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Aurora.3/code/modules/research/circuitprinter.dm
Fluffy 8999eab7f7 Circuit imprinter improvements (#19244)
Circuit imprinter now uses a queue system to build circuits, avoid the
need to keep processing to check the queue.
Refactored some of the circuit imprinter code.
Fixed some issues with the R&D console in regards to the circuit
imprinter.
2024-06-03 13:24:12 +00:00

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/*///////////////Circuit Imprinter (By Darem)////////////////////////
Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
using metal and glass, it uses glass and reagents (usually sulphuric acid).
*/
/obj/machinery/r_n_d/circuit_imprinter
name = "circuit imprinter"
desc = "An advanced device that can only be operated via a nearby RnD console, it can print any circuitboard the user requests, provided it has the correct materials to do so."
icon_state = "circuit_imprinter"
atom_flags = ATOM_FLAG_OPEN_CONTAINER
idle_power_usage = 30
active_power_usage = 2500
component_types = list(
/obj/item/circuitboard/circuit_imprinter,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/manipulator,
/obj/item/reagent_containers/glass/beaker = 2
)
var/max_material_storage = 75000
var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, MATERIAL_GLASS = 0, MATERIAL_GOLD = 0, MATERIAL_SILVER = 0, MATERIAL_PHORON = 0, MATERIAL_URANIUM = 0, MATERIAL_DIAMOND = 0)
/**
* A `/list` of enqueued `/datum/design` to be printed, processed in the queue
*/
var/list/datum/design/queue = list()
/**
* How much efficient (or inefficient) the circuit imprinter is at manufacturing circuit boards
*/
var/mat_efficiency = 1
/**
* The production speed of this specific circuit imprinter, a factor
*/
var/production_speed = 1
///Boolean, if to make the printer spawn its product in a neighboring turf dictated by dir
var/product_offset = FALSE
///The timer id for the build callback, if we're building something
var/build_callback_timer
/obj/machinery/r_n_d/circuit_imprinter/RefreshParts()
// Adjust reagent container volume to match combined volume of the inserted beakers
var/T = 0
for(var/obj/item/reagent_containers/glass/G in component_parts)
T += G.reagents.maximum_volume
create_reagents(T)
// Transfer all reagents from the beakers to internal reagent container
for(var/obj/item/reagent_containers/glass/G in component_parts)
G.reagents.trans_to_obj(src, G.reagents.total_volume)
// Adjust material storage capacity to scale with matter bin rating
max_material_storage = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
max_material_storage += M.rating * 75000
// Adjust production speed to increase with manipulator rating
T = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T += M.rating
mat_efficiency = 1 - (T - 1) / 4
production_speed = T
/obj/machinery/r_n_d/circuit_imprinter/update_icon()
if(panel_open)
icon_state = "circuit_imprinter_t"
else if(build_callback_timer)
icon_state = "circuit_imprinter_ani"
else
icon_state = "circuit_imprinter"
/obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials()
var/t = 0
for(var/f in materials)
t += materials[f]
return t
/obj/machinery/r_n_d/circuit_imprinter/dismantle()
for(var/obj/I in component_parts)
// This will distribute all reagents amongst the contained beakers
if(istype(I, /obj/item/reagent_containers/glass/beaker))
reagents.trans_to_obj(I, reagents.total_volume)
for(var/f in materials)
if(materials[f] >= SHEET_MATERIAL_AMOUNT)
var/path = getMaterialType(f)
if(path)
var/obj/item/stack/S = new path(loc)
S.amount = round(materials[f] / SHEET_MATERIAL_AMOUNT)
..()
/obj/machinery/r_n_d/circuit_imprinter/attackby(obj/item/attacking_item, mob/user)
//No touch the machine while it's working!
if(build_callback_timer)
to_chat(user, SPAN_NOTICE("\The [src] is busy. Please wait for completion of previous operation."))
return 1
if(default_deconstruction_screwdriver(user, attacking_item))
if(linked_console)
linked_console.linked_imprinter = null
linked_console = null
return
if(default_deconstruction_crowbar(user, attacking_item))
return
if(default_part_replacement(user, attacking_item))
return
if(panel_open)
to_chat(user, SPAN_NOTICE("You can't load \the [src] while it's opened."))
return 1
if(!linked_console)
to_chat(user, "\The [src] must be linked to an R&D console first.")
return 1
if(attacking_item.is_open_container())
return 0
if(!istype(attacking_item, /obj/item/stack/material))
to_chat(user, SPAN_NOTICE("You cannot insert this item into \the [src]!"))
return 1
if(stat)
return 1
if(TotalMaterials() + SHEET_MATERIAL_AMOUNT > max_material_storage)
to_chat(user, SPAN_NOTICE("\The [src]'s material bin is full. Please remove material before adding more."))
return 1
var/obj/item/stack/material/stack = attacking_item
if(!stack.default_type)
to_chat(user, SPAN_WARNING("This stack cannot be used!"))
return
var/amount = tgui_input_number(user, "How many sheets do you want to add?", "Add sheets", 10,
max_value = min(stack.get_amount(), round((max_material_storage - TotalMaterials()) / SHEET_MATERIAL_AMOUNT)),
min_value = 1, round_value = TRUE)
if(!attacking_item)
return
if(!Adjacent(user))
to_chat(user, SPAN_NOTICE("\The [src] is too far away for you to insert this."))
return
if(amount <= 0)//No negative numbers
return
use_power_oneoff(max(1000, (SHEET_MATERIAL_AMOUNT * amount / 10)))
if(do_after(user, 16))
if(stack.use(amount))
to_chat(user, SPAN_NOTICE("You add [amount] sheets to \the [src]."))
materials[stack.default_type] += amount * SHEET_MATERIAL_AMOUNT
//In case there's things queued up, we run the queue handler
handle_queue()
updateUsrDialog()
/**
* Adds a design to the queue
*
* * design_to_add: The design to add
*/
/obj/machinery/r_n_d/circuit_imprinter/proc/addToQueue(datum/design/design_to_add)
queue += design_to_add
//Wake up, we have things to do
handle_queue()
/**
* Removes a design from the queue
*
* * index: The index of the design to remove
*/
/obj/machinery/r_n_d/circuit_imprinter/proc/removeFromQueue(index)
queue.Cut(index, index + 1)
//Wake up, we have things to do
handle_queue()
/**
* Handle the construction queue
*/
/obj/machinery/r_n_d/circuit_imprinter/proc/handle_queue()
//No work to do or already busy, stop
if(!length(queue) || build_callback_timer)
update_icon()
return
//If there's no power, there's no building
if(stat & NOPOWER)
queue = list()
return
//Get the first design in the queue
var/datum/design/D = queue[1]
//If we can build it, process the request
if(canBuild(D))
build_callback_timer = addtimer(CALLBACK(src, PROC_REF(build), D), (D.time / production_speed), TIMER_UNIQUE)
removeFromQueue(1)
else
visible_message(SPAN_NOTICE("[icon2html(src, viewers(get_turf(src)))] \The [src] flashes: insufficient materials: [getLackingMaterials(D)]."))
update_icon()
/**
* Checks if the protolathe can build the given design
*
* * design_to_check: The design to check
*
* Returns `TRUE` if the design can be built, `FALSE` otherwise
*/
/obj/machinery/r_n_d/circuit_imprinter/proc/canBuild(datum/design/design_to_check)
for(var/M in design_to_check.materials)
if(materials[M] < design_to_check.materials[M])
return FALSE
for(var/C in design_to_check.chemicals)
if(!reagents.has_reagent(C, design_to_check.chemicals[C]))
return FALSE
return TRUE
/**
* Get what materials (chemicals included) are lacking from being able to build the given design
*
* * design_to_check: The design to check
*
* Returns a string of the materials that are missing
*/
/obj/machinery/r_n_d/circuit_imprinter/proc/getLackingMaterials(datum/design/design_to_check)
var/ret = ""
for(var/M in design_to_check.materials)
if(materials[M] < design_to_check.materials[M])
if(ret != "")
ret += ", "
ret += "[design_to_check.materials[M] - materials[M]] [M]"
for(var/C in design_to_check.chemicals)
if(!reagents.has_reagent(C, design_to_check.chemicals[C]))
var/singleton/reagent/R = GET_SINGLETON(C)
if(ret != "")
ret += ", "
ret += "[R.name]"
return ret
/**
* Builds the given design, assuming all the necessary conditions are met
*
* * design_to_build: The design to build
*/
/obj/machinery/r_n_d/circuit_imprinter/proc/build(datum/design/design_to_build)
//Consume some power
var/power = active_power_usage
for(var/M in design_to_build.materials)
power += round(design_to_build.materials[M] / 5)
power = max(active_power_usage, power)
use_power_oneoff(power)
//Consume the materials
for(var/M in design_to_build.materials)
materials[M] = max(0, materials[M] - design_to_build.materials[M] * mat_efficiency)
for(var/C in design_to_build.chemicals)
reagents.remove_reagent(C, design_to_build.chemicals[C] * mat_efficiency)
if(design_to_build.build_path)
var/obj/new_item = design_to_build.Fabricate(src, src)
if(product_offset)
new_item.forceMove(get_step(src, dir))
else
new_item.forceMove(src.loc)
if(mat_efficiency != 1) // No matter out of nowhere
if(new_item.matter && new_item.matter.len > 0)
for(var/i in new_item.matter)
new_item.matter[i] = new_item.matter[i] * mat_efficiency
//We finished building, clear the timer
build_callback_timer = null
//Do the queue handling for the next item, or to stop
handle_queue()
/obj/machinery/r_n_d/circuit_imprinter/is_open_container()
. = ..()
//This is to recheck the queue when acid is added to the reagent container that we have
//yes this should be done with signals, we don't have those signals yet
//cope
addtimer(CALLBACK(src, PROC_REF(handle_queue)), 1 SECOND, TIMER_UNIQUE)