Files
Aurora.3/code
Lohikar 64e33fab83 Human icon tweaks (#3131)
Mostly efficiency changes to human icons, little bit of code deduplication in head icons.
The human overlay list has been changed to accept /list so that multiple items can be added to a layer without having to resort to adding overlays to an intermediary object like an /image.

changes:

Human skin color (not tone) is now stored as a hex string instead of a 3-value list.
Human body hair color (resomi only) is now stored as a hex string instead of a 3-value list.
Body markings now play nice with the human icon cache (Fixes #3110)
Hair properly uses its cache now in all cases.
Merged head organs and human icon's implementations of hair icon gen into a proc on human.
Replaced the individual hair and beard caches with a shared composited hair cache used by both head icon and mob icons.
Lists in the human overlay list are now flattened out onto the human, allowing for multiple objects within a single human icon layer without using an intermediary image.
Removed some unused caching lists.
Damage overlays no longer utilize overlays on a blank image for drawing, instead using a list in the human overlay list.
Shoe overlays no longer utilize overlays on the shoe image, instead using a list in the human overlay list.
Surgery overlays no longer utilize overlays on a blank image, instead using a list in the human overlay list.
2017-07-23 01:03:00 +03:00
..
2017-07-16 20:46:01 +03:00
2017-07-16 22:03:41 +03:00
2017-07-03 00:22:07 +03:00
2017-07-23 01:03:00 +03:00
2017-07-22 12:01:44 +03:00
2017-07-10 20:08:54 +03:00
2017-07-23 01:03:00 +03:00
2017-05-01 19:30:45 +03:00
2017-07-21 20:50:59 +03:00