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Went searching for the cause of the reagent runtime issues. I don't think i found it yet, but i found and fixed a couple things that could be causing it. Most notable is an egregious bug that caused animals' reagent holder to be nulled after they're dropped from a holder. Also adds a little safety check to recipes which may fix it. Fixes two cooking bugs as well. One that was allowing extra containers to be inserted into an already-full oven (they nested inside other containers, it was messy) and a tiny issue with batter overlays being incorrect on cooked meats.