mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-16 20:32:14 +00:00
412 lines
18 KiB
Plaintext
412 lines
18 KiB
Plaintext
#define MODKIT_HELMET 1
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#define MODKIT_SUIT 2
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#define MODKIT_RIG 3
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#define MODKIT_FULL 6
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/obj/item/device/modkit
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name = "voidsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a voidsuit for another user."
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icon_state = "modkit"
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var/parts = MODKIT_FULL
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var/target_species = BODYTYPE_HUMAN
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var/is_multi_species = FALSE //can this modkit change things for multiple species?
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var/list/permitted_types = list(
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/obj/item/clothing/head/helmet/space/void,
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/obj/item/clothing/suit/space/void,
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/obj/item/rig_assembly
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)
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/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
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if(!proximity)
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return
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if (!target_species && !is_multi_species)
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return //it shouldn't be null, okay?
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if(!parts)
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to_chat(user, SPAN_WARNING("This kit has no parts for this modification left!"))
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user.drop_from_inventory(src,O)
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qdel(src)
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return
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var/allowed = 0
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for (var/permitted_type in permitted_types)
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if(istype(O, permitted_type))
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allowed = 1
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var/obj/item/clothing/I = O
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if (!istype(I) || !allowed || !I.refittable)
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to_chat(user, SPAN_NOTICE("\The [src] is unable to modify that."))
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return
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if(is_multi_species)
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target_species = tgui_input_list(user, "Select Species To Refit", "Voidsuit Modkit", I.refittable_species)
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if(!target_species)
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return
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var/excluding = ("exclude" in I.species_restricted)
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var/in_list = (target_species in I.species_restricted)
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if (excluding ^ in_list)
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to_chat(user, SPAN_NOTICE("\The [I] is already modified!"))
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return
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if(!isturf(O.loc))
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to_chat(user, SPAN_WARNING("\The [O] must be safely placed on the ground for modification."))
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return
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playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user.visible_message(
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SPAN_NOTICE("\The [user] opens \the [src] and modifies \the [O]."),
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SPAN_NOTICE("You open \the [src] and modify \the [O].")
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)
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if(I.contained_sprite)
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I.refit_contained(target_species)
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else
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I.refit_for_species(target_species)
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if (istype(I, /obj/item/clothing/head/helmet))
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parts &= ~MODKIT_HELMET
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if (istype(I, /obj/item/clothing/suit))
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parts &= ~MODKIT_SUIT
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if (istype(I, /obj/item/rig))
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parts &= ~MODKIT_RIG
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if(!parts)
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user.drop_from_inventory(src,O)
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qdel(src)
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/obj/item/device/modkit/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
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. = ..()
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. += "It looks as though it modifies voidsuits to fit [is_multi_species ? "users of multiple species" : "[target_species] users"]."
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/obj/item/device/modkit/tajaran
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name = "tajaran voidsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a voidsuit for another user. This one looks like it's meant for tajara."
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target_species = BODYTYPE_TAJARA
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/obj/item/device/modkit/unathi
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name = "unathi voidsuit modification kit"
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target_species = BODYTYPE_UNATHI
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/obj/item/device/modkit/skrell
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name = "skrell voidsuit modification kit"
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target_species = BODYTYPE_SKRELL
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/obj/item/device/modkit/ipc
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name = "ipc voidsuit modification kit"
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target_species = BODYTYPE_IPC
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/obj/item/device/modkit/multi_species
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name = "multi-species voidsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a voidsuit for another user. This one looks like it's meant for a wide range of alien species."
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is_multi_species = TRUE
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/obj/item/voidsuit_modkit
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name = "voidsuit kit"
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icon = 'icons/obj/device.dmi'
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icon_state = "modkit"
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desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for a Himean voidsuit."
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desc_info = "In order to convert a voidsuit simply click on voidsuit or helmet with this item\
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The same process can be used to convert the voidsuit back into a regular voidsuit. Make sure not to have a helmet or tank in the suit\
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or else it will be deleted."
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w_class = ITEMSIZE_SMALL
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var/list/suit_options = list(
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/obj/item/clothing/suit/space/void/mining = /obj/item/clothing/suit/space/void/mining/himeo,
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/obj/item/clothing/head/helmet/space/void/mining = /obj/item/clothing/head/helmet/space/void/mining/himeo,
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/obj/item/clothing/suit/space/void/engineering = /obj/item/clothing/suit/space/void/engineering/himeo,
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/obj/item/clothing/head/helmet/space/void/engineering = /obj/item/clothing/head/helmet/space/void/engineering/himeo,
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/obj/item/clothing/suit/space/void/atmos = /obj/item/clothing/suit/space/void/atmos/himeo,
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/obj/item/clothing/head/helmet/space/void/atmos = /obj/item/clothing/head/helmet/space/void/atmos/himeo,
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/obj/item/rig_assembly/industrial = /obj/item/rig_assembly/industrial/himeo
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)
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var/parts = MODKIT_FULL
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/obj/item/voidsuit_modkit/afterattack(obj/item/W as obj, mob/user as mob, proximity)
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if(!proximity)
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return
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if(!parts)
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to_chat(user, SPAN_WARNING("This kit has no parts for this modification left."))
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user.drop_from_inventory(src,W)
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qdel(src)
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return
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var/reconverting = FALSE
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var/voidsuit_product = suit_options[W.type]
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if(!voidsuit_product)
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for(var/thing in suit_options)
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if(suit_options[thing] == W.type)
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voidsuit_product = thing
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reconverting = TRUE
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break
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if(voidsuit_product)
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if(istype(W, /obj/item/clothing/suit/space/void) && W.contents.len)
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to_chat(user, SPAN_NOTICE("Remove any accessories, helmets, magboots, or oxygen tanks before attempting to convert this voidsuit."))
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return
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playsound(src.loc, 'sound/weapons/blade_open.ogg', 50, 1)
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var/obj/item/P = new voidsuit_product(get_turf(W))
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if(!reconverting)
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to_chat(user, SPAN_NOTICE("Your permit for [P] has been processed. Enjoy!"))
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else
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to_chat(user, SPAN_NOTICE("Your voidsuit part has been reconverted into [P]."))
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if (istype(W, /obj/item/clothing/head/helmet))
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parts &= ~MODKIT_HELMET
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if (istype(W, /obj/item/clothing/suit))
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parts &= ~MODKIT_SUIT
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if (istype(W, /obj/item/rig_assembly/industrial/himeo))
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parts &= ~MODKIT_RIG
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qdel(W)
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if(!parts)
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user.drop_from_inventory(src)
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qdel(src)
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/obj/item/voidsuit_modkit/himeo
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name = "himeo voidsuit kit"
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contained_sprite = TRUE
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icon = 'icons/obj/mining_contained.dmi'
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icon_state = "himeo_kit"
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item_state = "himeo_kit"
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desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for a Himean voidsuit."
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desc_extended = "Despite the vast amounts of supplementary paperwork involved, the Stellar Corporate Conglomerate continues to import specialty industrialwear through an Orion Express subsidiary to \
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boost morale among Himean staff. With success in the previous Type-76 'Fish Fur' program, the Chainlink has also authorized a number of Type-86 'Cicada' industrial hardsuits for use \
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on a number of installations, such as the Horizon."
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desc_info = "In order to convert a voidsuit, simply click on voidsuit or helmet with this item. The same process can be used to convert the voidsuit back into a regular voidsuit, or \
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to turn an industrial hardsuit assembly into a Himeo variant. Make sure not to have a helmet or tank in the suit, or else it will be deleted."
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/obj/item/voidsuit_modkit/himeo/tajara
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name = "tajaran himeo voidsuit kit"
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desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for a Himean voidsuit fitted for Tajara."
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suit_options = list(
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/obj/item/clothing/suit/space/void/mining = /obj/item/clothing/suit/space/void/mining/himeo/tajara,
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/obj/item/clothing/head/helmet/space/void/mining = /obj/item/clothing/head/helmet/space/void/mining/himeo/tajara,
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/obj/item/clothing/suit/space/void/engineering = /obj/item/clothing/suit/space/void/engineering/himeo/tajara,
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/obj/item/clothing/head/helmet/space/void/engineering = /obj/item/clothing/head/helmet/space/void/engineering/himeo/tajara,
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/obj/item/clothing/suit/space/void/atmos = /obj/item/clothing/suit/space/void/atmos/himeo/tajara,
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/obj/item/clothing/head/helmet/space/void/atmos = /obj/item/clothing/head/helmet/space/void/atmos/himeo/tajara,
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/obj/item/rig_assembly/industrial = /obj/item/rig_assembly/industrial/himeo
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)
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/obj/item/voidsuit_modkit/dominianvoid
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name = "dominian voidsman's voidsuit kit"
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desc = "A highly complicated device that allows you to convert a Dominian prejoroub combat suit into its voidsman counterpart. Practical!"
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desc_info = "This is an OOC item, don't let anyone see it! In order to convert a voidsuit simply click on voidsuit or helmet with this item \
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The same process can be used to convert the voidsuit back into a regular voidsuit. Make sure not to have a helmet or tank in the suit \
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or else it will be deleted."
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w_class = ITEMSIZE_SMALL
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suit_options = list(
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/obj/item/clothing/head/helmet/space/void/dominia = /obj/item/clothing/head/helmet/space/void/dominia/voidsman,
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/obj/item/clothing/suit/space/void/dominia = /obj/item/clothing/suit/space/void/dominia/voidsman
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)
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/obj/item/storage/box/dominianvoid
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name = "dominian voidsman's modkit box"
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desc = "Contains modkits to convert Dominian voidsuits into a voidsman's variant."
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starts_with = list(/obj/item/voidsuit_modkit/dominianvoid = 4)
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/obj/item/storage/box/species_modkit
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name = "multi-species modkit box"
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desc = "Contains modkits to convert a voidsuit to a wide range of available species."
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starts_with = list(/obj/item/device/modkit/multi_species = 4)
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/obj/item/storage/box/unathi_modkit
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name = "multi-species modkit box"
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desc = "Contains modkits to convert a voidsuit for an Unathi wearer."
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starts_with = list(/obj/item/device/modkit/unathi = 4)
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/obj/item/storage/box/ipc_modkit
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name = "ipc modkit box"
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desc = "Contains modkits to convert a voidsuit for an IPC wearer."
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starts_with = list(/obj/item/device/modkit/ipc = 4)
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/obj/item/voidsuit_modkit_multi //for converting between a large range of options instead of having 5000 subtypes
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name = "voidsuit kit"
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icon = 'icons/obj/device.dmi'
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icon_state = "modkit"
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desc = "A simple cardboard box designed to modify a voidsuit to a selection of alternate options."
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desc_info = "In order to convert a voidsuit simply click on voidsuit or helmet with this item\
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The same process can be used to convert the voidsuit back into a regular voidsuit. Make sure not to have a helmet or tank in the suit\
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or else it will be deleted."
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w_class = ITEMSIZE_SMALL
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var/list/suit_options = list()
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var/list/helmet_options = list()
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var/list/rig_options = list()
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var/parts = MODKIT_FULL
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/obj/item/voidsuit_modkit_multi/afterattack(obj/item/W as obj, mob/user as mob, proximity)
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if(!proximity)
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return
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if(!parts)
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to_chat(user, SPAN_WARNING("This kit has no parts for this modification left."))
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user.drop_from_inventory(src,W)
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qdel(src)
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return
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if(!(W.type in list_values(suit_options)) && !(W.type in list_values(helmet_options)) && !(W.type in list_values(rig_options)))
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return
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var/voidsuit_product
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if(istype(W, /obj/item/clothing/suit/space/void))
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var/suit_choice = tgui_input_list(user, "Select a suit modification:", "Voidsuit Modkit", suit_options)
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voidsuit_product = suit_options[suit_choice]
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else if(istype(W, /obj/item/clothing/head/helmet/space/void))
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var/helmet_choice = tgui_input_list(user, "Select a helmet modification:", "Voidsuit Modkit", helmet_options)
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voidsuit_product = helmet_options[helmet_choice]
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else if(istype(W, /obj/item/rig))
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var/rig_choice = tgui_input_list(user, "Select a hardsuit modification:", "Voidsuit Modkit", rig_options)
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voidsuit_product = rig_options[rig_choice]
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if(voidsuit_product)
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if(istype(W, /obj/item/clothing/suit/space/void) && W.contents.len)
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to_chat(user, SPAN_NOTICE("Remove any accessories, helmets, magboots, or oxygen tanks before attempting to convert this voidsuit."))
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return
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playsound(src.loc, 'sound/weapons/blade_open.ogg', 50, 1)
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var/obj/item/P = new voidsuit_product(get_turf(W))
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to_chat(user, SPAN_NOTICE("Your voidsuit part has been reconverted into [P]."))
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if(istype(W, /obj/item/clothing/head/helmet))
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parts &= ~MODKIT_HELMET
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if(istype(W, /obj/item/clothing/suit))
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parts &= ~MODKIT_SUIT
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if(istype(W, /obj/item/rig))
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parts &= ~MODKIT_RIG
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qdel(W)
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if(!parts)
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user.drop_from_inventory(src)
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qdel(src)
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/obj/item/voidsuit_modkit_multi/sol_warlord
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name = "solarian warlord modkit"
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desc = "A highly complicated device that allows you to convert a Solarian voidsuit into a warlord variant. Wow!"
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desc_info = "This is an OOC item, don't let anyone see it! In order to convert a voidsuit simply click on voidsuit or helmet with this item \
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The same process can be used to convert the voidsuit back into a regular voidsuit. Make sure not to have a helmet or tank in the suit \
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or else it will be deleted."
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suit_options = list(
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"Solarian Armed Forces" = /obj/item/clothing/suit/space/void/sol,
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"Free Solarian Fleets" = /obj/item/clothing/suit/space/void/sol/fsf,
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"League of Corporate-Free Systems" = /obj/item/clothing/suit/space/void/sol/league,
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"Middle Ring Shield Pact" = /obj/item/clothing/suit/space/void/sol/mrsp,
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"Southern Fleet Administration" = /obj/item/clothing/suit/space/void/sol/sfa,
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"Solarian Provisional Government" = /obj/item/clothing/suit/space/void/sol/spg,
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"Solarian Restoration Front" = /obj/item/clothing/suit/space/void/sol/srf,
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"Southern Solarian Military District" = /obj/item/clothing/suit/space/void/sol/ssmd
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)
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helmet_options = list(
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"Solarian Armed Forces" = /obj/item/clothing/head/helmet/space/void/sol,
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"Free Solarian Fleets" = /obj/item/clothing/head/helmet/space/void/sol/fsf,
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"League of Corporate-Free Systems" = /obj/item/clothing/head/helmet/space/void/sol/league,
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"Middle Ring Shield Pact" = /obj/item/clothing/head/helmet/space/void/sol/mrsp,
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"Southern Fleet Administration" = /obj/item/clothing/head/helmet/space/void/sol/sfa,
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"Solarian Provisional Government" = /obj/item/clothing/head/helmet/space/void/sol/spg,
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"Solarian Restoration Front" = /obj/item/clothing/head/helmet/space/void/sol/srf,
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"Southern Solarian Military District" = /obj/item/clothing/head/helmet/space/void/sol/ssmd
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)
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/obj/item/voidsuit_modkit_multi/unathi_pirate
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name = "unathi pirate modkit"
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desc = "A highly complicated device that allows you to convert an Unathi pirate suit into another fleet's counterpart. Practical!"
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desc_info = "This is an OOC item, don't let anyone see it! In order to convert a voidsuit simply click on voidsuit or helmet with this item \
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The same process can be used to convert the voidsuit back into a regular voidsuit. Make sure not to have a helmet or tank in the suit \
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or else it will be deleted."
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w_class = ITEMSIZE_SMALL
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suit_options = list(
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"Izharshan's Raiders" = /obj/item/clothing/suit/space/void/unathi_pirate,
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"Hiskyn's Revanchists" = /obj/item/clothing/suit/space/void/unathi_pirate/hiskyn,
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"Kazu's Techraiders" = /obj/item/clothing/suit/space/void/unathi_pirate/kazu,
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"Tarwa Conglomerate" = /obj/item/clothing/suit/space/void/unathi_pirate/tarwa
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)
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helmet_options = list(
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"Izharshan's Raiders" = /obj/item/clothing/head/helmet/space/void/unathi_pirate,
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"Hiskyn's Revanchists" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/hiskyn,
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"Kazu's Techraiders" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/kazu,
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"Tarwa Conglomerate" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/tarwa
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)
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/obj/item/voidsuit_modkit_multi/unathi_pirate/captain
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name = "unathi pirate captain modkit"
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suit_options = list(
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"Izharshan's Raiders" = /obj/item/clothing/suit/space/void/unathi_pirate/captain,
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"Hiskyn's Revanchists" = /obj/item/clothing/suit/space/void/unathi_pirate/hiskyn/captain,
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"Kazu's Techraiders" = /obj/item/clothing/suit/space/void/unathi_pirate/kazu/captain,
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"Tarwa Conglomerate" = /obj/item/clothing/suit/space/void/unathi_pirate/tarwa/captain
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)
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helmet_options = list(
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"Izharshan's Raiders" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/captain,
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"Hiskyn's Revanchists" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/hiskyn/captain,
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"Kazu's Techraiders" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/kazu/captain,
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"Tarwa Conglomerate" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/tarwa/captain
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)
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/obj/item/voidsuit_modkit_multi/nanotrasen
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name = "\improper NanoTrasen hardsuit modkit"
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desc = "A highly complicated device that allows you to convert a NanoTrasen hardsuit into its corporate auxiliary or Nexus Security variant. Wow!"
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desc_info = "This is an OOC item, don't let anyone see it! In order to convert a voidsuit simply click on a hardsuit with this item \
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The same process can be used to convert the hardsuit back into a regular hardsuit. Make sure not to have any modules in the suit \
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or else it will be deleted."
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w_class = ITEMSIZE_SMALL
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rig_options = list(
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"NanoTrasen Hardsuit" = /obj/item/rig/nanotrasen,
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"Corporate Auxiliary Hardsuit" = /obj/item/rig/nanotrasen/corporate_auxiliary,
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"Nexus Security Hardsuit" = /obj/item/rig/nanotrasen/nexus
|
|
)
|
|
|
|
/obj/item/voidsuit_modkit_multi/coalition
|
|
name = "coalition of colonies voidsuit modkit"
|
|
suit_options = list(
|
|
"Coalition Vulture" = /obj/item/clothing/suit/space/void/coalition,
|
|
"Xanan Eagle" = /obj/item/clothing/suit/space/void/coalition/xanu,
|
|
"Gadpathurian Vulture-GP" = /obj/item/clothing/suit/space/void/coalition/gadpathur,
|
|
"Himean Buzzard" = /obj/item/clothing/suit/space/void/coalition/himeo,
|
|
"Galatean Jackdaw" = /obj/item/clothing/suit/space/void/coalition/galatea,
|
|
"Assunzionii Rook" = /obj/item/clothing/suit/space/void/coalition/assunzione
|
|
)
|
|
helmet_options = list(
|
|
"Coalition Vulture" = /obj/item/clothing/head/helmet/space/void/coalition,
|
|
"Xanan Eagle" = /obj/item/clothing/head/helmet/space/void/coalition/xanu,
|
|
"Gadpathurian Vulture-GP" = /obj/item/clothing/head/helmet/space/void/coalition/gadpathur,
|
|
"Himean Buzzard" = /obj/item/clothing/head/helmet/space/void/coalition/himeo,
|
|
"Galatean Jackdaw" = /obj/item/clothing/head/helmet/space/void/coalition/galatea,
|
|
"Assunzionii Rook" = /obj/item/clothing/head/helmet/space/void/coalition/assunzione
|
|
)
|
|
|
|
/obj/item/storage/box/unathi_pirate
|
|
name = "unathi pirate modkit box"
|
|
desc = "Contains modkits to convert Unathi pirate voidsuits into fleet variants."
|
|
starts_with = list(/obj/item/voidsuit_modkit_multi/unathi_pirate = 4)
|
|
|
|
/obj/item/storage/box/sol_warlord
|
|
name = "solarian warlord modkit box"
|
|
desc = "Contains modkits to convert Solarian voidsuits into warlord variants."
|
|
starts_with = list(/obj/item/voidsuit_modkit_multi/sol_warlord = 4)
|
|
|
|
/obj/item/storage/box/nanotrasen_hardsuit
|
|
name = "nanotrasen modkit box"
|
|
desc = "Contains modkits to convert NanoTrasen hardsuits into alternate variants."
|
|
starts_with = list(/obj/item/voidsuit_modkit_multi/nanotrasen = 4)
|
|
|
|
/obj/item/storage/box/coalition
|
|
name = "coalition of colonies modkit box"
|
|
desc = "Contains modkits to convert Coalition voidsuits into member-state variants."
|
|
starts_with = list(/obj/item/voidsuit_modkit_multi/coalition = 4)
|
|
|
|
#undef MODKIT_HELMET
|
|
#undef MODKIT_SUIT
|
|
#undef MODKIT_RIG
|
|
#undef MODKIT_FULL
|