mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-25 17:41:56 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
189 lines
4.8 KiB
Plaintext
189 lines
4.8 KiB
Plaintext
/obj/machinery/emitter
|
|
name = "Emitter"
|
|
desc = "A heavy duty industrial laser"
|
|
icon = 'singularity.dmi'
|
|
icon_state = "Emitter"
|
|
anchored = 0
|
|
density = 1
|
|
req_access = list(access_engine)
|
|
var/active = 0
|
|
var/fire_delay = 100
|
|
var/last_shot = 0
|
|
var/shot_number = 0
|
|
var/state = 0
|
|
var/locked = 0
|
|
use_power = 1
|
|
idle_power_usage = 10
|
|
active_power_usage = 300
|
|
|
|
verb/rotate()
|
|
set name = "Rotate"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if (src.anchored || usr:stat)
|
|
usr << "It is fastened to the floor!"
|
|
return 0
|
|
src.dir = turn(src.dir, 90)
|
|
return 1
|
|
|
|
|
|
New()
|
|
..()
|
|
return
|
|
|
|
|
|
update_icon()
|
|
if (active && !(stat & (NOPOWER|BROKEN)))
|
|
icon_state = "Emitter +a"
|
|
else
|
|
icon_state = "Emitter"
|
|
|
|
|
|
attack_hand(mob/user as mob)
|
|
src.add_fingerprint(user)
|
|
if(state == 2)
|
|
if(!src.locked || istype(user, /mob/living/silicon))
|
|
if(src.active==1)
|
|
src.active = 0
|
|
user << "You turn off the [src]."
|
|
src.use_power = 1
|
|
else
|
|
src.active = 1
|
|
user << "You turn on the [src]."
|
|
src.shot_number = 0
|
|
src.fire_delay = 100
|
|
src.use_power = 2
|
|
update_icon()
|
|
else
|
|
user << "The controls are locked!"
|
|
else
|
|
user << "The [src] needs to be firmly secured to the floor first."
|
|
return 1
|
|
|
|
|
|
emp_act()//Emitters are hardened but still might have issues
|
|
use_power(50)
|
|
if(prob(1)&&prob(1))
|
|
if(src.active)
|
|
src.active = 0
|
|
src.use_power = 1
|
|
return 1
|
|
|
|
|
|
process()
|
|
if(stat & (NOPOWER|BROKEN))
|
|
return
|
|
if(src.state != 2)
|
|
src.active = 0
|
|
return
|
|
if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1))
|
|
src.last_shot = world.time
|
|
if(src.shot_number < 3)
|
|
src.fire_delay = 2
|
|
src.shot_number ++
|
|
else
|
|
src.fire_delay = rand(20,100)
|
|
src.shot_number = 0
|
|
use_power(1000)
|
|
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
|
A.icon_state = "u_laser"
|
|
playsound(src.loc, 'emitter.ogg', 25, 1)
|
|
if(prob(35))
|
|
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
A.dir = src.dir
|
|
if(src.dir == 1)//Up
|
|
A.yo = 20
|
|
A.xo = 0
|
|
else if(src.dir == 2)//Down
|
|
A.yo = -20
|
|
A.xo = 0
|
|
else if(src.dir == 4)//Right
|
|
A.yo = 0
|
|
A.xo = 20
|
|
else if(src.dir == 8)//Left
|
|
A.yo = 0
|
|
A.xo = -20
|
|
else // Any other
|
|
A.yo = -20
|
|
A.xo = 0
|
|
A.process()
|
|
|
|
|
|
attackby(obj/item/W, mob/user)
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
if(active)
|
|
user << "Turn off the [src] first."
|
|
return
|
|
switch(state)
|
|
if(0)
|
|
state = 1
|
|
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
|
user.visible_message("[user.name] secures [src.name] to the floor.", \
|
|
"You secure the external reinforcing bolts to the floor.", \
|
|
"You hear ratchet")
|
|
src.anchored = 1
|
|
if(1)
|
|
state = 0
|
|
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
|
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
|
|
"You undo the external reinforcing bolts.", \
|
|
"You hear ratchet")
|
|
src.anchored = 0
|
|
if(2)
|
|
user << "\red The [src.name] needs to be unwelded from the floor."
|
|
return
|
|
|
|
else if(istype(W, /obj/item/weapon/weldingtool) && W:welding)
|
|
if(active)
|
|
user << "Turn off the [src] first."
|
|
return
|
|
switch(state)
|
|
if(0)
|
|
user << "\red The [src.name] needs to be wrenched to the floor."
|
|
return
|
|
if(1)
|
|
if (W:remove_fuel(0,user))
|
|
W:welding = 2
|
|
playsound(src.loc, 'Welder2.ogg', 50, 1)
|
|
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
|
|
"You start to weld the [src] to the floor.", \
|
|
"You hear welding")
|
|
if (do_after(user,20))
|
|
state = 2
|
|
user << "You weld the [src] to the floor."
|
|
W:welding = 1
|
|
else
|
|
user << "\blue You need more welding fuel to complete this task."
|
|
return
|
|
if(2)
|
|
if (W:remove_fuel(0,user))
|
|
W:welding = 2
|
|
playsound(src.loc, 'Welder2.ogg', 50, 1)
|
|
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
|
|
"You start to cut the [src] free from the floor.", \
|
|
"You hear welding")
|
|
if (do_after(user,20))
|
|
state = 1
|
|
user << "You cut the [src] free from the floor."
|
|
W:welding = 1
|
|
else
|
|
user << "\blue You need more welding fuel to complete this task."
|
|
return
|
|
else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
|
|
if (src.allowed(user))
|
|
src.locked = !src.locked
|
|
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
|
|
else
|
|
user << "\red Access denied."
|
|
return
|
|
else
|
|
..()
|
|
return
|
|
|
|
|
|
power_change()
|
|
..()
|
|
update_icon() |