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Solars should work a bit better now. Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code. IonRifle only has 5 shots before it needs to be reloaded down from 10. Lowered the weakbullet's stun to match the taser. You can no longer recall the shuttle on meteor. Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living. Bit of blob work. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
/*/obj/item/device/shield I have not see this thing used in quite some time and it just clutters up some of the mob code, also I am fairly sure it makes you invis with the newer cloaking icons
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name = "shield"
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desc = "This is an item which is specially crafted to shield you. It is much like a visible version of the outdated cloaking device."
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icon_state = "shield0"
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var/active = 0.0
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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/obj/item/device/shield/attack_self(mob/user as mob)
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src.active = !( src.active )
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if (src.active)
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user << "\blue The shield is now active."
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src.icon_state = "shield1"
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else
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user << "\blue The shield is now inactive."
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src.icon_state = "shield0"
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src.add_fingerprint(user)
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return
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*/
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/obj/item/weapon/cloaking_device
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name = "cloaking device"
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desc = "Use this to become invisible to the human eyesocket."
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icon = 'device.dmi'
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icon_state = "shield0"
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var/active = 0.0
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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throwforce = 10.0
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throw_speed = 2
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throw_range = 10
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w_class = 2.0
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origin_tech = "magnets=3;syndicate=4"
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/obj/item/weapon/cloaking_device/attack_self(mob/user as mob)
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src.active = !( src.active )
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if (src.active)
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user << "\blue The cloaking device is now active."
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src.icon_state = "shield1"
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else
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user << "\blue The cloaking device is now inactive."
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src.icon_state = "shield0"
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src.add_fingerprint(user)
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return
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/obj/item/weapon/cloaking_device/emp_act(severity)
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active = 0
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icon_state = "shield0"
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..() |