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cyberpresidentvanellope/Aurora.3
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644ec2f1581632aa80305709b9f6a172aa05e5f1
Aurora.3/code/modules/mob
History
crazyclonetheninja 1ba3ca64eb Fixed a bug where hiding the extra inventory would not cause items in the extra slots to hide properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@616 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 21:53:00 +00:00
..
dead/observer
Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
2010-11-28 01:25:06 +00:00
living
Fixed a bug where hiding the extra inventory would not cause items in the extra slots to hide properly.
2010-12-14 21:53:00 +00:00
new_player
Tweaked hunger values once more.
2010-12-06 23:30:18 +00:00
login.dm
Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
2010-10-20 21:46:31 +00:00
logout.dm
…
mob.dm
Modified Disintegrate. Instead of leaving a cleanable pile of ash, it now leaves a very explicit combination of ash and bones. These remains are not cleanable.
2010-12-14 18:23:52 +00:00
organs.dm
…
say.dm
You can now stick IDs in PDAs.
2010-12-12 04:37:39 +00:00
transform_procs.dm
Station-built AIs now default to having Asimov laws, as opposed to no laws.
2010-09-25 03:06:44 +00:00
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