Files
Aurora.3/code/ATMOSPHERICS/components/unary/heat_source.dm
Lohikar 61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00

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//TODO: Put this under a common parent type with freezers to cut down on the copypasta
#define HEATER_PERF_MULT 2.5
/obj/machinery/atmospherics/unary/heater
name = "gas heating system"
desc = "Heats gas when connected to a pipe network"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "heater_0"
density = 1
anchored = 1
use_power = 0
idle_power_usage = 5 //5 Watts for thermostat related circuitry
var/max_temperature = T20C + 680
var/internal_volume = 600 //L
var/max_power_rating = 20000 //power rating when the usage is turned up to 100
var/power_setting = 100
var/set_temperature = T20C //thermostat
var/heating = 0 //mainly for icon updates
component_types = list(
/obj/item/weapon/circuitboard/unary_atmos/heater,
/obj/item/weapon/stock_parts/matter_bin,
/obj/item/weapon/stock_parts/capacitor = 2,
/obj/item/stack/cable_coil{amount = 5}
)
/obj/machinery/atmospherics/unary/heater/Initialize()
. = ..()
initialize_directions = dir
/obj/machinery/atmospherics/unary/heater/atmos_init()
if(node)
return
var/node_connect = dir
//check that there is something to connect to
for(var/obj/machinery/atmospherics/target in get_step(src, node_connect))
if(target.initialize_directions & get_dir(target, src))
node = target
break
//copied from pipe construction code since heaters/freezers don't use fittings and weren't doing this check - this all really really needs to be refactored someday.
//check that there are no incompatible pipes/machinery in our own location
for(var/obj/machinery/atmospherics/M in src.loc)
if(M != src && (M.initialize_directions & node_connect) && M.check_connect_types(M,src)) // matches at least one direction on either type of pipe & same connection type
node = null
break
update_icon()
/obj/machinery/atmospherics/unary/heater/update_icon()
if(node)
if(use_power && heating)
icon_state = "heater_1"
else
icon_state = "heater"
else
icon_state = "heater_0"
return
/obj/machinery/atmospherics/unary/heater/machinery_process()
..()
if(stat & (NOPOWER|BROKEN) || !use_power)
heating = 0
update_icon()
return
if(network && air_contents.total_moles && air_contents.temperature < set_temperature)
air_contents.add_thermal_energy(power_rating * HEATER_PERF_MULT)
use_power(power_rating)
heating = 1
network.update = 1
else
heating = 0
update_icon()
/obj/machinery/atmospherics/unary/heater/attack_ai(mob/user as mob)
ui_interact(user)
/obj/machinery/atmospherics/unary/heater/attack_hand(mob/user as mob)
ui_interact(user)
/obj/machinery/atmospherics/unary/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
// this is the data which will be sent to the ui
var/data[0]
data["on"] = use_power ? 1 : 0
data["gasPressure"] = round(air_contents.return_pressure())
data["gasTemperature"] = round(air_contents.temperature)
data["minGasTemperature"] = 0
data["maxGasTemperature"] = round(max_temperature)
data["targetGasTemperature"] = round(set_temperature)
data["powerSetting"] = power_setting
var/temp_class = "normal"
if(air_contents.temperature > (T20C+40))
temp_class = "bad"
data["gasTemperatureClass"] = temp_class
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 440, 300)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/atmospherics/unary/heater/Topic(href, href_list)
if(..())
return 1
if(href_list["toggleStatus"])
use_power = !use_power
update_icon()
if(href_list["temp"])
var/amount = text2num(href_list["temp"])
if(amount > 0)
set_temperature = min(set_temperature + amount, max_temperature)
else
set_temperature = max(set_temperature + amount, 0)
if(href_list["setPower"]) //setting power to 0 is redundant anyways
var/new_setting = between(0, text2num(href_list["setPower"]), 100)
set_power_level(new_setting)
add_fingerprint(usr)
//upgrading parts
/obj/machinery/atmospherics/unary/heater/RefreshParts()
..()
var/cap_rating = 0
var/bin_rating = 0
for(var/obj/item/weapon/stock_parts/P in component_parts)
if(iscapacitor(P))
cap_rating += P.rating
else if(ismatterbin(P))
bin_rating += P.rating
max_power_rating = initial(max_power_rating) * cap_rating / 2
max_temperature = max(initial(max_temperature) - T20C, 0) * ((bin_rating * 4 + cap_rating) / 5) + T20C
air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating
set_power_level(power_setting)
/obj/machinery/atmospherics/unary/heater/proc/set_power_level(var/new_power_setting)
power_setting = new_power_setting
power_rating = max_power_rating * (power_setting/100)
/obj/machinery/atmospherics/unary/heater/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
..()
/obj/machinery/atmospherics/unary/heater/examine(mob/user)
..(user)
if(panel_open)
user << "The maintenance hatch is open."