Files
Aurora.3/code/game/objects/stacks/metal.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

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/*
CONTAINS:
RODS
METAL
REINFORCED METAL
FLOOR TILES
*/
// RODS
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
if(amount < 2)
user << "\red You need at least two rods to do this."
return
if(W:remove_fuel(0,user))
var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
new_item.add_to_stacks(usr)
for (var/mob/M in viewers(src))
M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
var/obj/item/stack/rods/R = src
src = null
var/replace = (user.get_inactive_hand()==R)
R.use(2)
if (!R && replace)
user.put_in_hand(new_item)
return
..()
/obj/item/stack/rods/attack_self(mob/user as mob)
src.add_fingerprint(user)
if (locate(/obj/structure/grille, usr.loc))
for(var/obj/structure/grille/G in usr.loc)
if (G.destroyed)
G.health = 10
G.density = 1
G.destroyed = 0
G.icon_state = "grille"
use(1)
else
return 1
else
if(amount < 2)
user << "\blue You need at least two rods to do this."
return
new /obj/structure/grille( usr.loc )
use(2)
return
// METAL SHEET
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
var/global/list/datum/stack_recipe/metal_recipes = list ( \
new/datum/stack_recipe("stool", /obj/structure/stool), \
new/datum/stack_recipe("chair", /obj/structure/stool/chair, one_per_turf = 1), \
new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1), \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
new/datum/stack_recipe("closet", /obj/structure/closet, 2, one_per_turf = 1), \
null, \
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1), \
null, \
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/steel, 1, 4, 10), \
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
new/datum/stack_recipe("reinforced sheet", /obj/item/stack/sheet/r_metal, 2, 1, 50), \
null, \
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, one_per_turf = 1), \
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, one_per_turf = 1), \
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, one_per_turf = 1), \
null, \
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \
null, \
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20), \
)
/obj/item/stack/sheet/metal
New(var/loc, var/amount=null)
recipes = metal_recipes
return ..()
// REINFORCED METAL SHEET
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
var/global/list/datum/stack_recipe/r_metal_recipes = list ( \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \
new/datum/stack_recipe("metal sheet", /obj/item/stack/sheet/metal, 1, 2, 50), \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, one_per_turf = 1), \
)
/obj/item/stack/sheet/r_metal
New(var/loc, var/amount=null)
recipes = r_metal_recipes
return ..()
// TILES
/obj/item/stack/tile/steel/New(var/loc, var/amount=null)
..()
src.pixel_x = rand(1, 14)
src.pixel_y = rand(1, 14)
return
/obj/item/stack/tile/steel/attack_self(mob/user as mob)
if (usr.stat)
return
var/T = user.loc
if (!( istype(T, /turf) ))
user << "\red You must be on the ground!"
return
if (!( istype(T, /turf/space) ))
user << "\red You cannot build on or repair this turf!"
return
src.build(T)
src.add_fingerprint(user)
use(1)
return
/obj/item/stack/tile/steel/proc/build(turf/S as turf)
var/turf/simulated/floor/W = S.ReplaceWithFloor()
W.make_plating()
return