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Aurora.3/code/__DEFINES/species_languages.dm
T
a16fce4b71 Konyang: The Infected (#18301)
* ipc zombies

punch sounds & corpses

jungle map & icon fix

sounds

zombie village

glowing screen: you should kill yourself, now

light

ship 1

da wreck

infected outpost

ok ok ok

globs & templates

* changelog

* Update code/modules/mob/living/simple_animal/hostile/ipc_zombie.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/ipc_zombie.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* dmdoc & parent call

* unspeakable its patterns laid

* yeah

* glob

* Update code/modules/mob/living/silicon/robot/items/robot_tools.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/items/robot_tools.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/ipc_zombie.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/items/robot_tools.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* dmdoc

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-02-03 00:18:05 +00:00

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// Species flags.
#define NO_BLOOD BITFLAG(1) // Vessel var is not filled with blood, cannot bleed out.
#define NO_BREATHE BITFLAG(2) // Cannot suffocate or take oxygen loss.
#define NO_SCAN BITFLAG(3) // Cannot be scanned in a DNA machine/genome-stolen.
#define NO_PAIN BITFLAG(4) // Cannot suffer halloss/receives deceptive health indicator.
#define NO_SLIP BITFLAG(5) // Cannot fall over.
#define NO_POISON BITFLAG(6) // Cannot not suffer toxloss.
#define IS_PLANT BITFLAG(7) // Is a treeperson.
#define NO_EMBED BITFLAG(8) // Can not have shrapnel or any object embedded into its body
#define IS_MECHANICAL BITFLAG(9) // Is a robot.
#define ACCEPTS_COOLER BITFLAG(10) // Can wear suit coolers and have them work without a suit.
#define NO_CHUBBY BITFLAG(11) // Cannot be visibly fat from nutrition type.
#define NO_ARTERIES BITFLAG(12) // This species does not have arteries.
#define PHORON_IMMUNE BITFLAG(13) // species doesn't suffer the negative effects of phoron contamination
#define CAN_SWEAT BITFLAG(14) // Forgive me.
#define NO_COLD_SLOWDOWN BITFLAG(15) //Doesn't slow down in the cold.
// unused: 0x8000(32768) - higher than this will overflow
// Base flags for IPCs.
#define IS_IPC (NO_BREATHE|NO_SCAN|NO_BLOOD|NO_PAIN|NO_POISON|IS_MECHANICAL|NO_CHUBBY|PHORON_IMMUNE|NO_COLD_SLOWDOWN)
// Species spawn flags
#define IS_WHITELISTED 0x1 // Must be whitelisted to play.
#define CAN_JOIN 0x2 // Species is selectable in chargen.
#define IS_RESTRICTED 0x4 // Is not a core/normally playable species. (castes, mutantraces)
#define NO_AGE_MINIMUM 0x8 // Doesn't respect minimum job age requirements.
// Species appearance flags
#define HAS_SKIN_TONE 0x1 // Skin tone selectable in chargen. (0-255)
#define HAS_SKIN_COLOR 0x2 // Skin colour selectable in chargen. (RGB)
#define HAS_LIPS 0x4 // Lips are drawn onto the mob icon. (lipstick)
#define HAS_UNDERWEAR 0x8 // Underwear is drawn onto the mob icon.
#define HAS_EYE_COLOR 0x10 // Eye colour selectable in chargen. (RGB)
#define HAS_HAIR_COLOR 0x20 // Hair colour selectable in chargen. (RGB)
#define HAS_SOCKS 0x40 // If this species can wear socks
#define HAS_FBP 0x80 // If for whatever ungodly reason we decide to ever have non-Shell FBPs.
#define HAS_SKIN_PRESET 0x100 // Skin color presets selectable in character generation.
// Innate Languages
#define LANGUAGE_NOISE "Noise" // Used for audible emotes.
#define LANGUAGE_TCB "Ceti Basic"
// Species Languages
#define LANGUAGE_SOL_COMMON "Sol Common"
#define LANGUAGE_ELYRAN_STANDARD "Elyran Standard"
#define LANGUAGE_UNATHI "Sinta'unathi"
#define LANGUAGE_SIIK_MAAS "Siik'maas"
#define LANGUAGE_SIIK_TAJR "Siik'tajr"
#define LANGUAGE_SIGN_TAJARA "Nal'rasan"
#define LANGUAGE_YA_SSA "Ya'ssa"
#define LANGUAGE_DELVAHII "Delvahhi"
#define LANGUAGE_SKRELLIAN "Nral'Malic"
#define LANGUAGE_ROOTSONG "Rootsong"
#define LANGUAGE_TRADEBAND "Tradeband"
#define LANGUAGE_GUTTER "Freespeak"
#define LANGUAGE_VAURCA "Hivenet"
#define LANGUAGE_AZAZIBA "Sinta'azaziba"
#define LANGUAGE_SIGN "Sign Language"
// Antag Languages
#define LANGUAGE_CHANGELING "Changeling"
#define LANGUAGE_BORER "Cortical Link"
#define LANGUAGE_BORER_HIVEMIND "Cortical Hivemind"
#define LANGUAGE_CULT "Cult" // NOT CULTISTS!
#define LANGUAGE_OCCULT "Occult"
#define LANGUAGE_REVENANT "Revenant"
#define LANGUAGE_REVENANT_RIFTSPEAK "Riftspeak"
#define LANGUAGE_TERMINATOR "Hephaestus Darkcomms" // HKs.
#define LANGUAGE_LIIDRA "Lii'draic Hivemind" //Lii'dra
#define LANGUAGE_GREIMORIAN "Greimorian Chattering" //Intelligent Greimorians
#define LANGUAGE_GREIMORIAN_HIVEMIND "Greimorian Hivemind" //Intelligent Greimorian Hivemind
#define LANGUAGE_PURPOSE "Encrypted Transmission" //Purpose
// Lesser-form Languages
#define LANGUAGE_GIBBERING "Gibbering" // alberyk
#define LANGUAGE_CHIMPANZEE "Chimpanzee" // human
#define LANGUAGE_NEAERA "Neaera" // skrell
#define LANGUAGE_STOK "Stok" // unathi
#define LANGUAGE_FARWA "Farwa" // tajara
#define LANGUAGE_BUG "V'krexi" // vaurca
// Synth Languages
#define LANGUAGE_ROBOT "Robot Talk"
#define LANGUAGE_LOCAL_DRONE "Drone Transmission"
#define LANGUAGE_DRONE "Matrix Weave"
#define LANGUAGE_EAL "Encoded Audio Language"
// Language flags.
#define WHITELISTED BITFLAG(0) // Language is available if the speaker is whitelisted.
#define RESTRICTED BITFLAG(1) // Language can only be acquired by spawning or an admin.
#define NONVERBAL BITFLAG(2) // Language has a significant non-verbal component. Speech is garbled without line-of-sight.
#define SIGNLANG BITFLAG(3) // Language is completely non-verbal. Speech is displayed through emotes for those who can understand.
#define HIVEMIND BITFLAG(4) // Broadcast to all mobs with this language.
#define NONGLOBAL BITFLAG(5) // Do not add to general languages list.
#define INNATE BITFLAG(6) // All mobs can be assumed to speak and understand this language. (audible emotes)
#define NO_TALK_MSG BITFLAG(7) // Do not show the "\The [speaker] talks into \the [radio]" message
#define NO_STUTTER BITFLAG(8) // No stuttering, slurring, or other speech problems
#define TCOMSSIM BITFLAG(9) // Can be synthesized in tcoms
#define KNOWONLYHEAR BITFLAG(10) // Only people who know the language actually hears it
#define PRESSUREPROOF BITFLAG(11) // Pressure doesn't affect hearing
#define PASSLISTENOBJ BITFLAG(12) // Listening Objs can't hear this language
// Autohiss
#define AUTOHISS_OFF 0
#define AUTOHISS_BASIC 1
#define AUTOHISS_FULL 2
#define AUTOHISS_NUM 3
// Representative missions levels
#define REPRESENTATIVE_MISSION_LOW 1
#define REPRESENTATIVE_MISSION_MEDIUM 2
#define REPRESENTATIVE_MISSION_HIGH 3