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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
151 lines
3.4 KiB
Plaintext
151 lines
3.4 KiB
Plaintext
/obj/item/device/assembly/prox_sensor
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name = "proximity sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 800, MATERIAL_GLASS = 200)
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flags = PROXMOVE
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wires = WIRE_PULSE
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secured = FALSE
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var/scanning = FALSE
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var/timing = FALSE
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var/time = 10
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var/range = 2
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/obj/item/device/assembly/prox_sensor/activate()
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. = ..()
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if(!.)
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return 0//Cooldown check
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timing = !timing
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update_icon()
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return FALSE
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/obj/item/device/assembly/prox_sensor/toggle_secure()
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secured = !secured
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if(secured)
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START_PROCESSING(SSprocessing, src)
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else
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scanning = FALSE
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timing = FALSE
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STOP_PROCESSING(SSprocessing, src)
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update_icon()
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return secured
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/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
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if(!istype(AM))
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log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
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return
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if(istype(AM, /obj/effect/beam))
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return
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if(AM.move_speed < 12)
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sense()
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/obj/item/device/assembly/prox_sensor/proc/sense()
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var/turf/mainloc = get_turf(src)
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if((!holder && !secured) || !scanning || cooldown)
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return FALSE
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pulse(FALSE)
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if(!holder)
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mainloc.audible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
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cooldown = 2
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addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND)
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/obj/item/device/assembly/prox_sensor/process()
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if(scanning)
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var/turf/mainloc = get_turf(src)
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for(var/mob/living/A in range(range, mainloc))
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if(A.move_speed < 12)
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sense()
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if(timing)
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if(time >= 0)
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time--
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if(time <= 0)
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timing = FALSE
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toggle_scan()
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time = 10
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/obj/item/device/assembly/prox_sensor/dropped()
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. = ..()
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spawn(0)
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sense()
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/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
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if(!secured)
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return FALSE
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scanning = !scanning
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update_icon()
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return
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/obj/item/device/assembly/prox_sensor/update_icon()
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cut_overlays()
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attached_overlays = list()
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if(timing)
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add_overlay("prox_timing")
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attached_overlays += "prox_timing"
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if(scanning)
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add_overlay("prox_scanning")
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attached_overlays += "prox_scanning"
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if(holder)
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holder.update_icon()
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if(istype(holder.loc, /obj/item/grenade/chem_grenade))
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var/obj/item/grenade/chem_grenade/grenade = holder.loc
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grenade.primed(scanning)
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/obj/item/device/assembly/prox_sensor/Move()
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..()
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sense()
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/obj/item/device/assembly/prox_sensor/interact(mob/user)
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if(!secured)
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to_chat(user, SPAN_WARNING("\The [src] is unsecured!"))
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return FALSE
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ui_interact(user)
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/obj/item/device/assembly/prox_sensor/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Proximity", "Proximity Sensor", 450, 360)
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ui.open()
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/obj/item/device/assembly/prox_sensor/ui_data(mob/user)
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var/list/data = list()
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data["timeractive"] = timing
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data["time"] = time
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data["scanning"] = scanning
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data["range"] = range
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return data
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/obj/item/device/assembly/prox_sensor/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("scanning")
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toggle_scan()
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. = TRUE
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if("time")
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timing = !timing
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update_icon()
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. = TRUE
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if("tp")
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var/tp = text2num(params["tp"])
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time = clamp(tp, 1, 600)
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. = TRUE
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if("range")
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var/r = text2num(params["range"])
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range = clamp(r, 1, 5)
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. = TRUE
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