mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-28 02:52:01 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
243 lines
6.7 KiB
Plaintext
243 lines
6.7 KiB
Plaintext
/*
|
|
CONTAINS:
|
|
SPACE CLEANER
|
|
MOP
|
|
|
|
*/
|
|
/obj/item/weapon/cleaner/New()
|
|
var/datum/reagents/R = new/datum/reagents(250)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("cleaner", 250)
|
|
|
|
/obj/item/weapon/cleaner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
|
return
|
|
|
|
/obj/item/weapon/cleaner/afterattack(atom/A as mob|obj, mob/user as mob)
|
|
if (istype(A, /obj/item/weapon/storage/backpack ))
|
|
return
|
|
if (istype(A, /obj/effect/proc_holder/spell ))
|
|
return
|
|
else if (src.reagents.total_volume < 1)
|
|
user << "\blue [src] is empty!"
|
|
return
|
|
|
|
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
|
|
D.create_reagents(5)
|
|
src.reagents.trans_to(D, 5)
|
|
|
|
var/list/rgbcolor = list(0,0,0)
|
|
var/finalcolor
|
|
for(var/datum/reagent/re in D.reagents.reagent_list) // natural color mixing bullshit/algorithm
|
|
if(!finalcolor)
|
|
rgbcolor = GetColors(re.color)
|
|
finalcolor = re.color
|
|
else
|
|
var/newcolor[3]
|
|
var/prergbcolor[3]
|
|
prergbcolor = rgbcolor
|
|
newcolor = GetColors(re.color)
|
|
|
|
rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2
|
|
rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2
|
|
rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2
|
|
|
|
finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3])
|
|
// This isn't a perfect color mixing system, the more reagents that are inside,
|
|
// the darker it gets until it becomes absolutely pitch black! I dunno, maybe
|
|
// that's pretty realistic? I don't do a whole lot of color-mixing anyway.
|
|
// If you add brighter colors to it it'll eventually get lighter, though.
|
|
|
|
D.name = "chemicals"
|
|
D.icon = 'chempuff.dmi'
|
|
|
|
D.icon += finalcolor
|
|
|
|
playsound(src.loc, 'spray2.ogg', 50, 1, -6)
|
|
|
|
spawn(0)
|
|
for(var/i=0, i<3, i++)
|
|
step_towards(D,A)
|
|
D.reagents.reaction(get_turf(D))
|
|
for(var/atom/T in get_turf(D))
|
|
D.reagents.reaction(T)
|
|
sleep(3)
|
|
del(D)
|
|
|
|
if(isrobot(user)) //Cyborgs can clean forever if they keep charged
|
|
var/mob/living/silicon/robot/janitor = user
|
|
janitor.cell.charge -= 20
|
|
var/refill = src.reagents.get_master_reagent_id()
|
|
spawn(600)
|
|
src.reagents.add_reagent(refill, 10)
|
|
|
|
return
|
|
|
|
/obj/item/weapon/cleaner/examine()
|
|
set src in usr
|
|
for(var/datum/reagent/R in reagents.reagent_list)
|
|
usr << text("\icon[] [] units of [] left!", src, round(R.volume), R.name)
|
|
//usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume)
|
|
..()
|
|
return
|
|
|
|
/obj/item/weapon/chemsprayer/New()
|
|
var/datum/reagents/R = new/datum/reagents(1000)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("cleaner", 10)
|
|
|
|
/obj/item/weapon/chemsprayer/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
|
return
|
|
|
|
/obj/item/weapon/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
|
|
if (istype(A, /obj/item/weapon/storage/backpack ))
|
|
return
|
|
if (istype(A, /obj/effect/proc_holder/spell ))
|
|
return
|
|
else if (src.reagents.total_volume < 1)
|
|
user << "\blue [src] is empty!"
|
|
return
|
|
|
|
playsound(src.loc, 'spray2.ogg', 50, 1, -6)
|
|
|
|
var/Sprays[3]
|
|
for(var/i=1, i<=3, i++) // intialize sprays
|
|
if(src.reagents.total_volume < 1) break
|
|
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
|
|
D.name = "chemicals"
|
|
D.icon = 'chempuff.dmi'
|
|
D.create_reagents(5)
|
|
src.reagents.trans_to(D, 5)
|
|
|
|
var/rgbcolor[3]
|
|
var/finalcolor
|
|
for(var/datum/reagent/re in D.reagents.reagent_list)
|
|
if(!finalcolor)
|
|
rgbcolor = GetColors(re.color)
|
|
finalcolor = re.color
|
|
else
|
|
var/newcolor[3]
|
|
var/prergbcolor[3]
|
|
prergbcolor = rgbcolor
|
|
newcolor = GetColors(re.color)
|
|
|
|
rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2
|
|
rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2
|
|
rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2
|
|
|
|
finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3])
|
|
|
|
D.icon += finalcolor
|
|
|
|
Sprays[i] = D
|
|
|
|
var/direction = get_dir(src, A)
|
|
var/turf/T = get_turf(A)
|
|
var/turf/T1 = get_step(T,turn(direction, 90))
|
|
var/turf/T2 = get_step(T,turn(direction, -90))
|
|
var/list/the_targets = list(T,T1,T2)
|
|
|
|
for(var/i=1, i<=Sprays.len, i++)
|
|
spawn()
|
|
var/obj/effect/decal/D = Sprays[i]
|
|
if(!D) continue
|
|
|
|
// Spreads the sprays a little bit
|
|
var/turf/my_target = pick(the_targets)
|
|
the_targets -= my_target
|
|
|
|
for(var/j=1, j<=rand(6,8), j++)
|
|
step_towards(D, my_target)
|
|
D.reagents.reaction(get_turf(D))
|
|
for(var/atom/t in get_turf(D))
|
|
D.reagents.reaction(t)
|
|
sleep(2)
|
|
del(D)
|
|
sleep(1)
|
|
|
|
if(isrobot(user)) //Cyborgs can clean forever if they keep charged
|
|
var/mob/living/silicon/robot/janitor = user
|
|
janitor.cell.charge -= 20
|
|
var/refill = src.reagents.get_master_reagent_id()
|
|
spawn(600)
|
|
src.reagents.add_reagent(refill, 10)
|
|
|
|
return
|
|
|
|
/obj/item/weapon/chemsprayer/examine()
|
|
set src in usr
|
|
usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume)
|
|
..()
|
|
return
|
|
|
|
// MOP
|
|
|
|
/obj/item/weapon/mop/New()
|
|
var/datum/reagents/R = new/datum/reagents(5)
|
|
reagents = R
|
|
R.my_atom = src
|
|
|
|
/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
|
|
if (src.reagents.total_volume < 1 || mopcount >= 5)
|
|
user << "\blue Your mop is dry!"
|
|
return
|
|
|
|
if (istype(A, /turf/simulated))
|
|
for(var/mob/O in viewers(user, null))
|
|
O.show_message(text("\red <B>[] begins to clean []</B>", user, A), 1)
|
|
sleep(40)
|
|
user << "\blue You have finished mopping!"
|
|
src.reagents.reaction(A,1,10)
|
|
A.clean_blood()
|
|
for(var/obj/effect/rune/R in A)
|
|
del(R)
|
|
for(var/obj/effect/decal/cleanable/crayon/R in A)
|
|
del(R)
|
|
mopcount++
|
|
else if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/decal/cleanable/xenoblood) || istype(A, /obj/effect/rune) || istype(A,/obj/effect/decal/cleanable/crayon) || istype(A,/obj/effect/decal/cleanable/vomit) )
|
|
for(var/mob/O in viewers(user, null))
|
|
O.show_message(text("\red <B>[user] begins to clean [A]</B>"), 1)
|
|
sleep(20)
|
|
if(A)
|
|
user << "\blue You have finished mopping!"
|
|
var/turf/U = A.loc
|
|
src.reagents.reaction(U)
|
|
if(A) del(A)
|
|
mopcount++
|
|
|
|
if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it.
|
|
spawn(5)
|
|
src.reagents.clear_reagents()
|
|
mopcount = 0
|
|
|
|
return
|
|
|
|
|
|
|
|
/*
|
|
* Hope it's okay to stick this shit here: it basically just turns a hexadecimal color into rgb
|
|
*/
|
|
|
|
proc/GetColors(hex)
|
|
hex = uppertext(hex)
|
|
var
|
|
hi1 = text2ascii(hex, 2)
|
|
lo1 = text2ascii(hex, 3)
|
|
hi2 = text2ascii(hex, 4)
|
|
lo2 = text2ascii(hex, 5)
|
|
hi3 = text2ascii(hex, 6)
|
|
lo3 = text2ascii(hex, 7)
|
|
return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
|
|
((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
|
|
((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|