Files
Aurora.3/code/game/objects/devices/PDA/PDA.dm
mport2004@gmail.com c612827472 Singularity absorption explosion range lowered and is now dependent on singularity size.
BoH is no longer an instakill on a singularity, the chance the singularity will die from bombs now 25% from 10%.
Finished removing Metabslow from the game because delaying Interface rebuilds is a bad idea.
Sadly THE SUN is gone due to lighting lag issues, the current mob max luminosity is set to 7.
Damage and stun from doors shocking people has been lowered.
process() is now an obj level proc as it was already used by several procs and they can now jump onto the ticker if needed. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2199 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 07:24:19 +00:00

917 lines
32 KiB
Plaintext

//The advanced pea-green monochrome lcd of tomorrow.
/obj/item/device/pda
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
icon = 'pda.dmi'
icon_state = "pda"
item_state = "electronic"
w_class = 1.0
flags = FPRINT | TABLEPASS | ONBELT
//Main variables
var/owner = null
var/default_cartridge = 0 // Access level defined by cartridge
var/obj/item/weapon/cartridge/cartridge = null //current cartridge
var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge.
//Secondary variables
var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner.
var/fon = 0 //Is the flashlight function on?
var/f_lum = 4 //Luminosity for the flashlight function
var/silent = 0 //To beep or not to beep, that is the question
var/toff = 0 //If 1, messenger disabled
var/tnote = null //Current Texts
var/last_text //No text spamming
var/last_honk //Also no honk spamming that's bad too
var/ttone = "beep" //The ringtone!
var/honkamt = 0 //How many honks left when infected with honk.exe
var/mimeamt = 0 //How many silence left when infected with mime.exe
var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant!" //Current note in the notepad function.
var/cart = "" //A place to stick cartridge menu information
var/obj/item/weapon/integrated_uplink/uplink = null
var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
var/ownjob = null //related to above
var/obj/item/device/paicard/pai = null // A slot for a personal AI device
/obj/item/device/pda/medical
default_cartridge = /obj/item/weapon/cartridge/medical
icon_state = "pda-m"
/obj/item/device/pda/engineering
default_cartridge = /obj/item/weapon/cartridge/engineering
icon_state = "pda-e"
/obj/item/device/pda/security
default_cartridge = /obj/item/weapon/cartridge/security
icon_state = "pda-s"
/obj/item/device/pda/detective
default_cartridge = /obj/item/weapon/cartridge/detective
icon_state = "pda-s"
/obj/item/device/pda/janitor
default_cartridge = /obj/item/weapon/cartridge/janitor
icon_state = "pda-j"
ttone = "slip"
/obj/item/device/pda/toxins
default_cartridge = /obj/item/weapon/cartridge/signal/toxins
icon_state = "pda-tox"
ttone = "boom"
/obj/item/device/pda/clown
default_cartridge = /obj/item/weapon/cartridge/clown
icon_state = "pda-clown"
desc = "A portable microcomputer by Thinktronic Systems, LTD. The surface is coated with polytetrafluoroethylene and banana drippings."
ttone = "honk"
/obj/item/device/pda/mime
default_cartridge = /obj/item/weapon/cartridge/mime
icon_state = "pda-mime"
silent = 1
ttone = "silence"
/obj/item/device/pda/heads
default_cartridge = /obj/item/weapon/cartridge/head
icon_state = "pda-h"
/obj/item/device/pda/heads/hop
default_cartridge = /obj/item/weapon/cartridge/hop
icon_state = "pda-hop"
/obj/item/device/pda/heads/hos
default_cartridge = /obj/item/weapon/cartridge/hos
icon_state = "pda-hos"
/obj/item/device/pda/heads/ce
default_cartridge = /obj/item/weapon/cartridge/ce
icon_state = "pda-ce"
/obj/item/device/pda/heads/cmo
default_cartridge = /obj/item/weapon/cartridge/cmo
icon_state = "pda-cmo"
/obj/item/device/pda/heads/rd
default_cartridge = /obj/item/weapon/cartridge/rd
icon_state = "pda-rd"
/obj/item/device/pda/captain
default_cartridge = /obj/item/weapon/cartridge/captain
icon_state = "pda-c"
toff = 1
/obj/item/device/pda/quartermaster
default_cartridge = /obj/item/weapon/cartridge/quartermaster
icon_state = "pda-q"
/obj/item/device/pda/syndicate
default_cartridge = /obj/item/weapon/cartridge/syndicate
icon_state = "pda-syn"
name = "Military PDA"
owner = "John Doe"
toff = 1
/obj/item/device/pda/chaplain
icon_state = "pda-holy"
ttone = "holy"
/obj/item/device/pda/lawyer
icon_state = "pda-lawyer"
ttone = "objection"
/*
* The Actual PDA
*/
/obj/item/device/pda/pickup(mob/user)
if (fon)
sd_SetLuminosity(0)
user.total_luminosity += f_lum
/obj/item/device/pda/dropped(mob/user)
if (fon)
user.total_luminosity -= f_lum
sd_SetLuminosity(f_lum)
/obj/item/device/pda/New()
..()
spawn(3)
if (default_cartridge)
cartridge = new default_cartridge(src)
//NOTE: graphic resources are loaded on client login
/obj/item/device/pda/attack_self(mob/user as mob)
user.machine = src
var/dat = "<html><head><title>Personal Data Assistant</title></head><body bgcolor=\"#808000\"><style>a, a:link, a:visited, a:active, a:hover { color: #000000; }img {border-style:none;}</style>"
dat += "<a href='byond://?src=\ref[src];choice=Close'><img src=pda_exit.png> Close</a>"
if ((!isnull(cartridge)) && (mode == 0))
dat += " | <a href='byond://?src=\ref[src];choice=Eject'><img src=pda_eject.png> Eject [cartridge]</a>"
if (mode)
dat += " | <a href='byond://?src=\ref[src];choice=Return'><img src=pda_menu.png> Return</a>"
dat += " | <a href='byond://?src=\ref[src];choice=Refresh'><img src=pda_refresh.png> Refresh</a>"
dat += "<br>"
if (!owner)
dat += "Warning: No owner information entered. Please swipe card.<br><br>"
dat += "<a href='byond://?src=\ref[src];choice=Refresh'><img src=pda_refresh.png> Retry</a>"
else
switch (mode)
if (0)
dat += "<h2>PERSONAL DATA ASSISTANT v.1.2</h2>"
dat += "Owner: [owner], [ownjob]<br>"
dat += text("ID: <A href='?src=\ref[];choice=Authenticate'>[]</A><br>", src, (id ? "[id.registered], [id.assignment]" : "----------"))
dat += "Station Time: [round(world.time / 36000)+12]:[(world.time / 600 % 60) < 10 ? add_zero(world.time / 600 % 60, 1) : world.time / 600 % 60]"//:[world.time / 100 % 6][world.time / 100 % 10]"
dat += "<br><br>"
dat += "<h4>General Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=\ref[src];choice=1'><img src=pda_notes.png> Notekeeper</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=2'><img src=pda_mail.png> Messenger</a></li>"
if (cartridge)
if (cartridge.access_clown)
dat += "<li><a href='byond://?src=\ref[src];choice=Honk'><img src=pda_honk.png> Honk Synthesizer</a></li>"
if (cartridge.access_manifest)
dat += "<li><a href='byond://?src=\ref[src];choice=41'><img src=pda_notes.png> View Crew Manifest</a></li>"
if(cartridge.access_status_display)
dat += "<li><a href='byond://?src=\ref[src];choice=42'><img src=pda_status.png> Set Status Display</a></li>"
dat += "</ul>"
if (cartridge.access_engine)
dat += "<h4>Engineering Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=\ref[src];choice=43'><img src=pda_power.png> Power Monitor</a></li>"
dat += "</ul>"
if (cartridge.access_medical)
dat += "<h4>Medical Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=\ref[src];choice=44'><img src=pda_medical.png> Medical Records</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=Medical Scan'><img src=pda_scanner.png> [scanmode == 1 ? "Disable" : "Enable"] Medical Scanner</a></li>"
dat += "</ul>"
if (cartridge.access_security)
dat += "<h4>Security Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=\ref[src];choice=45'><img src=pda_cuffs.png> Security Records</A></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=Forensic Scan'><img src=pda_scanner.png> [scanmode == 2 ? "Disable" : "Enable"] Forensic Scanner</a></li>"
if(istype(cartridge.radio, /obj/item/radio/integrated/beepsky))
dat += "<li><a href='byond://?src=\ref[src];choice=46'><img src=pda_cuffs.png> Security Bot Access</a></li>"
dat += "</ul>"
else dat += "</ul>"
if(cartridge.access_quartermaster)
dat += "<h4>Quartermaster Functions:</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=\ref[src];choice=47'><img src=pda_crate.png> Supply Records</A></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=48'><img src=pda_mule.png> Delivery Bot Control</A></li>"
dat += "</ul>"
dat += "</ul>"
dat += "<h4>Utilities</h4>"
dat += "<ul>"
if (cartridge)
if (cartridge.access_janitor)
dat += "<li><a href='byond://?src=\ref[src];choice=49'><img src=pda_bucket.png> Equipment Locator</a></li>"
if (istype(cartridge.radio, /obj/item/radio/integrated/signal))
dat += "<li><a href='byond://?src=\ref[src];choice=40'><img src=pda_signaler.png> Signaler System</a></li>"
if (cartridge.access_reagent_scanner)
dat += "<li><a href='byond://?src=\ref[src];choice=Reagent Scan'><img src=pda_reagent.png> [scanmode == 3 ? "Disable" : "Enable"] Reagent Scanner</a></li>"
if (cartridge.access_engine)
dat += "<li><a href='byond://?src=\ref[src];choice=Halogen Counter'><img src=pda_reagent.png> [scanmode == 4 ? "Disable" : "Enable"] Halogen Counter</a></li>"
if (cartridge.access_remote_door)
dat += "<li><a href='byond://?src=\ref[src];choice=Toggle Door'><img src=pda_rdoor.png> Toggle Remote Door</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=3'><img src=pda_atmos.png> Atmospheric Scan</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [fon ? "Disable" : "Enable"] Flashlight</a></li>"
if (pai)
if(pai.loc != src)
pai = null
else
dat += "<li><a href='byond://?src=\ref[src];choice=pai;option=1'>pAI Device Configuration</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=pai;option=2'>Eject pAI Device</a></li>"
dat += "</ul>"
if (1)
dat += "<h4><img src=pda_notes.png> Notekeeper V2.1</h4>"
if ((!isnull(uplink)) && uplink.active)
dat += "<a href='byond://?src=\ref[src];choice=Lock'> Lock</a><br>"
else
dat += "<a href='byond://?src=\ref[src];choice=Edit'> Edit</a><br>"
dat += note
if (2)
dat += "<h4><img src=pda_mail.png> SpaceMessenger V3.9.4</h4>"
dat += "<a href='byond://?src=\ref[src];choice=Toggle Ringer'><img src=pda_bell.png> Ringer: [silent == 1 ? "Off" : "On"]</a> | "
dat += "<a href='byond://?src=\ref[src];choice=Toggle Messenger'><img src=pda_mail.png> Send / Receive: [toff == 1 ? "Off" : "On"]</a> | "
dat += "<a href='byond://?src=\ref[src];choice=Ringtone'><img src=pda_bell.png> Set Ringtone</a> | "
dat += "<a href='byond://?src=\ref[src];choice=21'><img src=pda_mail.png> Messages</a><br>"
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate))
dat += "<b>[cartridge:shock_charges] detonation charges left.</b><HR>"
if (istype(cartridge, /obj/item/weapon/cartridge/clown))
dat += "<b>[cartridge:honk_charges] viral files left.</b><HR>"
if (istype(cartridge, /obj/item/weapon/cartridge/mime))
dat += "<b>[cartridge:mime_charges] viral files left.</b><HR>"
dat += "<h4><img src=pda_menu.png> Detected PDAs</h4>"
dat += "<ul>"
var/count = 0
if (!toff)
for (var/obj/item/device/pda/P in world)
if (!P.owner||P.toff||P == src) continue
dat += "<li><a href='byond://?src=\ref[src];choice=Message;target=\ref[P]'>[P]</a>"
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate))
dat += " (<a href='byond://?src=\ref[src];choice=Detonate;target=\ref[P]'><img src=pda_boom.png>*Detonate*</a>)"
if (istype(cartridge, /obj/item/weapon/cartridge/clown))
dat += " (<a href='byond://?src=\ref[src];choice=Send Honk;target=\ref[P]'><img src=pda_honk.png>*Send Virus*</a>)"
if (istype(cartridge, /obj/item/weapon/cartridge/mime))
dat += " (<a href='byond://?src=\ref[src];choice=Send Silence;target=\ref[P]'>*Send Virus*</a>)"
dat += "</li>"
count++
dat += "</ul>"
if (count == 0)
dat += "None detected.<br>"
if(21)
dat += "<h4><img src=pda_mail.png> SpaceMessenger V3.9.4</h4>"
dat += "<a href='byond://?src=\ref[src];choice=Clear'><img src=pda_blank.png> Clear Messages</a>"
dat += "<h4><img src=pda_mail.png> Messages</h4>"
dat += tnote
dat += "<br>"
if (3)
dat += "<h4><img src=pda_atmos.png> Atmospheric Readings</h4>"
var/turf/T = get_turf_or_move(user.loc)
if (isnull(T))
dat += "Unable to obtain a reading.<br>"
else
var/datum/gas_mixture/environment = T.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
dat += "Air Pressure: [round(pressure,0.1)] kPa<br>"
if (total_moles)
var/o2_level = environment.oxygen/total_moles
var/n2_level = environment.nitrogen/total_moles
var/co2_level = environment.carbon_dioxide/total_moles
var/plasma_level = environment.toxins/total_moles
var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level)
dat += "Nitrogen: [round(n2_level*100)]%<br>"
dat += "Oxygen: [round(o2_level*100)]%<br>"
dat += "Carbon Dioxide: [round(co2_level*100)]%<br>"
dat += "Plasma: [round(plasma_level*100)]%<br>"
if(unknown_level > 0.01)
dat += "OTHER: [round(unknown_level)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<br>"
else//Else it links to the cart menu proc. Although, it really uses menu hub 4--menu 4 doesn't really exist as it simply redirects to hub.
dat += cart
dat += "</body></html>"
user << browse(dat, "window=pda;size=400x444;border=1;can_resize=1;can_close=0;can_minimize=0")
onclose(user, "pda", src)
/obj/item/device/pda/Topic(href, href_list)
..()
var/mob/living/U = usr
//Looking for master was kind of pointless since PDAs don't appear to have one.
if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) )
if ( !(U.stat || U.restrained()) )
add_fingerprint(U)
U.machine = src
switch(href_list["choice"])
//BASIC FUNCTIONS===================================
if("Close")//Self explanatory
U.machine = null
U << browse(null, "window=pda")
return
if("Refresh")//Refresh, goes to the end of the proc.
if("Return")//Return
if(mode<=9)
mode = 0
else
mode = round(mode/10)
if(mode==4)//Fix for cartridges. Redirects to hub.
mode = 0
else if(mode >= 40 && mode <= 49)//Fix for cartridges. Redirects to refresh the menu.
cartridge.mode = mode
cartridge.unlock()
if ("Authenticate")//Checks for ID
id_check(U, 1)
if("Eject")//Ejects the cart, only done from hub.
if (!isnull(cartridge))
var/turf/T = loc
if(ismob(T))
T = T.loc
cartridge.loc = T
scanmode = 0
if (cartridge.radio)
cartridge.radio.hostpda = null
cartridge = null
//MENU FUNCTIONS===================================
if("0")//Hub
mode = 0
if("1")//Notes
mode = 1
if("2")//Messenger
mode = 2
if("21")//Read messeges
mode = 21
if("3")//Atmos scan
mode = 3
if("4")//Redirects to hub
mode = 0
//MAIN FUNCTIONS===================================
if("Light")
fon = (!fon)
if (src in U.contents)
if (fon)
U.total_luminosity += f_lum
else
U.total_luminosity -= f_lum
else
sd_SetLuminosity(fon * f_lum)
if("Medical Scan")
if(scanmode == 1)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_medical))
scanmode = 1
if("Forensic Scan")
if(scanmode == 2)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_security))
scanmode = 2
if("Reagent Scan")
if(scanmode == 3)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_reagent_scanner))
scanmode = 3
if("Halogen Counter")
if(scanmode == 4)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_engine))
scanmode = 4
if("Honk")
if ( !(last_honk && world.time < last_honk + 20) )
playsound(loc, 'bikehorn.ogg', 50, 1)
last_honk = world.time
//MESSENGER/NOTE FUNCTIONS===================================
if ("Edit")
var/n = input(U, "Please enter message", name, note) as message
if (in_range(src, U) && loc == U)
n = copytext(adminscrub(n), 1, MAX_MESSAGE_LEN)
if (mode == 1)
note = n
else
U << browse(null, "window=pda")
return
if("Toggle Messenger")
toff = !toff
if("Toggle Ringer")//If viewing texts then erase them, if not then toggle silent status
silent = !silent
if("Clear")//Clears messages
tnote = null
if("Ringtone")
var/t = input(U, "Please enter new ringtone", name, ttone) as text
if (in_range(src, U) && loc == U)
if (t)
if ((uplink) && (cmptext(t,uplink.lock_code)))
if(uplink.active)
U << "The PDA uplink is already unlocked."
mode = 1
else
U << "The PDA softly beeps."
uplink.unlock()
else
t = copytext(sanitize(t), 1, 20)
ttone = t
else
U << browse(null, "window=pda")
return
if("Message")
var/t = input(U, "Please enter message", name, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t)
return
if (!in_range(src, U) && loc != U)
return
var/obj/item/device/pda/P = locate(href_list["target"])
if(istype(P, /obj/item/device/pda))
if (isnull(P)||P.toff || toff)
return
if (last_text && world.time < last_text + 5)
return
last_text = world.time
for (var/obj/machinery/message_server/MS in world)
MS.send_pda_message("[P.owner]","[owner]","[t]")
tnote += "<i><b>&rarr; To [P.owner]:</b></i><br>[t]<br>"
P.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[P];choice=Message;target=\ref[src]'>[owner]</a>:</b></i><br>[t]<br>"
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src.owner
if(prob(50))
who = P:owner
for(var/mob/living/silicon/ai/ai in world)
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
if (!P.silent)
playsound(P.loc, 'twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, P.loc))
O.show_message(text("\icon[P] *[P.ttone]*"))
P.overlays = null
P.overlays += image('pda.dmi', "pda-r")
// pAI Message
else
tnote += "<i><b>&rarr; To [P]:</b></i><br>[t]<br>"
P.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[P];soft=pdamessage;target=\ref[src]'>[src]</a>:</b></i><br>[t]<br>"
for (var/obj/machinery/message_server/MS in world)
MS.send_pda_message("[P]","[src]","[t]")
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src
if(prob(50))
who = P
for (var/mob/living/silicon/ai/ai in world)
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
playsound(P.loc, 'twobeep.ogg', 50, 1)
if("Send Honk")//Honk virus
if(istype(cartridge, /obj/item/weapon/cartridge/clown))//Cartridge checks are kind of unnecessary since everything is done through switch.
var/obj/item/device/pda/P = locate(href_list["target"])//Leaving it alone in case it may do something useful, I guess.
if(!isnull(P))
if (!P.toff && cartridge:honk_charges > 0)
cartridge:honk_charges--
U.show_message("\blue Virus sent!", 1)
P.honkamt = (rand(15,20))
else
U << "PDA not found."
else
U << browse(null, "window=pda")
return
if("Send Silence")//Silent virus
if(istype(cartridge, /obj/item/weapon/cartridge/mime))
var/obj/item/device/pda/P = locate(href_list["target"])
if(!isnull(P))
if (!P.toff && cartridge:mime_charges > 0)
cartridge:mime_charges--
U.show_message("\blue Virus sent!", 1)
P.silent = 1
P.ttone = "silence"
else
U << "PDA not found."
else
U << browse(null, "window=pda")
return
//SYNDICATE FUNCTIONS===================================
if("Toggle Door")
if(!isnull(cartridge) && cartridge.access_remote_door)
for(var/obj/machinery/door/poddoor/M in machines)
if(M.id == cartridge.remote_door_id)
if(M.density)
spawn(0)
M.open()
else
spawn(0)
M.close()
if("Lock")
if(uplink)
uplink.active = 0
note = uplink.orignote
if("Detonate")//Detonate PDA
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
var/obj/item/device/pda/P = locate(href_list["target"])
if(!isnull(P))
if (!P.toff && cartridge:shock_charges > 0)
cartridge:shock_charges--
var/difficulty = 0
if (!isnull(P.cartridge))
difficulty += P.cartridge.access_medical
difficulty += P.cartridge.access_security
difficulty += P.cartridge.access_engine
difficulty += P.cartridge.access_clown
difficulty += P.cartridge.access_janitor
difficulty += P.cartridge.access_manifest * 2
else
difficulty += 2
if ((prob(difficulty * 12)) || (P.uplink))
U.show_message("\red An error flashes on your [src].", 1)
else if (prob(difficulty * 3))
U.show_message("\red Energy feeds back into your [src]!", 1)
U << browse(null, "window=pda")
explode()
else
U.show_message("\blue Success!", 1)
P.explode()
else
U << "PDA not found."
else
U.machine = null
U << browse(null, "window=pda")
return
//pAI FUNCTIONS===================================
if("pai")
switch(href_list["option"])
if("1") // Configure pAI device
pai.attack_self(U)
if("2") // Eject pAI device
var/turf/T = get_turf_or_move(src.loc)
if(T)
pai.loc = T
//LINK FUNCTIONS===================================
else//Cartridge menu linking
mode = text2num(href_list["choice"])
cartridge.mode = mode
cartridge.unlock()
else//If can't interact.
U.machine = null
U << browse(null, "window=pda")
return
else//If not in range or not using the pda.
U.machine = null
U << browse(null, "window=pda")
return
//EXTRA FUNCTIONS===================================
if (mode == 2||mode == 21)//To clear message overlays.
overlays = null
if ((honkamt > 0) && (prob(60)))//For clown virus.
honkamt--
playsound(loc, 'bikehorn.ogg', 30, 1)
if(U.machine == src)//Final safety.
attack_self(U)//It auto-closes the menu prior if the user is not in range and so on.
else
U.machine = null
U << browse(null, "window=pda")
return
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.
if(choice == 1)
if (id)
if (istype(loc, /mob))
var/obj/item/W = loc:equipped()
var/emptyHand = (W == null)
if(emptyHand)
id.DblClick()
if(!istype(id.loc, /obj/item/device/pda))
id = null
else
id.loc = loc
id = null
else
var/obj/item/I = user.equipped()
if (istype(I, /obj/item/weapon/card/id))
user.drop_item()
I.loc = src
id = I
else
var/obj/item/weapon/card/I = user.equipped()
if(id)//Get id and replace it.
user.drop_item()
I.loc = src
user.put_in_hand(id)
id = I
else//Insert id.
user.drop_item()
I.loc = src
id = I
return
// access to status display signals
/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
..()
if (istype(C, /obj/item/weapon/cartridge) && isnull(src.cartridge))
user.drop_item()
C.loc = src
user << "\blue You insert [C] into [src]."
cartridge = C
if (C:radio)
C:radio.hostpda = src
else if (istype(C, /obj/item/weapon/card/id) && C:registered)
if(!owner)
owner = C:registered
ownjob = C:assignment
name = "PDA-[owner] ([ownjob])"
user << "\blue Card scanned."
else
var/input=alert("Would you like to insert the card or update owner information?",,"Insert","Update")
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
if ( ( (src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
if ( !(user.stat || user.restrained()) )//If they can still act.
if(input=="Insert")
id_check(user, 2)
else
if(!(owner == C:registered))
user << "\blue Name on card does not match registered name. Please try again."
else if((owner == C:registered) && (ownjob == C:assignment))
user << "\blue Rank is up to date."
else if((owner == C:registered) && (ownjob != C:assignment))
ownjob = C:assignment
name = "PDA-[owner] ([ownjob])"
user << "\blue Rank updated."
updateSelfDialog()//Update self dialog on success.
return//Return in case of failed check or when successful.
updateSelfDialog()//For the non-input related code.
else if (istype(C, /obj/item/device/paicard) && !src.pai)
user.drop_item()
C.loc = src
pai = C
user << "\blue You slot \the [C] into [src]."
updateUsrDialog()
return
/obj/item/device/pda/attack(mob/C as mob, mob/user as mob)
if (istype(C, /mob/living/carbon))
switch(scanmode)
if(1)
for (var/mob/O in viewers(C, null))
O.show_message("\red [user] has analyzed [C]'s vitals!", 1)
user.show_message("\blue Analyzing Results for [C]:")
user.show_message("\blue \t Overall Status: [C.stat > 1 ? "dead" : "[C.health]% healthy"]", 1)
user.show_message("\blue \t Damage Specifics: [C.oxyloss > 50 ? "\red" : "\blue"][C.oxyloss]-[C.toxloss > 50 ? "\red" : "\blue"][C.toxloss]-[C.fireloss > 50 ? "\red" : "\blue"][C.fireloss]-[C.bruteloss > 50 ? "\red" : "\blue"][C.bruteloss]", 1)
user.show_message("\blue \t Key: Suffocation/Toxin/Burns/Brute", 1)
user.show_message("\blue \t Body Temperature: [C.bodytemperature-T0C]&deg;C ([C.bodytemperature*1.8-459.67]&deg;F)", 1)
for(var/datum/disease/D in C.viruses)
if(!D.hidden[SCANNER])
user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
if(2)
if (!istype(C:dna, /datum/dna))
user << "\blue No fingerprints found on [C]"
else if(!istype(C, /mob/living/carbon/monkey))
if(!isnull(C:gloves))
user << "\blue No fingerprints found on [C]"
else
user << text("\blue [C]'s Fingerprints: [md5(C:dna.uni_identity)]")
if ( !(C:blood_DNA) )
user << "\blue No blood found on [C]"
else
user << "\blue Blood found on [C]. Analysing..."
spawn(15)
user << "\blue Blood type: [C:blood_type]\nDNA: [C:blood_DNA]"
if(4)
for (var/mob/O in viewers(C, null))
O.show_message("\red [user] has analyzed [C]'s radiation levels!", 1)
user.show_message("\blue Analyzing Results for [C]:")
if(C.radiation)
user.show_message("\green Radiation Level: \black [C.radiation]")
else
user.show_message("\blue No radiation detected.")
/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
switch(scanmode)
if(2)
if (!A.fingerprints)
user << "\blue Unable to locate any fingerprints on [A]!"
else
var/list/L = params2list(A:fingerprints)
user << "\blue Isolated [L.len] fingerprints."
for(var/i in L)
user << "\blue \t [i]"
if(3)
if(!isnull(A.reagents))
if(A.reagents.reagent_list.len > 0)
var/reagents_length = A.reagents.reagent_list.len
user << "\blue [reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found."
for (var/re in A.reagents.reagent_list)
user << "\blue \t [re]"
else
user << "\blue No active chemical agents found in [A]."
else
user << "\blue No significant chemical agents found in [A]."
if (!scanmode && istype(A, /obj/item/weapon/paper) && owner)
if ((!isnull(uplink)) && (uplink.active))
uplink.orignote = A:info
else
note = A:info
user << "\blue Paper scanned." //concept of scanning paper copyright brainoblivion 2009
/obj/item/device/pda/proc/explode() //This needs tuning.
var/turf/T = get_turf(src.loc)
if (ismob(loc))
var/mob/M = loc
M.show_message("\red Your [src] explodes!", 1)
if(T)
T.hotspot_expose(700,125)
explosion(T, -1, -1, 2, 3)
del(src)
return
/obj/item/device/pda/Del()
if (src.id)
src.id.loc = get_turf(src.loc)
..()
/obj/item/device/pda/clown/HasEntered(AM as mob|obj) //Clown PDA is slippery.
if (istype(AM, /mob/living/carbon))
var/mob/M = AM
if ((istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP)) || M.m_intent == "walk")
return
if ((istype(M, /mob/living/carbon/human) && (M.real_name != src.owner) && (istype(src.cartridge, /obj/item/weapon/cartridge/clown))))
if (src.cartridge:honk_charges < 5)
src.cartridge:honk_charges++
M.pulling = null
M << "\blue You slipped on the PDA!"
playsound(src.loc, 'slip.ogg', 50, 1, -3)
M.stunned = 8
M.weakened = 5
//AI verb and proc for sending PDA messages.
/mob/living/silicon/ai/verb/cmd_send_pdamesg()
set category = "AI Commands"
set name = "Send PDA Message"
var/list/names = list()
var/list/plist = list()
var/list/namecounts = list()
if(usr.stat == 2)
usr << "You can't send PDA messages because you are dead!"
return
for (var/obj/item/device/pda/P in world)
if (!P.owner)
continue
else if (P == src)
continue
else if (P.toff)
continue
var/name = P.owner
if (name in names)
namecounts[name]++
name = text("[name] ([namecounts[name]])")
else
names.Add(name)
namecounts[name] = 1
plist[text("[name]")] = P
var/c = input(usr, "Please select a PDA") as null|anything in plist
if (!c)
return
var/selected = plist[c]
ai_send_pdamesg(selected)
/mob/living/silicon/ai/proc/ai_send_pdamesg(obj/selected as obj)
var/t = input(usr, "Please enter message", src.name, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t)
return
if (selected:toff)
return
usr.show_message("<i>PDA message to <b>[selected:owner]</b>: [t]</i>")
selected:tnote += "<i><b>&larr; From (AI) [usr.name]:</b></i><br>[t]<br>"
if (!selected:silent)
playsound(selected.loc, 'twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, selected.loc))
O.show_message(text("\icon[selected] *[selected:ttone]*"))
selected.overlays = null
selected.overlays += image('pda.dmi', "pda-r")
//Some spare PDAs in a box
/obj/item/weapon/storage/PDAbox
name = "spare PDAs"
desc = "A box of spare PDA microcomputers."
icon = 'pda.dmi'
icon_state = "pdabox"
item_state = "syringe_kit"
/obj/item/weapon/storage/PDAbox/New()
..()
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
var/newcart = pick(1,2,3,4)
switch(newcart)
if(1)
new /obj/item/weapon/cartridge/janitor(src)
if(2)
new /obj/item/weapon/cartridge/security(src)
if(3)
new /obj/item/weapon/cartridge/medical(src)
if(4)
new /obj/item/weapon/cartridge/head(src)
new /obj/item/weapon/cartridge/signal/toxins(src)
// Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP
/obj/item/device/pda/emp_act(severity)
for(var/atom/A in src)
A.emp_act(severity)