Files
Aurora.3/code/game/objects/devices/shields.dm
mport2004@gmail.com a72e6d6a84 Projectiles cleaned up a bit and moved into a /modules folder.
Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 07:27:05 +00:00

56 lines
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/*/obj/item/device/shield I have not see this thing used in quite some time and it just clutters up some of the mob code, also I am fairly sure it makes you invis with the newer cloaking icons
name = "shield"
desc = "This is an item which is specially crafted to shield you. It is much like a visible version of the outdated cloaking device."
icon_state = "shield0"
var/active = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = 2.0
/obj/item/device/shield/attack_self(mob/user as mob)
src.active = !( src.active )
if (src.active)
user << "\blue The shield is now active."
src.icon_state = "shield1"
else
user << "\blue The shield is now inactive."
src.icon_state = "shield0"
src.add_fingerprint(user)
return
*/
/obj/item/weapon/cloaking_device
name = "cloaking device"
desc = "Use this to become invisible to the human eyesocket."
icon = 'device.dmi'
icon_state = "shield0"
var/active = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
throwforce = 10.0
throw_speed = 2
throw_range = 10
w_class = 2.0
origin_tech = "magnets=3;syndicate=4"
/obj/item/weapon/cloaking_device/attack_self(mob/user as mob)
src.active = !( src.active )
if (src.active)
user << "\blue The cloaking device is now active."
src.icon_state = "shield1"
else
user << "\blue The cloaking device is now inactive."
src.icon_state = "shield0"
src.add_fingerprint(user)
return
/obj/item/weapon/cloaking_device/emp_act(severity)
active = 0
icon_state = "shield0"
..()