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https://github.com/Aurorastation/Aurora.3.git
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This is part 1 of a project to, eventually, bring the render planes system from /tg/ and bay into Aurora. This is a prerequisite and blocker for many things the development team and community want to have, and this was long overdue. Many objects have been re-assigned layers, which are now thoroughly defined. Maps have had their custom layer defines purged, as we should be moving away from this in favor of saner definitions in the base items. This should be a test-merge due to the sheer amount of layers changed, which will very likely create issues that I cannot possibly discover and debug in a reasonable amount of time myself. --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
/obj/effect/decal
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layer = DECAL_LAYER
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/obj/effect/decal/tesla_act()
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return
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/obj/effect/decal/point
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name = "arrow"
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desc = "It's an arrow hanging in mid-air. There may be a wizard about."
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icon = 'icons/mob/screen/generic.dmi'
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icon_state = "arrow"
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layer = POINTER_LAYER
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anchored = 1
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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// Used for spray that you spray at walls, tables, hydrovats etc
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/obj/effect/decal/spraystill
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density = 0
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anchored = 1
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layer = PROJECTILE_LAYER
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//Used for imitating an object's sprite for decorative purposes.
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/obj/effect/decal/fake_object
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name = "object"
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icon = 'icons/obj/structures.dmi'
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icon_state = "ladder11"
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density = 0
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anchored = 1
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layer = OBJ_LAYER
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/obj/effect/decal/fake_object/Initialize(mapload)
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.=..()
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appearance_flags &= ~TILE_BOUND
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/obj/effect/decal/fake_object/light_source
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name = "light source"
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowstick-on"
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light_power = 1
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light_range = 5
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light_color = LIGHT_COLOR_HALOGEN
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/obj/effect/decal/fake_object/light_source/Initialize()
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.=..()
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set_light()
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/obj/effect/decal/fake_object/light_source/invisible
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simulated = 0
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invisibility = 101
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