mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 18:41:59 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
143 lines
4.6 KiB
Plaintext
143 lines
4.6 KiB
Plaintext
/*
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CONTAINS:
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LOCATOR
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HAND_TELE
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*/
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/obj/item/weapon/locator/attack_self(mob/user as mob)
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user.machine = src
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var/dat
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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else
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dat = {"
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<B>Persistent Signal Locator</B><HR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(src.frequency)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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<A href='?src=\ref[src];refresh=1'>Refresh</A>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/weapon/locator/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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var/turf/current_location = get_turf(usr)//What turf is the user on?
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if(!current_location||current_location.z==2)//If turf was not found or they're on z level 2.
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usr << "The [src] is malfunctioning."
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
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usr.machine = src
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if (href_list["refresh"])
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src.temp = "<B>Persistent Signal Locator</B><HR>"
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var/turf/sr = get_turf(src)
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if (sr)
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src.temp += "<B>Located Beacons:</B><BR>"
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for(var/obj/item/device/radio/beacon/W in world)
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if (W.frequency == src.frequency)
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var/turf/tr = get_turf(W)
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if (tr.z == sr.z && tr)
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var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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if (direct < 5)
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direct = "very strong"
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else
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if (direct < 10)
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direct = "strong"
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else
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if (direct < 20)
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direct = "weak"
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else
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direct = "very weak"
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src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
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src.temp += "<B>Extranneous Signals:</B><BR>"
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for (var/obj/item/weapon/implant/tracking/W in world)
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if (!W.implanted || !ismob(W.loc))
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continue
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else
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var/mob/M = W.loc
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if (M.stat == 2)
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if (M.timeofdeath + 6000 < world.time)
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continue
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var/turf/tr = get_turf(W)
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if (tr.z == sr.z && tr)
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var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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if (direct < 20)
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if (direct < 5)
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direct = "very strong"
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else
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if (direct < 10)
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direct = "strong"
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else
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direct = "weak"
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src.temp += "[W.id]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
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src.temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
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else
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src.temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
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else
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if (href_list["freq"])
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src.frequency += text2num(href_list["freq"])
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src.frequency = sanitize_frequency(src.frequency)
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else
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if (href_list["temp"])
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src.temp = null
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if (istype(src.loc, /mob))
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attack_self(src.loc)
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else
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for(var/mob/M in viewers(1, src))
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if (M.client)
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src.attack_self(M)
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return
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/// HAND TELE
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/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
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var/turf/current_location = get_turf(user)//What turf is the user on?
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if(!current_location||current_location.z==2||current_location.z>=7)//If turf was not found or they're on z level 2 or >7 which does not currently exist.
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user << "The [src] is malfunctioning."
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return
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var/list/L = list( )
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for(var/obj/machinery/teleport/hub/R in world)
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var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(R.x - 2, R.y, R.z))
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if (istype(com, /obj/machinery/computer/teleporter) && com.locked)
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if(R.icon_state == "tele1")
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L["[com.id] (Active)"] = com.locked
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else
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L["[com.id] (Inactive)"] = com.locked
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var/list/turfs = list( )
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for(var/turf/T in orange(10))
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if(T.x>world.maxx-4 || T.x<4) continue //putting them at the edge is dumb
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if(T.y>world.maxy-4 || T.y<4) continue
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turfs += T
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if(turfs.len)
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L["None (Dangerous)"] = pick(turfs)
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var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") in L
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if ((user.equipped() != src || user.stat || user.restrained()))
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return
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var/count = 0 //num of portals from this teleport in world
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for(var/obj/effect/portal/PO in world)
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if(PO.creator == src) count++
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if(count >= 3)
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user.show_message("\red The hand teleporter is recharging!")
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return
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var/T = L[t1]
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for(var/mob/O in hearers(user, null))
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O.show_message("\blue Locked In", 2)
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var/obj/effect/portal/P = new /obj/effect/portal( get_turf(src) )
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P.target = T
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P.creator = src
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src.add_fingerprint(user)
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return
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