Files
Aurora.3/code/game/machinery/computer/communications.dm
Erthilo 7894a7e0ef TG: - PDA messaging reworked a bit. If you receive a message with your PDA somewhere
on your person (so not in a backpack), the message will be displayed to you in
the text box along with the name and rank of the sender. A reply button will be
next to this to make replying easier. The PDA beep will still appear and the PDA
must not be in silent mode for this to work.

Screenshot:
http://www.kamletos.si/PDA%20communication%203.PNG

Added this to the changelog.

Revision: r3628
Author: 	 baloh.matevz

-Added confirmation prompt when calling the shuttle as an AI
-Glass airlocks no longer super-silent

Revision: r3629
Author: 	 ericgfw...@hotmail.com
2012-05-21 17:20:23 +01:00

560 lines
22 KiB
Plaintext

// The communications computer
/obj/machinery/computer/communications
name = "Communications Console"
desc = "This can be used for various important functions. Still under developement."
icon_state = "comm"
req_access = list(access_heads)
circuit = "/obj/item/weapon/circuitboard/communications"
var/prints_intercept = 1
var/authenticated = 0
var/list/messagetitle = list()
var/list/messagetext = list()
var/currmsg = 0
var/aicurrmsg = 0
var/state = STATE_DEFAULT
var/aistate = STATE_DEFAULT
var/message_cooldown = 0
var/centcomm_message_cooldown = 0
var/tmp_alertlevel = 0
var/const
STATE_DEFAULT = 1
STATE_CALLSHUTTLE = 2
STATE_CANCELSHUTTLE = 3
STATE_MESSAGELIST = 4
STATE_VIEWMESSAGE = 5
STATE_DELMESSAGE = 6
STATE_STATUSDISPLAY = 7
STATE_ALERT_LEVEL = 8
STATE_CONFIRM_LEVEL = 9
var/status_display_freq = "1435"
var/stat_msg1
var/stat_msg2
/obj/machinery/computer/communications/process()
..()
if(state != STATE_STATUSDISPLAY)
src.updateDialog()
/obj/machinery/computer/communications/Topic(href, href_list)
if(..())
return
usr.machine = src
if(!href_list["operation"])
return
switch(href_list["operation"])
// main interface
if("main")
src.state = STATE_DEFAULT
if("login")
var/mob/M = usr
var/obj/item/weapon/card/id/I = M.equipped()
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if (I && istype(I))
if(src.check_access(I))
authenticated = 1
if((access_hop in I.access) || (access_captain in I.access))
authenticated = 2
if("logout")
authenticated = 0
if("swipeidseclevel")
var/mob/M = usr
var/obj/item/weapon/card/id/I = M.equipped()
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if (I && istype(I))
if((access_hop in I.access) || (access_captain in I.access))
var/old_level = security_level
if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
set_security_level(tmp_alertlevel)
if(security_level != old_level)
//Only notify the admins if an actual change happened
log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].", 1)
switch(get_security_level())
if(SEC_LEVEL_GREEN)
feedback_inc("alert_comms_green",1)
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
tmp_alertlevel = 0
else:
usr << "You are not authorized to do this."
tmp_alertlevel = 0
state = STATE_DEFAULT
else
usr << "You need to swipe your ID."
if("announce")
if(src.authenticated==2)
if(message_cooldown) return
var/input = input(usr, "Please choose a message to announce to the station crew.", "What?", "")
if(!input || !(usr in view(1,src)))
return
captain_announce(input)//This should really tell who is, IE HoP, CE, HoS, RD, Captain
log_say("[key_name(usr)] has made a captain announcement: [input]")
message_admins("[key_name_admin(usr)] has made a captain announcement.", 1)
message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0
if("callshuttle")
src.state = STATE_DEFAULT
if(src.authenticated)
src.state = STATE_CALLSHUTTLE
if("callshuttle2")
if(src.authenticated)
call_shuttle_proc(usr)
if(emergency_shuttle.online)
post_status("shuttle")
src.state = STATE_DEFAULT
if("cancelshuttle")
src.state = STATE_DEFAULT
if(src.authenticated)
src.state = STATE_CANCELSHUTTLE
if("cancelshuttle2")
if(src.authenticated)
cancel_call_proc(usr)
src.state = STATE_DEFAULT
if("messagelist")
src.currmsg = 0
src.state = STATE_MESSAGELIST
if("viewmessage")
src.state = STATE_VIEWMESSAGE
if (!src.currmsg)
if(href_list["message-num"])
src.currmsg = text2num(href_list["message-num"])
else
src.state = STATE_MESSAGELIST
if("delmessage")
src.state = (src.currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
if("delmessage2")
if(src.authenticated)
if(src.currmsg)
var/title = src.messagetitle[src.currmsg]
var/text = src.messagetext[src.currmsg]
src.messagetitle.Remove(title)
src.messagetext.Remove(text)
if(src.currmsg == src.aicurrmsg)
src.aicurrmsg = 0
src.currmsg = 0
src.state = STATE_MESSAGELIST
else
src.state = STATE_VIEWMESSAGE
if("status")
src.state = STATE_STATUSDISPLAY
// Status display stuff
if("setstat")
switch(href_list["statdisp"])
if("message")
post_status("message", stat_msg1, stat_msg2)
if("alert")
post_status("alert", href_list["alert"])
else
post_status(href_list["statdisp"])
if("setmsg1")
stat_msg1 = input("Line 1", "Enter Message Text", stat_msg1) as text|null
src.updateDialog()
if("setmsg2")
stat_msg2 = input("Line 2", "Enter Message Text", stat_msg2) as text|null
src.updateDialog()
// OMG CENTCOMM LETTERHEAD
if("MessageCentcomm")
if(src.authenticated==2)
if(centcomm_message_cooldown)
usr << "Arrays recycling. Please stand by."
return
var/input = input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || !(usr in view(1,src)))
return
Centcomm_announce(input, usr)
usr << "Message transmitted."
log_say("[key_name(usr)] has sent Centcomm a message: [input]")
centcomm_message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate")
if((src.authenticated==2) && (src.emagged))
if(centcomm_message_cooldown)
usr << "Arrays recycling. Please stand by."
return
var/input = input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || !(usr in view(1,src)))
return
Syndicate_announce(input, usr)
usr << "Message transmitted."
log_say("[key_name(usr)] has sent the Syndicate a message: [input]")
centcomm_message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0
if("RestoreBackup")
usr << "Backup routing data restored!"
src.emagged = 0
src.updateDialog()
// AI interface
if("ai-main")
src.aicurrmsg = 0
src.aistate = STATE_DEFAULT
if("ai-callshuttle")
src.aistate = STATE_CALLSHUTTLE
if("ai-callshuttle2")
call_shuttle_proc(usr)
src.aistate = STATE_DEFAULT
if("ai-messagelist")
src.aicurrmsg = 0
src.aistate = STATE_MESSAGELIST
if("ai-viewmessage")
src.aistate = STATE_VIEWMESSAGE
if (!src.aicurrmsg)
if(href_list["message-num"])
src.aicurrmsg = text2num(href_list["message-num"])
else
src.aistate = STATE_MESSAGELIST
if("ai-delmessage")
src.aistate = (src.aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
if("ai-delmessage2")
if(src.aicurrmsg)
var/title = src.messagetitle[src.aicurrmsg]
var/text = src.messagetext[src.aicurrmsg]
src.messagetitle.Remove(title)
src.messagetext.Remove(text)
if(src.currmsg == src.aicurrmsg)
src.currmsg = 0
src.aicurrmsg = 0
src.aistate = STATE_MESSAGELIST
if("ai-status")
src.aistate = STATE_STATUSDISPLAY
if("securitylevel")
src.tmp_alertlevel = text2num( href_list["newalertlevel"] )
if(!tmp_alertlevel) tmp_alertlevel = 0
state = STATE_CONFIRM_LEVEL
if("changeseclevel")
state = STATE_ALERT_LEVEL
src.updateUsrDialog()
/obj/machinery/computer/communications/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I,/obj/item/weapon/card/emag/))
src.emagged = 1
user << "You scramble the communication routing circuits!"
..()
/obj/machinery/computer/communications/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/communications/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/communications/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat = "<head><title>Communications Console</title></head><body>"
if (emergency_shuttle.online && emergency_shuttle.location==0)
var/timeleft = emergency_shuttle.timeleft()
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>"
if (istype(user, /mob/living/silicon))
var/dat2 = src.interact_ai(user) // give the AI a different interact proc to limit its access
if(dat2)
dat += dat2
user << browse(dat, "window=communications;size=400x500")
onclose(user, "communications")
return
switch(src.state)
if(STATE_DEFAULT)
if (src.authenticated)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]"
if (src.authenticated==2)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=announce'>Make An Announcement</A> \]"
if(src.emagged == 0)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageCentcomm'>Send an emergency message to Centcomm</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageSyndicate'>Send an emergency message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=changeseclevel'>Change alert level</A> \]"
if(emergency_shuttle.location==0)
if (emergency_shuttle.online)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=status'>Set Status Display</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=messagelist'>Message List</A> \]"
if(STATE_CALLSHUTTLE)
dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=main'>Cancel</A> \]"
if(STATE_CANCELSHUTTLE)
dat += "Are you sure you want to cancel the shuttle? \[ <A HREF='?src=\ref[src];operation=cancelshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=main'>Cancel</A> \]"
if(STATE_MESSAGELIST)
dat += "Messages:"
for(var/i = 1; i<=src.messagetitle.len; i++)
dat += "<BR><A HREF='?src=\ref[src];operation=viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
if(STATE_VIEWMESSAGE)
if (src.currmsg)
dat += "<B>[src.messagetitle[src.currmsg]]</B><BR><BR>[src.messagetext[src.currmsg]]"
if (src.authenticated)
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=delmessage'>Delete \]"
else
src.state = STATE_MESSAGELIST
src.attack_hand(user)
return
if(STATE_DELMESSAGE)
if (src.currmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
else
src.state = STATE_MESSAGELIST
src.attack_hand(user)
return
if(STATE_STATUSDISPLAY)
dat += "Set Status Displays<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
if(STATE_ALERT_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
if(security_level == SEC_LEVEL_DELTA)
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
else
dat += "<A HREF='?src=\ref[src];operation=securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
dat += "<A HREF='?src=\ref[src];operation=securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
if(STATE_CONFIRM_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)]<BR>"
dat += "<A HREF='?src=\ref[src];operation=swipeidseclevel'>Swipe ID</A> to confirm change.<BR>"
dat += "<BR>\[ [(src.state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
user << browse(dat, "window=communications;size=400x500")
onclose(user, "communications")
/obj/machinery/computer/communications/proc/interact_ai(var/mob/living/silicon/ai/user as mob)
var/dat = ""
switch(src.aistate)
if(STATE_DEFAULT)
if(emergency_shuttle.location==0 && !emergency_shuttle.online)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]"
if(STATE_CALLSHUTTLE)
dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=ai-callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-main'>Cancel</A> \]"
if(STATE_MESSAGELIST)
dat += "Messages:"
for(var/i = 1; i<=src.messagetitle.len; i++)
dat += "<BR><A HREF='?src=\ref[src];operation=ai-viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
if(STATE_VIEWMESSAGE)
if (src.aicurrmsg)
dat += "<B>[src.messagetitle[src.aicurrmsg]]</B><BR><BR>[src.messagetext[src.aicurrmsg]]"
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=ai-delmessage'>Delete</A> \]"
else
src.aistate = STATE_MESSAGELIST
src.attack_hand(user)
return null
if(STATE_DELMESSAGE)
if(src.aicurrmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=ai-delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
else
src.aistate = STATE_MESSAGELIST
src.attack_hand(user)
return
if(STATE_STATUSDISPLAY)
dat += "Set Status Displays<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
dat += "<BR>\[ [(src.aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
return dat
/mob/living/silicon/ai/proc/ai_call_shuttle()
set category = "AI Commands"
set name = "Call Emergency Shuttle"
if(usr.stat == 2)
usr << "You can't call the shuttle because you are dead!"
return
var/confirm = alert("Are you sure you want to call the shuttle?", "Confirm Shuttle Call", "Yes", "No")
if(confirm == "Yes")
call_shuttle_proc(src)
// hack to display shuttle timer
if(emergency_shuttle.online)
var/obj/machinery/computer/communications/C = locate() in world
if(C)
C.post_status("shuttle")
return
/proc/enable_prison_shuttle(var/mob/user)
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
/proc/call_shuttle_proc(var/mob/user)
if ((!( ticker ) || emergency_shuttle.location))
return
if(emergency_shuttle.deny_shuttle)
user << "Centcom does not currently have a shuttle available in your sector. Please try again later."
return
if(sent_strike_team == 1)
user << "Centcom will not allow the shuttle to be called. Consider all contracts terminated."
return
if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE
user << "The emergency shuttle is refueling. Please wait another [round((6000-world.time)/600)] minutes before trying again."
return
if(emergency_shuttle.direction == -1)
user << "The emergency shuttle may not be called while returning to CentCom."
return
if(emergency_shuttle.online)
user << "The emergency shuttle is already on its way."
return
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "sandbox")
//New version pretends to call the shuttle but cause the shuttle to return after a random duration.
emergency_shuttle.fake_recall = rand(300,500)
if(ticker.mode.name == "blob" || ticker.mode.name == "epidemic")
user << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
emergency_shuttle.incall()
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.", 1)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
return
/proc/cancel_call_proc(var/mob/user)
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0 || emergency_shuttle.timeleft() < 300))
return
if((ticker.mode.name == "blob")||(ticker.mode.name == "meteor"))
return
if(emergency_shuttle.direction != -1 && emergency_shuttle.online) //check that shuttle isn't already heading to centcomm
emergency_shuttle.recall()
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle.", 1)
return
/obj/machinery/computer/communications/proc/post_status(var/command, var/data1, var/data2)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
switch(command)
if("message")
status_signal.data["msg1"] = data1
status_signal.data["msg2"] = data2
if("alert")
status_signal.data["picture_state"] = data1
frequency.post_signal(src, status_signal)
/obj/machinery/computer/communications/Del()
for(var/obj/machinery/computer/communications/commconsole in world)
if(istype(commconsole.loc,/turf) && commconsole != src)
return ..()
for(var/obj/item/weapon/circuitboard/communications/commboard in world)
if(istype(commboard.loc,/turf) || istype(commboard.loc,/obj/item/weapon/storage))
return ..()
for(var/mob/living/silicon/ai/shuttlecaller in world)
if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf))
return ..()
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team)
return ..()
emergency_shuttle.incall(2)
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
..()
/obj/item/weapon/circuitboard/communications/Del()
for(var/obj/machinery/computer/communications/commconsole in world)
if(istype(commconsole.loc,/turf))
return ..()
for(var/obj/item/weapon/circuitboard/communications/commboard in world)
if((istype(commboard.loc,/turf) || istype(commboard.loc,/obj/item/weapon/storage)) && commboard != src)
return ..()
for(var/mob/living/silicon/ai/shuttlecaller in world)
if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf))
return ..()
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team)
return ..()
emergency_shuttle.incall(2)
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
..()