Files
Aurora.3/code/game/objects/radio/electropack.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

171 lines
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/obj/item/device/radio/electropack
name = "Electropack"
desc = "Dance my monkeys! DANCE!!!"
icon_state = "electropack0"
var/code = 2
var/on = 0
var/e_pads = 0.0
g_amt = 2500
m_amt = 10000
frequency = 1449
w_class = 5.0
flags = 323
item_state = "electropack"
/obj/item/device/radio/electropack/examine()
set src in view()
..()
if ((in_range(src, usr) || src.loc == usr))
if (src.e_pads)
usr << "\blue The electric pads are exposed!"
return
/obj/item/device/radio/electropack/attack_paw(mob/user as mob)
return src.attack_hand(user)
return
/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
if (src == user.back)
user << "\blue You need help taking this off!"
return
else
..()
return
/obj/item/device/radio/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/screwdriver))
src.e_pads = !( src.e_pads )
if (src.e_pads)
user.show_message("\blue The electric pads have been exposed!")
else
user.show_message("\blue The electric pads have been reinserted!")
src.add_fingerprint(user)
return
else
if (istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
A.icon = 'assemblies.dmi'
W.loc = A
A.part1 = W
W.layer = initial(W.layer)
if (user.client)
user.client.screen -= W
if (user.r_hand == W)
user.u_equip(W)
user.r_hand = A
else
user.u_equip(W)
user.l_hand = A
W.master = A
src.master = A
src.layer = initial(src.layer)
user.u_equip(src)
if (user.client)
user.client.screen -= src
src.loc = A
A.part2 = src
A.layer = 20
src.add_fingerprint(user)
A.add_fingerprint(user)
return
/obj/item/device/radio/electropack/Topic(href, href_list)
//..()
if (usr.stat || usr.restrained())
return
if (((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(src.master) || (in_range(src, usr) && istype(src.loc, /turf)))))
usr.machine = src
if (href_list["freq"])
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
set_frequency(new_frequency)
else
if (href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
else
if (href_list["power"])
src.on = !( src.on )
src.icon_state = text("electropack[]", src.on)
if (!( src.master ))
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
//Foreach goto(308)
else
if (istype(src.master.loc, /mob))
src.attack_self(src.master.loc)
else
for(var/mob/M in viewers(1, src.master))
if (M.client)
src.attack_self(M)
//Foreach goto(384)
else
usr << browse(null, "window=radio")
return
return
/*
/obj/item/device/radio/electropack/accept_rad(obj/item/device/radio/signaler/R as obj, message)
if ((istype(R, /obj/item/device/radio/signaler) && R.frequency == src.frequency && R.code == src.code))
return 1
else
return null
return*/
/obj/item/device/radio/electropack/receive_signal(datum/signal/signal)
if(!signal || (signal.encryption != code))
return
if ((ismob(src.loc) && src.on))
var/mob/M = src.loc
var/turf/T = M.loc
if ((istype(T, /turf)))
if (M.moved_recently && M.last_move)
step(M, M.last_move)
M.show_message("\red <B>You feel a sharp shock!</B>")
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, M)
s.start()
if (M.weakened < 10)
M.weakened = 10
if ((src.master && src.wires & 1))
src.master.receive_signal()
return
/obj/item/device/radio/electropack/attack_self(mob/user as mob, flag1)
if (!( istype(user, /mob/living/carbon/human) ))
return
user.machine = src
var/dat = {"<TT>
<A href='?src=\ref[src];power=1'>Turn [src.on ? "Off" : "On"]</A><BR>
<B>Frequency/Code</B> for electropack:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [src.code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return