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https://github.com/Aurorastation/Aurora.3.git
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Shouldn't be any noticable difference ingame, but the chair path has changed from /obj/structure/stool/chair to /obj/structure/stool/bed/chair Electric chair path has also been changed as per the above. New electric chair sprites! They ~won't~ make you want to cut out your eyes! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
77 lines
2.0 KiB
Plaintext
77 lines
2.0 KiB
Plaintext
/obj/structure/stool/bed/chair/e_chair
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name = "electric chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "echair0"
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var/on = 0
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var/obj/item/assembly/shock_kit/part = null
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var/last_time = 1.0
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/obj/structure/stool/bed/chair/e_chair/New()
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overlays += image('objects.dmi', src, "echair_over", MOB_LAYER + 1, dir)
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return
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/obj/structure/stool/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(src.loc)
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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C.dir = src.dir
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src.part.loc = src.loc
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src.part.master = null
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src.part = null
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del(src)
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return
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return
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/obj/structure/stool/bed/chair/e_chair/verb/toggle()
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set name = "Toggle Electric Chair"
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set category = "Object"
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set src in oview(1)
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if(on)
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on = 0
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icon_state = "echair0"
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else
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on = 1
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icon_state = "echair1"
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return
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/obj/structure/stool/bed/chair/e_chair/rotate()
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..()
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overlays = null
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overlays += image('objects.dmi', src, "echair_over", MOB_LAYER + 1, dir) //there's probably a better way of handling this, but eh. -Pete
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return
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/obj/structure/stool/bed/chair/e_chair/proc/shock()
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if(!(src.on))
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return
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if((src.last_time + 50) > world.time)
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return
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src.last_time = world.time
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// special power handling
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var/area/A = get_area(src)
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if(!isarea(A))
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return
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if(!A.powered(EQUIP))
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return
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A.use_power(EQUIP, 5000)
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var/light = A.power_light
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A.updateicon()
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flick("echair1", src)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(12, 1, src)
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s.start()
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if(buckled_mob)
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buckled_mob.burn_skin(85)
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buckled_mob << "\red <B>You feel a deep shock course through your body!</B>"
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sleep(1)
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buckled_mob.burn_skin(85)
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buckled_mob.Stun(600)
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for(var/mob/M in hearers(src, null))
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M.show_message("\red The electric chair went off!.", 3, "\red You hear a deep sharp shock.", 2)
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A.power_light = light
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A.updateicon()
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return |