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Aurora.3/code/modules/projectiles/projectile/animate.dm
T
FluffyandGitHub 3e1b9d4170 Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
2024-07-27 10:09:46 +00:00

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/obj/projectile/animate
name = "bolt of animation"
icon_state = "ice_1"
damage = 0
damage_type = DAMAGE_BURN
nodamage = 1
check_armor = "energy"
/obj/projectile/animate/Collide(atom/change)
if((istype(change, /obj/item) || istype(change, /obj/structure)) && !is_type_in_list(change, protected_objects))
var/obj/O = change
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
. = ..()