Files
Aurora.3/code/game/objects/items/weapons/paint.dm
mport2004@gmail.com c03b746cc1 Recoded flashbangs/empnades slightly.
AIs now have a 50% chance to actually get the sender correct if they intercept a PDA message.
Moved Paint and DNAInjectors into their own files
edit_player renamed to show_player_panel 
Cleaned up the grille code a bit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2007 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 21:57:09 +00:00

100 lines
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var/global/list/cached_icons = list()
/obj/item/weapon/paint
name = "Paint Can"
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
icon = 'items.dmi'
icon_state = "paint_neutral"
var/color = "neutral"
item_state = "paintcan"
w_class = 3.0
/obj/item/weapon/paint/red
name = "Red paint"
color = "FF0000"
icon_state = "paint_red"
/obj/item/weapon/paint/green
name = "Green paint"
color = "00FF00"
icon_state = "paint_green"
/obj/item/weapon/paint/blue
name = "Blue paint"
color = "0000FF"
icon_state = "paint_blue"
/obj/item/weapon/paint/yellow
name = "Yellow paint"
color = "FFFF00"
icon_state = "paint_yellow"
/obj/item/weapon/paint/violet //no icon
name = "Violet paint"
color = "FF00FF"
icon_state = "paint_neutral"
/obj/item/weapon/paint/black
name = "Black paint"
color = "333333"
icon_state = "paint_black"
/obj/item/weapon/paint/white
name = "White paint"
color = "FFFFFF"
icon_state = "paint_white"
/obj/item/weapon/paint/anycolor
name = "Any color"
icon_state = "paint_neutral"
attack_self(mob/user as mob)
var/t1 = input(user, "Please select a color:", "Locking Computer", null) in list( "red", "blue", "green", "yellow", "black", "white")
if ((user.equipped() != src || user.stat || user.restrained()))
return
switch(t1)
if("red")
color = "FF0000"
if("blue")
color = "0000FF"
if("green")
color = "00FF00"
if("yellow")
color = "FFFF00"
/*
if("violet")
color = "FF00FF"
*/
if("white")
color = "FFFFFF"
if("black")
color = "333333"
icon_state = "paint_[t1]"
add_fingerprint(user)
return
/obj/item/weapon/paint/afterattack(turf/target, mob/user as mob)
if(!istype(target) || istype(target, /turf/space))
return
var/ind = "[initial(target.icon)][color]"
if(!cached_icons[ind])
var/icon/overlay = new/icon(initial(target.icon))
overlay.Blend("#[color]",ICON_MULTIPLY)
overlay.SetIntensity(1.4)
target.icon = overlay
cached_icons[ind] = target.icon
else
target.icon = cached_icons[ind]
return
/obj/item/weapon/paint/paint_remover
name = "Paint remover"
icon_state = "paint_neutral"
afterattack(turf/target, mob/user as mob)
if(istype(target) && target.icon != initial(target.icon))
target.icon = initial(target.icon)
return