Files
Aurora.3/code/game/machinery/computer/camera.dm
Lohikar 61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/security
name = "security camera monitor"
desc = "Used to access the various cameras on the station."
icon_screen = "cameras"
light_color = "#a91515"
var/current_network = null
var/obj/machinery/camera/current_camera = null
var/last_pic = 1.0
var/list/network
var/mapping = 0//For the overview file, interesting bit of code.
var/cache_id = 0
circuit = /obj/item/weapon/circuitboard/security
/obj/machinery/computer/security/Initialize()
if(!network)
network = current_map.station_networks.Copy()
. = ..()
if(network.len)
current_network = network[1]
/obj/machinery/computer/security/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/security/check_eye(var/mob/user as mob)
if (user.stat || ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded) && !istype(user, /mob/living/silicon))) //user can't see - not sure why canmove is here.
return -1
if(!current_camera)
return 0
var/viewflag = current_camera.check_eye(user)
if ( viewflag < 0 ) //camera doesn't work
reset_current()
return viewflag
/obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(src.z > 6) return
if(stat & (NOPOWER|BROKEN)) return
if(user.stat) return
var/data[0]
var/list/all_networks[0]
for(var/nw in network)
all_networks.Add(list(list(
"tag" = nw,
"has_access" = can_access_network(nw)
)))
data["networks"] = all_networks
if(current_network)
data["cameras"] = camera_repository.cameras_in_network(current_network)
data["current_camera"] = current_camera ? current_camera.nano_structure() : null
data["current_network"] = current_network
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800)
ui.add_template("mapContent", "sec_camera_map_content.tmpl")
ui.add_template("mapHeader", "sec_camera_map_header.tmpl")
ui.set_initial_data(data)
ui.open()
/obj/machinery/computer/security/proc/can_access_network(var/nw)
if(nw in network)
return 1
return 0
/obj/machinery/computer/security/Topic(href, href_list)
if(..())
return 1
if(href_list["switch_camera"])
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
var/obj/machinery/camera/C = locate(href_list["switch_camera"]) in cameranet.cameras
if(!C)
return
if(!(current_network in C.network))
return
switch_to_camera(usr, C)
return 1
else if(href_list["switch_network"])
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
if(href_list["switch_network"] in network)
current_network = href_list["switch_network"]
return 1
else if(href_list["reset"])
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
reset_current()
usr.reset_view(current_camera)
return 1
else
. = ..()
/obj/machinery/computer/security/attack_hand(var/mob/user as mob)
if (src.z > 6)
user << "<span class='danger'>Unable to establish a connection:</span> You're too far away from the station!"
return
if(stat & (NOPOWER|BROKEN)) return
if(!isAI(user))
user.set_machine(src)
user.reset_view(current_camera)
ui_interact(user)
/obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C)
//don't need to check if the camera works for AI because the AI jumps to the camera location and doesn't actually look through cameras.
if(isAI(user))
var/mob/living/silicon/ai/A = user
// Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise.
if(!A.is_in_chassis())
return 0
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
return 1
if (!C.can_use() || user.stat || (get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) && !istype(user, /mob/living/silicon)))
return 0
set_current(C)
user.reset_view(current_camera)
check_eye(user)
return 1
//Camera control: moving.
/obj/machinery/computer/security/proc/jump_on_click(var/mob/user,var/A)
if(user.machine != src)
return
var/obj/machinery/camera/jump_to
if(istype(A,/obj/machinery/camera))
jump_to = A
else if(ismob(A))
if(ishuman(A))
jump_to = locate() in A:head
else if(isrobot(A))
jump_to = A:camera
else if(isobj(A))
jump_to = locate() in A
else if(isturf(A))
var/best_dist = INFINITY
var/check_area = get_area(A)
if (!check_area)
return
for(var/cc in SSmachinery.all_cameras)
var/obj/machinery/camera/camera = cc
if(!camera.loc)
continue
if (camera.loc.loc != check_area)
continue
if(!camera.can_use())
continue
if(!can_access_camera(camera))
continue
var/dist = get_dist(camera,A)
if(dist < best_dist)
best_dist = dist
jump_to = camera
if(isnull(jump_to))
return
if(can_access_camera(jump_to))
switch_to_camera(user,jump_to)
/obj/machinery/computer/security/machinery_process()
if(cache_id != camera_repository.camera_cache_id)
cache_id = camera_repository.camera_cache_id
SSnanoui.update_uis(src)
/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C)
var/list/shared_networks = src.network & C.network
if(shared_networks.len)
return 1
return 0
/obj/machinery/computer/security/proc/set_current(var/obj/machinery/camera/C)
if(current_camera == C)
return
if(current_camera)
reset_current()
src.current_camera = C
if(current_camera)
use_power = 2
var/mob/living/L = current_camera.loc
if(istype(L))
L.tracking_initiated()
/obj/machinery/computer/security/proc/reset_current()
if(current_camera)
var/mob/living/L = current_camera.loc
if(istype(L))
L.tracking_cancelled()
current_camera = null
use_power = 1
//Camera control: mouse.
/atom/DblClick()
..()
if(istype(usr.machine,/obj/machinery/computer/security))
var/obj/machinery/computer/security/console = usr.machine
console.jump_on_click(usr,src)
//Camera control: arrow keys.
/mob/living/Move(n,direct)
if(istype(machine,/obj/machinery/computer/security))
var/obj/machinery/computer/security/console = machine
var/turf/T = get_turf(console.current_camera)
for(var/i;i<10;i++)
T = get_step(T,direct)
console.jump_on_click(src,T)
return
return ..(n,direct)
/obj/machinery/computer/security/telescreen
name = "Telescreen"
desc = "Used for watching an empty arena."
icon_state = "wallframe"
icon_screen = null
light_range_on = 0
network = list(NETWORK_THUNDER)
density = 0
circuit = null
is_holographic = FALSE
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, why do they never have anything interesting on these things?"
icon = 'icons/obj/status_display.dmi'
icon_screen = "entertainment"
light_color = "#FFEEDB"
light_range_on = 2
circuit = null
/obj/machinery/computer/security/wooden_tv
name = "security camera monitor"
desc = "An old TV hooked into the stations camera network."
icon_state = "television"
icon_screen = "detective_tv"
circuit = null
light_color = "#3848B3"
light_power_on = 0.5
/obj/machinery/computer/security/mining
name = "outpost camera monitor"
desc = "Used to access the various cameras on the outpost."
icon_screen = "miningcameras"
network = list("MINE")
circuit = /obj/item/weapon/circuitboard/security/mining
light_color = "#F9BBFC"
/obj/machinery/computer/security/engineering
name = "engineering camera monitor"
desc = "Used to monitor fires and breaches."
icon_screen = "engineeringcameras"
circuit = /obj/item/weapon/circuitboard/security/engineering
light_color = "#FAC54B"
/obj/machinery/computer/security/engineering/Initialize()
if(!network)
network = engineering_networks.Copy()
. = ..()
/obj/machinery/computer/security/nuclear
name = "head mounted camera monitor"
desc = "Used to access the built-in cameras in helmets."
icon_screen = "syndicam"
network = list(NETWORK_MERCENARY)
circuit = null
is_holographic = FALSE // I mean, it is, but the holo effect looks terrible with the current merc shuttle floor.
/obj/machinery/computer/security/nuclear/Initialize()
. = ..()
req_access = list(150)