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message_cooldown = 0
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// OMG SYNDICATE ...LETTERHEAD
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if("MessageSyndicate")
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if((src.authenticated==2) && (src.emagged))
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if(centcomm_message_cooldown)
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usr << "Arrays recycling. Please stand by."
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return
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var/input = input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
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if(!input || !(usr in view(1,src)))
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return
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Syndicate_announce(input, usr)
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usr << "Message transmitted."
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log_say("[key_name(usr)] has sent the Syndicate a message: [input]")
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centcomm_message_cooldown = 1
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spawn(600)//One minute cooldown
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message_cooldown = 0
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if("RestoreBackup")
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usr << "Backup routing data restored!"
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src.emagged = 0
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src.updateDialog()
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// AI interface
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if("ai-main")
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src.aicurrmsg = 0
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src.aistate = STATE_DEFAULT
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if("ai-callshuttle")
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src.aistate = STATE_CALLSHUTTLE
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if("ai-callshuttle2")
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call_shuttle_proc(usr)
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src.aistate = STATE_DEFAULT
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if("ai-messagelist")
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src.aicurrmsg = 0
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src.aistate = STATE_MESSAGELIST
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if("ai-viewmessage")
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src.aistate = STATE_VIEWMESSAGE
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if (!src.aicurrmsg)
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if(href_list["message-num"])
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src.aicurrmsg = text2num(href_list["message-num"])
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else
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src.aistate = STATE_MESSAGELIST
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if("ai-delmessage")
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src.aistate = (src.aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
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if("ai-delmessage2")
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if(src.aicurrmsg)
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var/title = src.messagetitle[src.aicurrmsg]
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var/text = src.messagetext[src.aicurrmsg]
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src.messagetitle.Remove(title)
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src.messagetext.Remove(text)
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if(src.currmsg == src.aicurrmsg)
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src.currmsg = 0
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src.aicurrmsg = 0
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src.aistate = STATE_MESSAGELIST
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if("ai-status")
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src.aistate = STATE_STATUSDISPLAY
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if("securitylevel")
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src.tmp_alertlevel = text2num( href_list["newalertlevel"] )
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if(!tmp_alertlevel) tmp_alertlevel = 0
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state = STATE_CONFIRM_LEVEL
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if("changeseclevel")
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state = STATE_ALERT_LEVEL
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src.updateUsrDialog()
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/obj/machinery/computer/communications/attackby(var/obj/I as obj, var/mob/user as mob)
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if(istype(I,/obj/item/weapon/card/emag/))
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src.emagged = 1
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user << "You scramble the communication routing circuits!"
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..()
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/obj/machinery/computer/communications/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/communications/attack_paw(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/communications/attack_hand(var/mob/user as mob)
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if(..())
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return
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user.machine = src
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var/dat = "<head><title>Communications Console</title></head><body>"
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if (emergency_shuttle.online && emergency_shuttle.location==0)
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var/timeleft = emergency_shuttle.timeleft()
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dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>"
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if (istype(user, /mob/living/silicon))
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var/dat2 = src.interact_ai(user) // give the AI a different interact proc to limit its access
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if(dat2)
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dat += dat2
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user << browse(dat, "window=communications;size=400x500")
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onclose(user, "communications")
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return
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switch(src.state)
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if(STATE_DEFAULT)
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if (src.authenticated)
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]"
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if (src.authenticated==2)
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=announce'>Make An Announcement</A> \]"
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if(src.emagged == 0)
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageCentcomm'>Send an emergency message to Centcomm</A> \]"
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else
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageSyndicate'>Send an emergency message to \[UNKNOWN\]</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=changeseclevel'>Change alert level</A> \]"
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if(emergency_shuttle.location==0)
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if (emergency_shuttle.online)
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
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else
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=callshuttle'>Call Emergency Shuttle</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=status'>Set Status Display</A> \]"
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else
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=messagelist'>Message List</A> \]"
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if(STATE_CALLSHUTTLE)
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dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=main'>Cancel</A> \]"
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if(STATE_CANCELSHUTTLE)
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dat += "Are you sure you want to cancel the shuttle? \[ <A HREF='?src=\ref[src];operation=cancelshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=main'>Cancel</A> \]"
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if(STATE_MESSAGELIST)
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dat += "Messages:"
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for(var/i = 1; i<=src.messagetitle.len; i++)
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dat += "<BR><A HREF='?src=\ref[src];operation=viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
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if(STATE_VIEWMESSAGE)
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if (src.currmsg)
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dat += "<B>[src.messagetitle[src.currmsg]]</B><BR><BR>[src.messagetext[src.currmsg]]"
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if (src.authenticated)
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dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=delmessage'>Delete \]"
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else
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src.state = STATE_MESSAGELIST
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src.attack_hand(user)
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return
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if(STATE_DELMESSAGE)
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if (src.currmsg)
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dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
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else
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src.state = STATE_MESSAGELIST
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src.attack_hand(user)
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return
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if(STATE_STATUSDISPLAY)
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dat += "Set Status Displays<BR>"
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dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
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dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
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dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
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dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
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dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
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dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
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dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
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dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
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dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
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if(STATE_ALERT_LEVEL)
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dat += "Current alert level: [get_security_level()]<BR>"
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if(security_level == SEC_LEVEL_DELTA)
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dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
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else
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dat += "<A HREF='?src=\ref[src];operation=securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
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dat += "<A HREF='?src=\ref[src];operation=securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
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if(STATE_CONFIRM_LEVEL)
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dat += "Current alert level: [get_security_level()]<BR>"
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dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)]<BR>"
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dat += "<A HREF='?src=\ref[src];operation=swipeidseclevel'>Swipe ID</A> to confirm change.<BR>"
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dat += "<BR>\[ [(src.state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
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user << browse(dat, "window=communications;size=400x500")
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onclose(user, "communications")
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/obj/machinery/computer/communications/proc/interact_ai(var/mob/living/silicon/ai/user as mob)
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var/dat = ""
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switch(src.aistate)
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if(STATE_DEFAULT)
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if(emergency_shuttle.location==0 && !emergency_shuttle.online)
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]"
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if(STATE_CALLSHUTTLE)
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dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=ai-callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-main'>Cancel</A> \]"
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if(STATE_MESSAGELIST)
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dat += "Messages:"
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for(var/i = 1; i<=src.messagetitle.len; i++)
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dat += "<BR><A HREF='?src=\ref[src];operation=ai-viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
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if(STATE_VIEWMESSAGE)
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if (src.aicurrmsg)
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dat += "<B>[src.messagetitle[src.aicurrmsg]]</B><BR><BR>[src.messagetext[src.aicurrmsg]]"
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dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=ai-delmessage'>Delete</A> \]"
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else
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src.aistate = STATE_MESSAGELIST
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src.attack_hand(user)
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return null
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if(STATE_DELMESSAGE)
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if(src.aicurrmsg)
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dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=ai-delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
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else
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src.aistate = STATE_MESSAGELIST
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src.attack_hand(user)
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return
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if(STATE_STATUSDISPLAY)
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dat += "Set Status Displays<BR>"
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dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
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dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
|
|
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
|
|
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
|
|
dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
|
|
dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
|
|
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
|
|
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
|
|
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
|
|
|
|
|
|
dat += "<BR>\[ [(src.aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
|
|
return dat
|
|
|
|
/mob/living/silicon/ai/proc/ai_call_shuttle()
|
|
set category = "AI Commands"
|
|
set name = "Call Emergency Shuttle"
|
|
if(usr.stat == 2)
|
|
usr << "You can't call the shuttle because you are dead!"
|
|
return
|
|
|
|
var/confirm = alert("Are you sure you want to call the shuttle?", "Confirm Shuttle Call", "Yes", "No")
|
|
|
|
if(confirm == "Yes")
|
|
call_shuttle_proc(src)
|
|
|
|
// hack to display shuttle timer
|
|
if(emergency_shuttle.online)
|
|
var/obj/machinery/computer/communications/C = locate() in world
|
|
if(C)
|
|
C.post_status("shuttle")
|
|
|
|
return
|
|
|
|
/proc/enable_prison_shuttle(var/mob/user)
|
|
for(var/obj/machinery/computer/prison_shuttle/PS in world)
|
|
PS.allowedtocall = !(PS.allowedtocall)
|
|
|
|
/proc/call_shuttle_proc(var/mob/user)
|
|
if ((!( ticker ) || emergency_shuttle.location))
|
|
return
|
|
|
|
if(emergency_shuttle.deny_shuttle)
|
|
user << "Centcom does not currently have a shuttle available in your sector. Please try again later."
|
|
return
|
|
|
|
if(sent_strike_team == 1)
|
|
user << "Centcom will not allow the shuttle to be called. Consider all contracts terminated."
|
|
return
|
|
|
|
if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE
|
|
user << "The emergency shuttle is refueling. Please wait another [round((6000-world.time)/600)] minutes before trying again."
|
|
return
|
|
|
|
if(emergency_shuttle.direction == -1)
|
|
user << "The emergency shuttle may not be called while returning to CentCom."
|
|
return
|
|
|
|
if(emergency_shuttle.online)
|
|
user << "The emergency shuttle is already on its way."
|
|
return
|
|
|
|
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "sandbox")
|
|
//New version pretends to call the shuttle but cause the shuttle to return after a random duration.
|
|
emergency_shuttle.fake_recall = rand(300,500)
|
|
|
|
if(ticker.mode.name == "blob" || ticker.mode.name == "epidemic")
|
|
user << "Under directive 7-10, [station_name()] is quarantined until further notice."
|
|
return
|
|
|
|
emergency_shuttle.incall()
|
|
log_game("[key_name(user)] has called the shuttle.")
|
|
message_admins("[key_name_admin(user)] has called the shuttle.", 1)
|
|
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
|
|
world << sound('shuttlecalled.ogg')
|
|
|
|
return
|
|
|
|
|
|
/proc/cancel_call_proc(var/mob/user)
|
|
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0 || emergency_shuttle.timeleft() < 300))
|
|
return
|
|
if((ticker.mode.name == "blob")||(ticker.mode.name == "meteor"))
|
|
return
|
|
|
|
if(emergency_shuttle.direction != -1 && emergency_shuttle.online) //check that shuttle isn't already heading to centcomm
|
|
emergency_shuttle.recall()
|
|
log_game("[key_name(user)] has recalled the shuttle.")
|
|
message_admins("[key_name_admin(user)] has recalled the shuttle.", 1)
|
|
return
|
|
|
|
/obj/machinery/computer/communications/proc/post_status(var/command, var/data1, var/data2)
|
|
|
|
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
|
|
|
|
if(!frequency) return
|
|
|
|
var/datum/signal/status_signal = new
|
|
status_signal.source = src
|
|
status_signal.transmission_method = 1
|
|
status_signal.data["command"] = command
|
|
|
|
switch(command)
|
|
if("message")
|
|
status_signal.data["msg1"] = data1
|
|
status_signal.data["msg2"] = data2
|
|
if("alert")
|
|
status_signal.data["picture_state"] = data1
|
|
|
|
frequency.post_signal(src, status_signal)
|
|
|
|
|
|
/obj/machinery/computer/communications/Del()
|
|
|
|
for(var/obj/machinery/computer/communications/commconsole in world)
|
|
if(istype(commconsole.loc,/turf) && commconsole != src)
|
|
return ..()
|
|
|
|
for(var/obj/item/weapon/circuitboard/communications/commboard in world)
|
|
if(istype(commboard.loc,/turf) || istype(commboard.loc,/obj/item/weapon/storage))
|
|
return ..()
|
|
|
|
for(var/mob/living/silicon/ai/shuttlecaller in world)
|
|
if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf))
|
|
return ..()
|
|
|
|
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team)
|
|
return ..()
|
|
|
|
emergency_shuttle.incall(2)
|
|
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
|
|
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
|
|
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
|
|
world << sound('shuttlecalled.ogg')
|
|
|
|
..()
|
|
|
|
/obj/item/weapon/circuitboard/communications/Del()
|
|
|
|
for(var/obj/machinery/computer/communications/commconsole in world)
|
|
if(istype(commconsole.loc,/turf))
|
|
return ..()
|
|
|
|
for(var/obj/item/weapon/circuitboard/communications/commboard in world)
|
|
if((istype(commboard.loc,/turf) || istype(commboard.loc,/obj/item/weapon/storage)) && commboard != src)
|
|
return ..()
|
|
|
|
for(var/mob/living/silicon/ai/shuttlecaller in world)
|
|
if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf))
|
|
return ..()
|
|
|
|
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team)
|
|
return ..()
|
|
|
|
emergency_shuttle.incall(2)
|
|
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
|
|
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
|
|
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
|
|
world << sound('shuttlecalled.ogg')
|
|
|
|
..() |