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https://github.com/Aurorastation/Aurora.3.git
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Refactors objects.dmi and items.dmi Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container! you can also see reagents inside like a beaker also improves sprites for wrapping paper and the pocketwatch This basically makes it easier for future sprite improvements
217 lines
7.7 KiB
Plaintext
217 lines
7.7 KiB
Plaintext
/obj/item/weapon/reagent_containers/extinguisher_refill
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name = "extinguisher refiller"
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desc = "A one time use extinguisher refiller that allows fire extinguishers to be refilled with an aerosol mix. Just pour in the reagents and twist."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "metal_canister"
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item_state = "metal_canister"
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hitsound = 'sound/weapons/smash.ogg'
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flags = CONDUCT | OPENCONTAINER
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throwforce = 8
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w_class = 4.0 // Don't want to give people free bluespace beakers.
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throw_speed = 2
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throw_range = 10
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force = 8
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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amount_per_transfer_from_this = 300
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possible_transfer_amounts = null
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volume = 300
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drop_sound = 'sound/items/drop/gascan.ogg'
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/obj/item/weapon/reagent_containers/extinguisher_refill/attackby(var/obj/O as obj, var/mob/user as mob)
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if(istype(O,/obj/item/weapon/extinguisher))
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var/obj/item/weapon/extinguisher/E = O
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if(src.is_open_container())
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to_chat(user,"<span class='notice'>\The [src] needs to be secured first!</span>")
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else if(src.reagents.total_volume <= 0)
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to_chat(user,"<span class='notice'>\The [src] is empty!</span>")
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else if(E.reagents.total_volume < E.reagents.maximum_volume)
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src.reagents.trans_to(E, src.reagents.total_volume)
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user.visible_message("<span class='notice'>[user] fills \the [E] with the [src].</span>", "<span class='notice'>You fill \the [E] with the [src].</span>")
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playsound(E.loc, 'sound/items/stimpack.ogg', 50, 1)
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else
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to_chat(user,"<span class='notice'>\The [E] is full!</span>")
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return
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. = ..()
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/obj/item/weapon/reagent_containers/extinguisher_refill/attack_self(mob/user as mob) //Copied from inhalers.
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if(is_open_container())
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if(reagents && reagents.reagent_list.len)
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to_chat(user,"<span class='notice'>With a quick twist of the cartridge's lid, you secure the reagents inside \the [src].</span>")
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flags ^= OPENCONTAINER
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else
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to_chat(user,"<span class='notice'>You can't secure the cartridge without putting reagents in!</span>")
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else
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to_chat(user,"<span class='notice'>\The reagents inside [src] are already secured!</span>")
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return
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/obj/item/weapon/reagent_containers/extinguisher_refill/examine(var/mob/user) //Copied from inhalers.
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if(!..(user, 2))
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return
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if(is_open_container())
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if(reagents && reagents.reagent_list.len)
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to_chat(user,"<span class='notice'>It contains [round(reagents.total_volume, accuracy)] units of non-aerosol mix.</span>")
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else
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to_chat(user,"<span class='notice'>It is empty.</span>")
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else
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if(reagents && reagents.reagent_list.len)
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to_chat(user,"<span class='notice'>The reagents are secured in the aerosol mix.</span>")
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else
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to_chat(user,"<span class='notice'>The cartridge seems spent.</span>")
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/obj/item/weapon/reagent_containers/extinguisher_refill/filled
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name = "extinguisher refiller (monoammonium phosphate)"
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desc = "A one time use extinguisher refiller that allows fire extinguishers to be refilled with an aerosol mix. This one is contains monoammonium phosphate."
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/obj/item/weapon/reagent_containers/extinguisher_refill/filled/Initialize()
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. =..()
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reagents.add_reagent("monoammoniumphosphate", volume)
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flags &= ~OPENCONTAINER
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return
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/obj/item/weapon/extinguisher
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name = "fire extinguisher"
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desc = "A traditional red fire extinguisher."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "fire_extinguisher0"
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item_state = "fire_extinguisher"
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hitsound = 'sound/weapons/smash.ogg'
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flags = CONDUCT
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throwforce = 10
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w_class = 3.0
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throw_speed = 2
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throw_range = 10
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force = 10.0
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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drop_sound = 'sound/items/drop/gascan.ogg'
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var/spray_particles = 3
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var/spray_amount = 10 //units of liquid per particle
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var/spray_distance = 3
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var/max_water = 300
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var/last_use = 1.0
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var/safety = 1
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var/sprite_name = "fire_extinguisher"
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/obj/item/weapon/extinguisher/mini
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name = "fire extinguisher"
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desc = "A light and compact fibreglass-framed model fire extinguisher."
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icon_state = "miniFE0"
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item_state = "miniFE"
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hitsound = null //it is much lighter, after all.
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flags = OPENCONTAINER
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throwforce = 2
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w_class = 2.0
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force = 2.0
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max_water = 60
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spray_amount = 10
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spray_particles = 1
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spray_distance = 1
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sprite_name = "miniFE"
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/obj/item/weapon/extinguisher/New()
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create_reagents(max_water)
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reagents.add_reagent("monoammoniumphosphate", max_water)
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..()
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/obj/item/weapon/extinguisher/examine(mob/user)
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if(..(user, 0))
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to_chat(user,"The [src] contains [src.reagents.total_volume] units of reagents.")
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to_chat(user,"The safety is [safety ? "on" : "off"].")
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return
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/obj/item/weapon/extinguisher/attack_self(mob/user as mob)
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safety = !safety
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src.icon_state = "[sprite_name][!safety]"
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src.desc = "The safety is [safety ? "on" : "off"]."
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to_chat(user, "The safety is [safety ? "on" : "off"].")
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return
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/obj/item/weapon/extinguisher/attackby(var/obj/O as obj, var/mob/user as mob)
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if(istype(O,/obj/item/weapon/reagent_containers/extinguisher_refill))
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var/obj/item/weapon/reagent_containers/extinguisher_refill/ER = O
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if(ER.is_open_container())
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to_chat(user,"<span class='notice'>\The [ER] needs to be secured first!</span>")
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else if(ER.reagents.total_volume <= 0)
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to_chat(user,"<span class='notice'>\The [ER] is empty!</span>")
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else if (src.reagents.total_volume < src.reagents.maximum_volume)
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ER.reagents.trans_to(src, ER.reagents.total_volume)
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user.visible_message("<span class='notice'>[user] fills \the [src] with the [ER].</span>", "<span class='notice'>You fill \the [src] with the [ER].</span>")
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playsound(ER.loc, 'sound/items/stimpack.ogg', 50, 1)
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else
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to_chat(user,"<span class='notice'>\The [src] is full!</span>")
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return
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. = ..()
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/obj/item/weapon/extinguisher/proc/propel_object(var/obj/O, mob/user, movementdirection)
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if(O.anchored) return
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var/obj/structure/bed/chair/C
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if(istype(O, /obj/structure/bed/chair))
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C = O
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var/list/move_speed = list(1, 1, 1, 2, 2, 3)
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for(var/i in 1 to 6)
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if(C) C.propelled = (6-i)
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O.Move(get_step(user,movementdirection), movementdirection)
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sleep(move_speed[i])
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//additional movement
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for(var/i in 1 to 3)
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O.Move(get_step(user,movementdirection), movementdirection)
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sleep(3)
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/obj/item/weapon/extinguisher/afterattack(var/atom/target, var/mob/user, var/flag)
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if (!safety)
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if (src.reagents.total_volume < 1)
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to_chat(usr, "<span class='notice'>\The [src] is empty.</span>")
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return
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if (world.time < src.last_use + 20)
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return
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src.last_use = world.time
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playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
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var/direction = get_dir(src,target)
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if(user.buckled && isobj(user.buckled))
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spawn(0)
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propel_object(user.buckled, user, turn(direction,180))
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var/turf/T = get_turf(target)
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var/turf/T1 = get_step(T,turn(direction, 90))
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var/turf/T2 = get_step(T,turn(direction, -90))
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var/list/the_targets = list(T,T1,T2)
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for(var/a = 1 to spray_particles)
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spawn(0)
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if(!src || !reagents.total_volume) return
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var/obj/effect/effect/water/W = new(get_turf(src))
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var/turf/my_target
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if(a <= the_targets.len)
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my_target = the_targets[a]
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else
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my_target = pick(the_targets)
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W.create_reagents(spray_amount)
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reagents.trans_to_obj(W, spray_amount)
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W.set_color()
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W.set_up(my_target,spray_distance,3)
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if((istype(usr.loc, /turf/space)) || (usr.lastarea.has_gravity() == 0))
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user.inertia_dir = get_dir(target, user)
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step(user, user.inertia_dir)
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else
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return ..()
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return
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