Files
Aurora.3/code/game/objects/items/weapons/implants/implantchair.dm
mport2004@gmail.com 444f3f629b MindSwap once again does not need robes, however its range has been reduced to contact .
EI NATH will once again gib the target.
Head Revs will get a failure message if they are unable to convert a human they flashed.
Syndie suits taken out of the station, EVA now has 6 Grey, Engineering gets two RIGs, Mining still has 3.
Engineering Rad suits also protect vs biological hazards a bit
Fixed a cult convert bug I made a few commits ago.
Steal a RIG objective removed.
SecSunglasses now have the hud built in.
Added more sprites for Kor


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2051 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-27 04:58:32 +00:00

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/obj/machinery/implantchair
name = "Loyalty Implanter"
desc = "Used to implant occupants with loyalty implants."
icon = 'implantchair.dmi'
icon_state = "implantchair"
density = 1
opacity = 0
anchored = 1
var
ready = 1
malfunction = 0
list/obj/item/weapon/implant/loyalty/implant_list = list()
max_implants = 5
injection_cooldown = 600
replenish_cooldown = 6000
replenishing = 0
mob/living/carbon/occupant = null
injecting = 0
proc
go_out()
put_mob(mob/living/carbon/M as mob)
implant(var/mob/M)
add_implants()
New()
..()
add_implants()
attack_hand(mob/user as mob)
user.machine = src
var/health_text = ""
if(src.occupant)
if(src.occupant.health <= -100)
health_text = "<FONT color=red>Dead</FONT>"
else if(src.occupant.health < 0)
health_text = "<FONT color=red>[round(src.occupant.health,0.1)]</FONT>"
else
health_text = "[round(src.occupant.health,0.1)]"
var/dat ="<B>Implanter Status</B><BR>"
dat +="<B>Current occupant:</B> [src.occupant ? "<BR>Name: [src.occupant]<BR>Health: [health_text]<BR>" : "<FONT color=red>None</FONT>"]<BR>"
dat += "<B>Implants:</B> [src.implant_list.len ? "[implant_list.len]" : "<A href='?src=\ref[src];replenish=1'>Replenish</A>"]<BR>"
if(src.occupant)
dat += "[src.ready ? "<A href='?src=\ref[src];implant=1'>Implant</A>" : "Recharging"]<BR>"
user.machine = src
user << browse(dat, "window=implant")
onclose(user, "implant")
Topic(href, href_list)
if((get_dist(src, usr) <= 1) || istype(usr, /mob/living/silicon/ai))
if(href_list["implant"])
if(src.occupant)
injecting = 1
go_out()
ready = 0
spawn(injection_cooldown)
ready = 1
if(href_list["replenish"])
ready = 0
spawn(replenish_cooldown)
add_implants()
ready = 1
src.updateUsrDialog()
src.add_fingerprint(usr)
return
attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
if(istype(G, /obj/item/weapon/grab))
if(!ismob(G:affecting))
return
for(var/mob/living/carbon/metroid/M in range(1,G:affecting))
if(M.Victim == G:affecting)
usr << "[G:affecting:name] will not fit into the [src.name] because they have a Metroid latched onto their head."
return
var/mob/M = G:affecting
if(put_mob(M))
del(G)
src.updateUsrDialog()
return
go_out()
if(!( src.occupant ))
return
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
if(injecting)
implant(src.occupant)
injecting = 0
src.occupant = null
icon_state = "implantchair"
return
put_mob(mob/living/carbon/M as mob)
if(!iscarbon(M))
usr << "\red <B>The [src.name] cannot hold this!</B>"
return
if(src.occupant)
usr << "\red <B>The [src.name] is already occupied!</B>"
return
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.pulling = null
M.loc = src
src.occupant = M
src.add_fingerprint(usr)
icon_state = "implantchair_on"
return 1
implant(var/mob/M)
if (!istype(M, /mob/living/carbon))
return
if(!implant_list.len) return
for(var/obj/item/weapon/implant/loyalty/imp in implant_list)
if(!imp) continue
if(istype(imp, /obj/item/weapon/implant/loyalty))
for (var/mob/O in viewers(M, null))
O.show_message("\red [M] has been implanted by the [src.name].", 1)
imp.loc = M
imp.imp_in = M
imp.implanted = 1
imp.implanted(M)
implant_list -= imp
break
return
add_implants()
for(var/i=0, i<src.max_implants, i++)
var/obj/item/weapon/implant/loyalty/I = new /obj/item/weapon/implant/loyalty(src)
implant_list += I
return
verb
get_out()
set name = "Eject occupant"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
src.go_out()
add_fingerprint(usr)
return
move_inside()
set name = "Move Inside"
set category = "Object"
set src in oview(1)
if(usr.stat != 0 || stat & (NOPOWER|BROKEN))
return
put_mob(usr)
return