mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 01:52:15 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
341 lines
11 KiB
Plaintext
341 lines
11 KiB
Plaintext
/obj/item/weapon/storage
|
|
icon = 'storage.dmi'
|
|
name = "storage"
|
|
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
|
|
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
|
|
var/max_w_class = 2 //Max size of objects that this object can store (in effect only if can_hold isn't set)
|
|
var/max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
|
var/storage_slots = 7 //The number of storage slots in this container.
|
|
var/obj/screen/storage/boxes = null
|
|
var/obj/screen/close/closer = null
|
|
w_class = 3.0
|
|
|
|
/obj/item/weapon/storage/proc/return_inv()
|
|
|
|
var/list/L = list( )
|
|
|
|
L += src.contents
|
|
|
|
for(var/obj/item/weapon/storage/S in src)
|
|
L += S.return_inv()
|
|
for(var/obj/item/weapon/gift/G in src)
|
|
L += G.gift
|
|
if (istype(G.gift, /obj/item/weapon/storage))
|
|
L += G.gift:return_inv()
|
|
return L
|
|
|
|
/obj/item/weapon/storage/proc/show_to(mob/user as mob)
|
|
for(var/obj/item/weapon/mousetrap/MT in src)
|
|
if(MT.armed)
|
|
for(var/mob/O in viewers(user, null))
|
|
if(O == user)
|
|
user.show_message(text("\red <B>You reach into the [src.name], but there was a live mousetrap in there!</B>"), 1)
|
|
else
|
|
user.show_message(text("\red <B>[user] reaches into the [src.name] and sets off a hidden mousetrap!</B>"), 1)
|
|
MT.loc = user.loc
|
|
MT.triggered(user, user.hand ? "l_hand" : "r_hand")
|
|
MT.layer = OBJ_LAYER
|
|
return
|
|
user.client.screen -= src.boxes
|
|
user.client.screen -= src.closer
|
|
user.client.screen -= src.contents
|
|
user.client.screen += src.boxes
|
|
user.client.screen += src.closer
|
|
user.client.screen += src.contents
|
|
user.s_active = src
|
|
return
|
|
|
|
/obj/item/weapon/storage/proc/hide_from(mob/user as mob)
|
|
|
|
if(!user.client)
|
|
return
|
|
user.client.screen -= src.boxes
|
|
user.client.screen -= src.closer
|
|
user.client.screen -= src.contents
|
|
return
|
|
|
|
/obj/item/weapon/storage/proc/close(mob/user as mob)
|
|
|
|
src.hide_from(user)
|
|
user.s_active = null
|
|
return
|
|
|
|
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
|
//The numbers are calculated from the bottom-left (Right hand slot on the map) being 1,1.
|
|
/obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my)
|
|
var/cx = tx
|
|
var/cy = ty
|
|
src.boxes.screen_loc = text("[tx],[ty] to [mx],[my]")
|
|
for(var/obj/O in src.contents)
|
|
O.screen_loc = text("[cx],[cy]")
|
|
O.layer = 20
|
|
cx++
|
|
if (cx > mx)
|
|
cx = tx
|
|
cy--
|
|
src.closer.screen_loc = text("[mx+1],[my]")
|
|
return
|
|
|
|
//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
|
/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
|
|
var/mob/living/carbon/human/H = user
|
|
var/col_num = 0
|
|
var/row_count = min(7,storage_slots) -1 //For belts, the meanings of the two variables are inverted, so we don't have to declare new ones
|
|
if (contents.len > 7)
|
|
if(contents.len % 7) //So having 14 items keeps them in 2 wors instead of 3
|
|
col_num = round(contents.len / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
|
if (src == user.l_hand)
|
|
src.orient_objs(3-col_num, 3+row_count, 3, 3)
|
|
else if(src == user.r_hand)
|
|
src.orient_objs(1, 3+row_count, 1+col_num, 3)
|
|
else if(src == user.back)
|
|
src.orient_objs(4-col_num, 3+row_count, 4, 3)
|
|
else if(istype(user, /mob/living/carbon/human) && src == H.belt)//only humans have belts
|
|
src.orient_objs(1, 3+col_num, 1+row_count, 3)
|
|
else
|
|
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
|
return
|
|
|
|
//This proc is called when you want to place an item into the storage item.
|
|
/obj/item/weapon/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
..()
|
|
if(isrobot(user))
|
|
user << "\blue You're a robot. No."
|
|
return //Robots can't interact with storage items.
|
|
|
|
if(src.loc == W)
|
|
return //Means the item is already in the storage item
|
|
|
|
if(contents.len >= storage_slots)
|
|
user << "\red The [src] is full, make some space."
|
|
return //Storage item is full
|
|
|
|
if(can_hold.len)
|
|
var/ok = 0
|
|
for(var/A in can_hold)
|
|
if(istype(W, text2path(A) ))
|
|
ok = 1
|
|
break
|
|
if(!ok)
|
|
user << "\red This [src] cannot hold [W]."
|
|
return
|
|
|
|
for(var/A in cant_hold) //Check for specific items which this container can't hold.
|
|
if(istype(W, text2path(A) ))
|
|
user << "\red This [src] cannot hold [W]."
|
|
return
|
|
|
|
if (W.w_class > max_w_class)
|
|
user << "\red This [W] is too big for this [src]"
|
|
return
|
|
|
|
var/sum_w_class = W.w_class
|
|
for(var/obj/item/I in contents)
|
|
sum_w_class += I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
|
|
|
if(sum_w_class > max_combined_w_class)
|
|
user << "\red The [W] cannot fit in the [src]. Remove some items or add a smaller one.."
|
|
return
|
|
|
|
if ( W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
|
|
user << "\red The [src] cannot hold [W] as it's a storage item of the same size."
|
|
return //To prevent the stacking of the same sized items.
|
|
|
|
user.u_equip(W)
|
|
W.loc = src
|
|
if ((user.client && user.s_active != src))
|
|
user.client.screen -= W
|
|
src.orient2hud(user)
|
|
W.dropped(user)
|
|
add_fingerprint(user)
|
|
if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY
|
|
for(var/mob/O in viewers(user, null))
|
|
O.show_message(text("\blue [user] has added [W] to [src]!"))
|
|
//Foreach goto(139)
|
|
return
|
|
|
|
/obj/item/weapon/storage/dropped(mob/user as mob)
|
|
var/col_num = 0
|
|
var/row_count = min(7,storage_slots) -1
|
|
if (contents.len > 7)
|
|
if(contents.len % 7)
|
|
col_num = round(contents.len / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
|
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
|
return
|
|
|
|
/obj/item/weapon/storage/MouseDrop(over_object, src_location, over_location)
|
|
..()
|
|
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
|
if (usr.s_active)
|
|
usr.s_active.close(usr)
|
|
src.show_to(usr)
|
|
return
|
|
|
|
/obj/item/weapon/storage/attack_paw(mob/user as mob)
|
|
playsound(src.loc, "rustle", 50, 1, -5)
|
|
return src.attack_hand(user)
|
|
|
|
/obj/item/weapon/storage/attack_hand(mob/user as mob)
|
|
playsound(src.loc, "rustle", 50, 1, -5)
|
|
if (src.loc == user)
|
|
if (user.s_active)
|
|
user.s_active.close(user)
|
|
src.show_to(user)
|
|
else
|
|
..()
|
|
for(var/mob/M in range(1))
|
|
if (M.s_active == src)
|
|
src.close(M)
|
|
src.orient2hud(user)
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
/obj/item/weapon/storage/New()
|
|
|
|
src.boxes = new /obj/screen/storage( )
|
|
src.boxes.name = "storage"
|
|
src.boxes.master = src
|
|
src.boxes.icon_state = "block"
|
|
src.boxes.screen_loc = "7,7 to 10,8"
|
|
src.boxes.layer = 19
|
|
src.closer = new /obj/screen/close( )
|
|
src.closer.master = src
|
|
src.closer.icon_state = "x"
|
|
src.closer.layer = 20
|
|
spawn( 5 )
|
|
var/col_num = 0
|
|
var/row_count = min(7,storage_slots) -1
|
|
if (contents.len > 7)
|
|
if(contents.len % 7)
|
|
col_num = round(contents.len / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
|
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
|
return
|
|
return
|
|
|
|
/obj/item/weapon/storage/emp_act(severity)
|
|
if(!istype(src.loc, /mob/living))
|
|
for(var/obj/O in contents)
|
|
O.emp_act(severity)
|
|
..()
|
|
|
|
/obj/screen/storage/attackby(W, mob/user as mob)
|
|
src.master.attackby(W, user)
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/
|
|
|
|
/obj/item/weapon/storage/box/survival/New()
|
|
..()
|
|
contents = list()
|
|
sleep(1)
|
|
new /obj/item/clothing/mask/breath( src )
|
|
new /obj/item/weapon/tank/emergency_oxygen( src )
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/engineer/New()
|
|
..()
|
|
contents = list()
|
|
sleep(1)
|
|
new /obj/item/clothing/mask/breath( src )
|
|
new /obj/item/weapon/tank/emergency_oxygen/engi( src )
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/syndicate/New()
|
|
..()
|
|
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1)))
|
|
if ("bloodyspai")
|
|
new /obj/item/clothing/under/chameleon(src)
|
|
new /obj/item/clothing/mask/gas/voice(src)
|
|
new /obj/item/weapon/card/id/syndicate(src)
|
|
new /obj/item/clothing/shoes/syndigaloshes(src)
|
|
return
|
|
|
|
if ("stealth")
|
|
new /obj/item/weapon/gun/energy/crossbow(src)
|
|
new /obj/item/weapon/pen/sleepypen(src)
|
|
new /obj/item/device/chameleon(src)
|
|
return
|
|
|
|
if ("screwed")
|
|
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
|
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
|
new /obj/item/device/powersink(src)
|
|
new /obj/item/clothing/suit/space/syndicate(src)
|
|
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
|
return
|
|
|
|
if ("guns")
|
|
new /obj/item/weapon/gun/projectile(src)
|
|
new /obj/item/ammo_magazine(src)
|
|
new /obj/item/weapon/card/emag(src)
|
|
new /obj/item/weapon/plastique(src)
|
|
return
|
|
|
|
if ("murder")
|
|
new /obj/item/weapon/melee/energy/sword(src)
|
|
new /obj/item/weapon/cloaking_device(src)
|
|
new /obj/item/weapon/card/emag(src)
|
|
return
|
|
|
|
if("freedom")
|
|
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
|
|
O.imp = new /obj/item/weapon/implant/freedom(O)
|
|
var/obj/item/weapon/implanter/U = new /obj/item/weapon/implanter(src)
|
|
U.imp = new /obj/item/weapon/implant/uplink(U)
|
|
return
|
|
|
|
/obj/item/weapon/storage/dice/New()
|
|
new /obj/item/weapon/dice( src )
|
|
new /obj/item/weapon/dice/d20( src )
|
|
..()
|
|
return
|
|
|
|
/obj/item/weapon/storage/mousetraps/New()
|
|
new /obj/item/weapon/mousetrap( src )
|
|
new /obj/item/weapon/mousetrap( src )
|
|
new /obj/item/weapon/mousetrap( src )
|
|
new /obj/item/weapon/mousetrap( src )
|
|
new /obj/item/weapon/mousetrap( src )
|
|
new /obj/item/weapon/mousetrap( src )
|
|
..()
|
|
return
|
|
|
|
/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri
|
|
|
|
if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
|
|
var/mob/M = usr
|
|
if (!( istype(over_object, /obj/screen) ))
|
|
return ..()
|
|
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
|
|
if (over_object.name == "r_hand")
|
|
if (!( M.r_hand ))
|
|
M.u_equip(src)
|
|
M.r_hand = src
|
|
else
|
|
if (over_object.name == "l_hand")
|
|
if (!( M.l_hand ))
|
|
M.u_equip(src)
|
|
M.l_hand = src
|
|
M.update_clothing()
|
|
src.add_fingerprint(usr)
|
|
return
|
|
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
|
if (usr.s_active)
|
|
usr.s_active.close(usr)
|
|
src.show_to(usr)
|
|
return
|
|
return ///////////////////////////////////////////////////////Alright, that should do it. *MARKER* for any possible runtimes
|
|
|
|
/obj/item/weapon/storage/pillbottlebox/New()
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
..()
|
|
return
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|